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Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330366#msg330366
« Reply #12 on: May 10, 2011, 03:42:27 am »
ppl can run 6 i guess. if you do that though.. and more than 1 goes off at same time you can gain full health.. if used with cards that increase ur max then it really can get to be a lot of health. also it would produce a lot of quanta. even with just 1 or 2.. its a free nova or supernova.  i thought of the decking out part as well.. you wouldnt want to have 1 card left and have it force deckout.
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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330414#msg330414
« Reply #13 on: May 10, 2011, 05:51:58 am »
only have one activate at a time. id also recommend having it restore 1 hp, otherwise its too close to an automiracle

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330440#msg330440
« Reply #14 on: May 10, 2011, 07:00:55 am »
Why is it diluted with Nova and Purify effects?
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Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330685#msg330685
« Reply #15 on: May 10, 2011, 05:12:57 pm »
Its a last chance.. typically ur going to die even after 1 goes off..
all of them trigger at the same time... way too much work in code im guessing to do 1 only if many on the field.

@oldtrees:  life gain is there to give you 1 more turn.. maybe more depending on how much is gained.  The purify is to also make sure you get at least 1 turn.. if you have 20 poison on you and you only gained the 20 poison damage and say 5 damage from an attack the next turn the poison alone will pretty much kill you.
The nova/supernova is there to aid against any sort of quanta denial. black hole, nymph, EQ etc. so even if you get just enough to play this.. at least it gives you some quanta you might be able to use for that last turn.
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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330688#msg330688
« Reply #16 on: May 10, 2011, 05:18:29 pm »
Its a last chance.. typically ur going to die even after 1 goes off..
all of them trigger at the same time... way too much work in code im guessing to do 1 only if many on the field.

@oldtrees:  life gain is there to give you 1 more turn.. maybe more depending on how much is gained.  The purify is to also make sure you get at least 1 turn.. if you have 20 poison on you and you only gained the 20 poison damage and say 5 damage from an attack the next turn the poison alone will pretty much kill you.
The nova/supernova is there to aid against any sort of quanta denial. black hole, nymph, EQ etc. so even if you get just enough to play this.. at least it gives you some quanta you might be able to use for that last turn.
Perhaps it would work better if people used all 3 cards instead of trying to over-complicate 1 card thus diluting the new effect.
I would highly recommend removing the unnecessary purify and nova parts.
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Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg330958#msg330958
« Reply #17 on: May 10, 2011, 10:41:32 pm »
Its a last chance.. typically ur going to die even after 1 goes off..
all of them trigger at the same time... way too much work in code im guessing to do 1 only if many on the field.

@oldtrees:  life gain is there to give you 1 more turn.. maybe more depending on how much is gained.  The purify is to also make sure you get at least 1 turn.. if you have 20 poison on you and you only gained the 20 poison damage and say 5 damage from an attack the next turn the poison alone will pretty much kill you.
The nova/supernova is there to aid against any sort of quanta denial. black hole, nymph, EQ etc. so even if you get just enough to play this.. at least it gives you some quanta you might be able to use for that last turn.
Perhaps it would work better if people used all 3 cards instead of trying to over-complicate 1 card thus diluting the new effect.
I would highly recommend removing the unnecessary purify and nova parts.
so then all it becomes is a life gain effect on ur opponents turn.. not the idea i was going for.
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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg331009#msg331009
« Reply #18 on: May 10, 2011, 11:42:39 pm »
Its a last chance.. typically ur going to die even after 1 goes off..
all of them trigger at the same time... way too much work in code im guessing to do 1 only if many on the field.

@oldtrees:  life gain is there to give you 1 more turn.. maybe more depending on how much is gained.  The purify is to also make sure you get at least 1 turn.. if you have 20 poison on you and you only gained the 20 poison damage and say 5 damage from an attack the next turn the poison alone will pretty much kill you.
The nova/supernova is there to aid against any sort of quanta denial. black hole, nymph, EQ etc. so even if you get just enough to play this.. at least it gives you some quanta you might be able to use for that last turn.
Perhaps it would work better if people used all 3 cards instead of trying to over-complicate 1 card thus diluting the new effect.
I would highly recommend removing the unnecessary purify and nova parts.
so then all it becomes is a life gain effect on ur opponents turn.. not the idea i was going for.
So what were you going for?
You weren't going for enabling a would be dead player to have an extra turn or two to change there situation because an hp card with Nova and Purify in the same deck would do that.
In fact, with Nova and Purify the only threat left is damage so the only thing to prevent loss by is damage.
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Offline storyteller

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg331108#msg331108
« Reply #19 on: May 11, 2011, 01:27:39 am »
only one will activate at a time if the condition is <1 hp, as soon as one goes off, the condition is no longer met, everything in elements happens one at a time, everything near as i can tell, even damage from spells, every creature hits alone, every permanent fire one at a time.

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg331150#msg331150
« Reply #20 on: May 11, 2011, 01:59:20 am »
only one will activate at a time if the condition is <1 hp, as soon as one goes off, the condition is no longer met, everything in elements happens one at a time, everything near as i can tell, even damage from spells, every creature hits alone, every permanent fire one at a time.
This is correct.
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Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg331154#msg331154
« Reply #21 on: May 11, 2011, 02:01:18 am »
@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll.  doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered..  so yes  an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.

as far as one at a time.. i suppose if thats how it is thats fine.
if its more balanced i can change it so that it only does the next 3 damage sources? or something similar
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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg331211#msg331211
« Reply #22 on: May 11, 2011, 03:20:41 am »
@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll.  doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered..  so yes  an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.

as far as one at a time.. i suppose if thats how it is thats fine.
if its more balanced i can change it so that it only does the next 3 damage sources? or something similar
I understand that it activates during the opponent's turn. However there is no case when Nova + Purify during your opponent's turn in different then following an effect with Nova + Purify when it becomes your turn. That I why I am advocating removing the unnecessary nova and purify effects so you can balance the card with the intent of survival against the damage (since denial and poison remaining can be dealt with on the turn granted by the hp gain).
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Offline bored_ninja777Topic starter

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Re: Last Chance | Last Chance https://elementscommunity.org/forum/index.php?topic=25864.msg331214#msg331214
« Reply #23 on: May 11, 2011, 03:27:22 am »
@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll.  doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered..  so yes  an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.

as far as one at a time.. i suppose if thats how it is thats fine.
if its more balanced i can change it so that it only does the next 3 damage sources? or something similar
I understand that it activates during the opponent's turn. However there is no case when Nova + Purify during your opponent's turn in different then following an effect with Nova + Purify when it becomes your turn. That I why I am advocating removing the unnecessary nova and purify effects so you can balance the card with the intent of survival against the damage (since denial and poison remaining can be dealt with on the turn granted by the hp gain).
yes i know it is just as easy to use purify and nova on ur own turn..  purify does not remove ALL poison.. what if you dont run nova? or supernova? this card lets any deck use it instead of using a purify or nova. it will allow ppl to get the effects in less card space but only during the last bit of hp so it isnt overpowered and useable anytime.
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