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Offline drNovikovTopic starter

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Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013778#msg1013778
« on: November 07, 2012, 12:34:41 pm »
NAME:
Insanity
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Target creature has a 50% chance to attack its owner.
NAME:
Insanity
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Target creature has a 75% chance to attack its owner.

ART:
http://www.sxc.hu/photo/1183862
IDEA:
drNovikov
NOTES:

SERIES:
Death and Darkness :death :darkness
« Last Edit: November 12, 2012, 01:30:31 pm by drNovikov »

Offline rickerd

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013779#msg1013779
« Reply #1 on: November 07, 2012, 12:36:12 pm »
It's not the first time this kind of cards are introduced to the forum.
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Offline drNovikovTopic starter

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013781#msg1013781
« Reply #2 on: November 07, 2012, 12:41:35 pm »
Is it a bad idea?

Offline rickerd

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013782#msg1013782
« Reply #3 on: November 07, 2012, 12:43:41 pm »
dunno, but there are already alot of them.
Is the effect for 1 turn?
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Offline drNovikovTopic starter

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013783#msg1013783
« Reply #4 on: November 07, 2012, 12:45:47 pm »
No, not for 1 turn. Once the creature is cursed with this spell, it loses it's mind completely. Probably, 'Purify' could heal it.

Offline rickerd

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013787#msg1013787
« Reply #5 on: November 07, 2012, 12:51:38 pm »
Then, I quess a little more cost should make it more balanced.
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Offline drNovikovTopic starter

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013795#msg1013795
« Reply #6 on: November 07, 2012, 01:08:13 pm »
I compare it to the 'Reverse Time' which banishes creature to the deck just for 2 :time. An extremely effective spell which removes creatures and makes enemy loose quanta.

Offline choongmyoung

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013796#msg1013796
« Reply #7 on: November 07, 2012, 01:14:44 pm »
50% chance to attack its owner = "health different" is same with instakill, so this is somehow overpowered.
75% chance to attack its owner = even greater.

I see both 50% and cost to 5|4 ~ 4|3. Think of AM.
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Offline drNovikovTopic starter

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013801#msg1013801
« Reply #8 on: November 07, 2012, 01:19:55 pm »
I increased the costs. Opinions? Now its cost is big enough, so maybe player will summon his own creature for the same amount of quanta.

Offline Rutarete

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013878#msg1013878
« Reply #9 on: November 07, 2012, 03:40:07 pm »
There's an entropy shield that did this, but I can't find the link at the moment. I believe it was the idea factory's mind card.
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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013880#msg1013880
« Reply #10 on: November 07, 2012, 03:43:07 pm »
Redundant idea in respect of other card ideas.

Compare to Liquid Antimatter.  This does not have the cost of the target creature dying due to poison and is much cheaper.  I feel the 50% chance does not justify this.

Offline drNovikovTopic starter

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Re: Insanity | Madness https://elementscommunity.org/forum/index.php?topic=44574.msg1013881#msg1013881
« Reply #11 on: November 07, 2012, 03:57:24 pm »
Should I increase the percentage?

Also, please, notice that under the Nightfall percentage is 75%.

 

anything
blarg: