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FallenSoul

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Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118272#msg118272
« on: July 19, 2010, 02:37:37 pm »
NAME:
Inverse
ELEMENT:
Entropy
COST:
15 :entropy
TYPE:
Spell
ATK|HP:
-
ABILITY:
Invert damages and heal suffer by target for 2 turns. This spell consumes all your entropy quanta left.
NAME:
Inverse
ELEMENT:
Entropy
COST:
12 :entropy
TYPE:
Spell
ATK|HP:
-
ABILITY:
Invert damages and heal suffer by target for 2 turns. This spell consumes all your entropy quanta left.
ART:
http://www.thearchnemesis.com/images/parallel%20universes.jpg
http://www.thearchnemesis.com/Life%20in%20the%20Universe.html
IDEA:
FallenSoul
NOTES:
Target can be a player (you or your opponent) or a creature.
(does is it really have sense to use this thing on a creature? well.. i'm not sure about it u.u)
SERIES:
-

Offline Thalas

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118294#msg118294
« Reply #1 on: July 19, 2010, 03:11:57 pm »
If I understand this correctly, when you use this on opponent, your creatures (Not antimattered) will heal him and opponent's permanent like emphatic bond will damage opponent?

Xoned

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118322#msg118322
« Reply #2 on: July 19, 2010, 04:08:46 pm »
1. Why does it cost 12 :entropy and consume all your :aether quanta?
You don't have to have any :aether to play the card, but if you do it'll consume it?

2. This card is pretty powerful, but I guess the cost balacnes it. If your about to die next turn and they have out tons of dragons you just have to be able to chain these every two turns. (5-6 pillars depending on your mark) That's 12 turns of protection.

FallenSoul

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118375#msg118375
« Reply #3 on: July 19, 2010, 05:29:13 pm »
If I understand this correctly, when you use this on opponent, your creatures (Not antimattered) will heal him and opponent's permanent like emphatic bond will damage opponent?
yes, so if you both have no creatures but he have shards or uses heals, he would be damaged instead

1. Why does it cost 12 :entropy and consume all your :aether quanta?
You don't have to have any :aether to play the card, but if you do it'll consume it?
my error in the text, it is :entropy, not  :aether and i'll correct soon the picture

dragonhuman

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118434#msg118434
« Reply #4 on: July 19, 2010, 07:23:03 pm »
so you play this card on yourself and you gain immortality for 2 turns?

seems kinda op considering it wouldn't be that hard to gain the quantum needed between those 2 turns to string togethor

FallenSoul

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118450#msg118450
« Reply #5 on: July 19, 2010, 07:52:01 pm »
so you play this card on yourself and you gain immortality for 2 turns?

seems kinda op considering it wouldn't be that hard to gain the quantum needed between those 2 turns to string togethor
no, if the enemy have antimattered creatures or heals you, you gain damages
i don't think it can be considered immortality

if you have shards on your side and you play this, you gain damage instead..
(6 shards x  heal = 30 heal --> in 2 turns are 60 damages, so this card limit the shard and emaptic bound use, you can't heal yoursel and depend completely from the damage you receive to heal you)

miracle give all your life back.. even miracle it's op so..

consider  the case.. how many damage can you suffer in a turn?
it's rare to suffer 100+ damage with a turn
this heal can be 100 in that rare case, but can also be 0 in others
so..
if you heal 10 in a turn.. in 2 turn you heal 20 ---> miracle heal 99 in a single turn
if you heal 40 in a turn.. in 2 turn you heal 80 ---> miracle heal 99 in a single turn
if you heal 80 in a turn.. in 2 turn you heal 160 ---> miracle heal 99 in a single turn

however.. decks with antimatter does exist.. use antimatter on your creature and you can do damage

dragonhuman

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118461#msg118461
« Reply #6 on: July 19, 2010, 07:58:55 pm »
but for miracle you have to plan ahead to maximise effectivness

but although you take damage from your sogs and stuff oddds are your opponent's creatures would do more damage than those SoGs, thats why you would've played this card and same apllies to antimatter/ empathy

FallenSoul

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118502#msg118502
« Reply #7 on: July 19, 2010, 08:53:15 pm »
but for miracle you have to plan ahead to maximise effectivness

but although you take damage from your sogs and stuff oddds are your opponent's creatures would do more damage than those SoGs, thats why you would've played this card and same apllies to antimatter/ empathy
well.. you have to plan how to use this a little bit too.. because you first gain damage from your stuff and then it's your enemy's turn
so that basically means that the first turn you are more exposed if you have healing stuff..
if you have 6 SoG and 50 hp and play this you go to 20 hp in your opponent turn and even 2 Holy Flash kill you without consuming quanta
(well.. thinking about it, to be honest, every card or tactis need a plan ahead to maximize its effectiveness..)

about the "creatures would do more damage than those SoGs".. well.. i played hands in which opponent's SoGs regen where far greater than the damages dealt by my creatures (the sames goes when i hadn't creature and the opponent continue to regen it's life..) and i've even sees decks that only uses heal and doesn't do any damages because they haven't creatures or weapons.. and they win 'cause you ends your deck before you can do 100 damages in a turn using only creatures and weapon..

by the way.. what's your avatar dragonhuman? it reminds me snes style games

ScytherLoL

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg118662#msg118662
« Reply #8 on: July 20, 2010, 12:35:09 am »
Ok I like this in some ways.

I think it should proably read:

Invert Damage and Healing of target creature or player for 2 turns. Consumes all your :entropy

It just reads a little easier that way.

My basic understanding of this is once played you receive damage when you would normally heal and healing when you would normally take damage.

Hmm another thing is yes you would play this on a creature. Armagio. With Gravity Pull active you would then become invincible espiecially as they have such high Hp they are almost impossible to kill you would have to Liquid Shadow it or Mutate. (all you need now is a Quint and game is yours) lol...

I am glad you limited the turns though.

Thanks

Scyther

Kael Hate

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg119928#msg119928
« Reply #9 on: July 21, 2010, 02:53:31 pm »

It is interesting.

I think it should hit both players so it isn't a one sided victory. Forget creatures and make it a permanent for 2 turns.
It would be great drop when you have no creatures and they are healling in an uncontrolled manner. Also works as a turnaround when you are about to lose.
Very powerful effect as it is and such needs to be brought back to just strong.

smuglapse

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg130003#msg130003
« Reply #10 on: August 03, 2010, 12:49:39 am »
Invert Damage and Healing of target creature or player for 2 turns. Consumes all your :entropy
"Target" means creature or player, see Fire Bolt, for example.

I think it should hit both players so it isn't a one sided victory. Forget creatures and make it a permanent for 2 turns.
It would be great drop when you have no creatures and they are healling in an uncontrolled manner. Also works as a turnaround when you are about to lose.
Very powerful effect as it is and such needs to be brought back to just strong.
Though you lose the Gravity Pull scenario, I think what Kael Hate says here is probably the way to go.

$$$man

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Re: Inverse | Inverse https://elementscommunity.org/forum/index.php?topic=9899.msg130100#msg130100
« Reply #11 on: August 03, 2010, 03:12:01 am »
It is interesting.

I think it should hit both players so it isn't a one sided victory. Forget creatures and make it a permanent for 2 turns.
It would be great drop when you have no creatures and they are healling in an uncontrolled manner. Also works as a turnaround when you are about to lose.
Very powerful effect as it is and such needs to be brought back to just strong.
This card alone would destroy firefly queen by it self.

 

anything
blarg: