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Genuinous

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326155#msg326155
« Reply #24 on: May 03, 2011, 08:39:40 pm »
If you combine the two ideas and you get the following:
Invasive acid and creates a Splotch, but nothing can stack.
In this form it might be OP, since your opponent is shut down with useless Splotches.
If you give Splotch the ability to produce random quanta, it'd screw monos, but not totally, giving them some chance with 1 random quanta / Splotch.

Just balancing I think. And to make this card useful in more scenarios and against more decks.
So this would help Invasive Acid to be useful against more decks. You could stop your opponent from further stacking pillars together and limit their Permanent spots. It would be OP against monos, since monos only need one type of quanta, they would be hurt even more heavily by this denial. You might not need the extra random quanta, it's just a suggestion for balancing it.

The point is: If you deny the opponent from stacking pillars and fill the permanent spots with Splotches it's much more successful than just filling the permanent spots and letting the opponent stack pillars.
As right now, Invasive Acid would only hurt decks relying on many permanents. If you don't allow the opponent to stack pillars, Invasive Acid will be effective against more decks.

I hope I managed to clear it up... :)

Offline SevsTopic starter

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326247#msg326247
« Reply #25 on: May 03, 2011, 10:08:05 pm »
If you combine the two ideas and you get the following:
Invasive acid and creates a Splotch, but nothing can stack.
In this form it might be OP, since your opponent is shut down with useless Splotches.
If you give Splotch the ability to produce random quanta, it'd screw monos, but not totally, giving them some chance with 1 random quanta / Splotch.

Just balancing I think. And to make this card useful in more scenarios and against more decks.

So this would help Invasive Acid to be useful against more decks. You could stop your opponent from further stacking pillars together and limit their Permanent spots. It would be OP against monos, since monos only need one type of quanta, they would be hurt even more heavily by this denial. You might not need the extra random quanta, it's just a suggestion for balancing it.

The point is: If you deny the opponent from stacking pillars and fill the permanent spots with Splotches it's much more successful than just filling the permanent spots and letting the opponent stack pillars.
As right now, Invasive Acid would only hurt decks relying on many permanents. If you don't allow the opponent to stack pillars, Invasive Acid will be effective against more decks.

I hope I managed to clear it up... :)

Oh ok i thought you meant splotch's don't stack. mmmmm interesting idea. defintely gives it a broader use in terms of today's game.

If it does cap off stacks though it should cost quite a bit more. because of its synergies with EQ and BH. EQ is more serious though. non recoverable pilars

Whose idea was this btw?
yours or MF's
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Genuinous

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326258#msg326258
« Reply #26 on: May 03, 2011, 10:16:56 pm »
I came up with the idea for non-stackable. Emerald Tiger added the idea, that pillars should occupy the permanent spots and produce one random quanta. MF pointed out, that you already made a similar card. :)
We should work as a team :D
It's synergy with EQ would  be interesting, once the card was played, pillars would be scattered, but if it is played at the right time, it could work amazingly well. And with BH each Spoltch would be a +1 to your Health.

Feel free to come up with whatever you like. Could be an interesting card. 

Offline SevsTopic starter

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326263#msg326263
« Reply #27 on: May 03, 2011, 10:24:50 pm »
I came up with the idea for non-stackable. Emerald Tiger added the idea, that pillars should occupy the permanent spots and produce one random quanta. MF pointed out, that you already made a similar card. :)
We should work as a team :D
It's synergy with EQ would  be interesting, once the card was played, pillars would be scattered, but if it is played at the right time, it could work amazingly well. And with BH each Spoltch would be a +1 to your Health.

Feel free to come up with whatever you like. Could be an interesting card.
wording might be an issue, but i figure something out. and I will add you guys to the "created by" thing.
I will probably change it after it goes to the crucible because it seems every time i submit there is some random thing wrong with it. I think this is try #4
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Genuinous

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326267#msg326267
« Reply #28 on: May 03, 2011, 10:28:11 pm »
Just add 'Permanents don't stack' to the Splotch. It's the shortest I can think. And there's some space at the Splotch (might be filled), but I trust your abilities ;)

Offline daccoo

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326268#msg326268
« Reply #29 on: May 03, 2011, 10:30:19 pm »
It's not a bad idea, it's just hard to read the balance and usefulness on it.  It is soft PC.

There are currently only three ways to remove your own permanents: Pulverizer, Explosion, and Butterfly Effect.  (I may be forgetting one.)  Steal will not work.  Malignant Cells can be Immolated, Lanced, Siphoned, Rewound, Devoured, Shockwaved, Sniped, Infected, Enraged, Gravity Forced, Gassed, Lightninged (funny, spellcheck didn't catch that!), Pandemonized...
You forgot the 2 most important parts of Malignant Cells:
1. They can be mutated. Fallen Elf | Fallen Druid with Malignant Cells can become deadly.
2. MCs do hit opponent for 1 damage. Having 23 Malignant Cells will kill opponent if they aren't not blocked.

I think this idea has some potential, but filling permanent slots with totally useless things can't happen. There has to be some innate disadvantage of using this card. Maybe those Splotchs could act as "mini Black Holes" draining some 5 quanta from opponent per turn. Or maybe the "Pervade: Creates a new Splotch." part needs to be taken away from Splotch, destroying permanent and filling that 1 slot is strong enough per se.
Good point m8 , i agree

Genuinous

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326269#msg326269
« Reply #30 on: May 03, 2011, 10:32:06 pm »
Also you could change it, so it'd be able to 'target non quanta producing permanent'. Seems shorter.

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg326771#msg326771
« Reply #31 on: May 04, 2011, 04:19:54 pm »
CURATOR COMMENT:
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Offline SevsTopic starter

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg331321#msg331321
« Reply #32 on: May 11, 2011, 06:42:41 am »
It's not a bad idea, it's just hard to read the balance and usefulness on it.  It is soft PC.

There are currently only three ways to remove your own permanents: Pulverizer, Explosion, and Butterfly Effect.  (I may be forgetting one.)  Steal will not work.  Malignant Cells can be Immolated, Lanced, Siphoned, Rewound, Devoured, Shockwaved, Sniped, Infected, Enraged, Gravity Forced, Gassed, Lightninged (funny, spellcheck didn't catch that!), Pandemonized...
You forgot the 2 most important parts of Malignant Cells:
1. They can be mutated. Fallen Elf | Fallen Druid with Malignant Cells can become deadly.
2. MCs do hit opponent for 1 damage. Having 23 Malignant Cells will kill opponent if they aren't not blocked.

I think this idea has some potential, but filling permanent slots with totally useless things can't happen. There has to be some innate disadvantage of using this card. Maybe those Splotchs could act as "mini Black Holes" draining some 5 quanta from opponent per turn. Or maybe the "Pervade: Creates a new Splotch." part needs to be taken away from Splotch, destroying permanent and filling that 1 slot is strong enough per se.
Good point m8 , i agree
wow i have no idea how i missed that comment completely. I am sorry genuinous and Emerald Tiger but i really like this idea better. Thank you Zse. However this leaves an opening for you to make you own card along the lines of you idea.

PS I have a soft spot for denial

EDIT* Revamp is done
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Manipul8r

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg332423#msg332423
« Reply #33 on: May 12, 2011, 09:42:12 pm »
Nobody thinks 4 quanta per turn drain is way too strong against mono/duo?  Not to mention you can destroy a pillar as well, so it's basically a super versatile EQ.

Quanta denial is fine with me, but I'd rather not see it in :death too, and it could be more innovative.  What if it read: "Gives 1 of your quanta to the opponent each turn."

Also, what happened to my original idea of the Splotch being a single replication chain, rather than exponential?  Then it would be good against very permanent heavy decks and some stalls, but mostly it would just be PC.

Offline SevsTopic starter

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg332698#msg332698
« Reply #34 on: May 13, 2011, 07:39:11 am »
Nobody thinks 4 quanta per turn drain is way too strong against mono/duo?  Not to mention you can destroy a pillar as well, so it's basically a super versatile EQ.

Quanta denial is fine with me, but I'd rather not see it in :death too, and it could be more innovative.  What if it read: "Gives 1 of your quanta to the opponent each turn."

Also, what happened to my original idea of the Splotch being a single replication chain, rather than exponential?  Then it would be good against very permanent heavy decks and some stalls, but mostly it would just be PC.
I liked your idea but a lot of people were against just filing up spaces because it doesn't really have that much use against very specific decks. the quanta drain idea is intriguing. Idk i guess i am pretty lost as to where i was heading after the first one didnt find much use. many people want it to do more and finding an effect that is suitable. I might just revert it and let it fall into the abyss that is the crucible archive.

I might just scrap this idea and use the idea effects here for another card like permanent drain 2 random quanta from opponent  and called like "quanta tap" or something like that
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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg333219#msg333219
« Reply #35 on: May 14, 2011, 03:08:21 am »
Filling up spaces is okay against a lot of decks, but I guess it is pretty useless against rushes (but that's a common type of risk with any card choice, and you're still going to get a Deflag out of it).  One quanta drain is okay, but putting 4 on it is like 4 burrowed Pests in addition to the Deflag base.

 

blarg: