This is a really cool idea, but I don't think the ability cost should be water. Maybe ?
I'd like to keep this Mono. Also, being the big Pokemon battler that I am, it should be noted that Clamp is a Water attack. So that is kind of imprinted in my mind and justifies
cost.
Totally reminded me of this:
So was I after I submitted this for CDW. I'm surprised I didn't think of it beforehand.
So if you SoR your creature, it isn't affected? Or not...?
And how is this anything but a much, much stronger parasite (except against 0 att creatures and dial/SoP)
How does it work with infection? If it is infected and bleeding, how is it shown on top of the bleeding icon? Is there any thematic amplification if both occur? If so, it would be OP with toadfish.
It still triggers with SoR since it just makes the ability cost 0.
It is to Parasite as Warden is to Arctic Squid. So yes, in most ways, it is better, but different nonetheless.
Infection would still be shown by the Poison Token.
Overall, I was thinking about making Bleeding stoppable. Like a save roll every time it takes damage from Bleeding as to set it apart from everything.