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Offline AjitTopic starter

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Jellyfish | Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg224347#msg224347
« on: December 14, 2010, 04:36:28 am »
NAME:
Jellyfish
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
3|1
TEXT:
If Jellyfish is killed it spawns two new Jellyfish with half the attack.  Jellyfish permanently dies if its attack is zero.
NAME:
Jellyfish
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
4|1
TEXT:
If Jellyfish is killed it spawns two new Jellyfish with half the attack.  Jellyfish permanently dies if its attack is zero.
ART:
dsigning (http://www.sxc.hu/photo/946017), royalty free image
IDEA:
Ajit
NOTES:
Attack rounds down.
I know that there are two creatures that have Jellyfish-related names, and please realize that the name is quite minute in importance compared to what I'm really interested in, the mechanic.  If you have a good name suggestion I'd be glad to hear it.

Changes:
- Changed mechanic to split into two different Jellyfish upon death
SERIES:


Offline OldTrees

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg224354#msg224354
« Reply #1 on: December 14, 2010, 04:51:24 am »
Interesting. Each point of attack acts like a layer of Shroud (see Shrouder). No Attack buffs in mono (good). Chaos Power and Blessing are the possible problems.

I will probably need a cost increase. However leave it at 2|3 until someone recommends how much to increase it to.
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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg224361#msg224361
« Reply #2 on: December 14, 2010, 04:57:57 am »
This gives me an idea for another card...

Offline AjitTopic starter

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg224621#msg224621
« Reply #3 on: December 14, 2010, 04:44:06 pm »
Thanks guys, anymore opinions?

Offline Pineapple

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg224627#msg224627
« Reply #4 on: December 14, 2010, 04:55:40 pm »
Question: how would this work with rage elixir? Would it gain 6 atk before dying?

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg224629#msg224629
« Reply #5 on: December 14, 2010, 04:57:37 pm »
Question: how would this work with rage elixir? Would it gain 6 atk before dying?
Yes, both of Rage Elixir's stat modifications happen at once.

Offline AjitTopic starter

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg225827#msg225827
« Reply #6 on: December 16, 2010, 08:39:49 am »
so, ready for Crucible you think?

Offline Ekki

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg225832#msg225832
« Reply #7 on: December 16, 2010, 08:57:15 am »
Errr, maybe too much. I mean, gaining attack, and thus lives seems to have some problems... Imagine this +blessings or raged to have as much attack as I wanted. I'll rage it 6 times (since it won't die) and get an awesomely, nearly immortal creature, not to mention if I add some hp it'll respawn with it (as far as I see)...

Maybe make it respawn the next turn, or even split (changing the mechanics a bit), but right now it seems OP

BTW, anyone that liked the split idea may use it, I personally like it :D

Offline AjitTopic starter

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg225849#msg225849
« Reply #8 on: December 16, 2010, 10:05:49 am »
Hmm what I wanted is for Rage Potion to kill the creature, so the +5 attack wouldn't ever take a role.  So a 2|1 Jellyfish given a rage potion will become 1|1.  Sorry for the confusion.

I do like the split idea, that's somewhat closer to what I initially was thinking when coming up with this card but for whatever reason I didn't pursue it.

Thanks for your help Krathos :)

Offline Pineapple

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg225927#msg225927
« Reply #9 on: December 16, 2010, 02:56:59 pm »
Hmm what I wanted is for Rage Potion to kill the creature, so the +5 attack wouldn't ever take a role.  So a 2|1 Jellyfish given a rage potion will become 1|1.  Sorry for the confusion.

I do like the split idea, that's somewhat closer to what I initially was thinking when coming up with this card but for whatever reason I didn't pursue it.

Thanks for your help Krathos :)
Well, the way I see it, the creature has to have 0 or less HP to die.
Therefore, stat modifications occur before death.
Therefore, the +5 ATK would occur before death.

Offline OldTrees

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg225966#msg225966
« Reply #10 on: December 16, 2010, 04:42:31 pm »
Attack: 2|4 (value 2|4)
HP: 1|1 (value 0|0)
N lives: 2|4 (value 1|2?)
Attack buffs give extra lives (value 1|1?)
Upgrade (cost 0|-2)

Total: 4|5 :water

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Offline Ekki

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Re: Jellyfish | Giant Jellyfish https://elementscommunity.org/forum/index.php?topic=17605.msg225999#msg225999
« Reply #11 on: December 16, 2010, 06:01:02 pm »
Attack: 2|4 (value 2|4)
HP: 1|1 (value 0|0)
N lives: 2|4 (value 1|2?)
Attack buffs give extra lives (value 1|1?)

Upgrade (cost 0|-2)

Total: 4|5 :water
Errr, I guess 2/4 lives can't just cost 1/2 quanta, and that must be multiplied somehow with the "attack gives extra buff" thing, because it's too much
Right now the card is simply OP, you bless it and you have a 5/4 or 7/4 creature that you have to kill 5/7 times, with any CC that makes 4 or more damage... Seems a bit OP.
I strongly believe that it must revive the next turn anyways, AT LEAST, that plus upping the cost.

 

blarg: