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Offline xdude

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62272#msg62272
« Reply #12 on: May 02, 2010, 05:12:20 pm »
The thing is, I want it to be multi-use. Maybe I should make the ability more expensive, like :darkness :darkness :darkness or something.
If you don't want to change a thing like this, you're not good in card-making. You can't just think "It would be cool if there was an card with the XX ability, and to use it an unlimited number of times". You have to be able to change your ideas, in order to have them balanced. While having such a card would be "cool", it would be OP.
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Offline Boingo

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62279#msg62279
« Reply #13 on: May 02, 2010, 05:26:26 pm »
The thing is, I want it to be multi-use. Maybe I should make the ability more expensive, like :darkness :darkness :darkness or something.
If you don't want to change a thing like this, you're not good in card-making. You can't just think "It would be cool if there was an card with the XX ability, and to use it an unlimited number of times". You have to be able to change your ideas, in order to have them balanced. While having such a card would be "cool", it would be OP.
What about making the card's ability limited to 1 turn?  That way you would have to reactivate card each turn, justifying a lower casting cost compared to Twin Universe (which maintains the ability indefinitely.)
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Offline xdude

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62289#msg62289
« Reply #14 on: May 02, 2010, 05:50:30 pm »
The thing is, I want it to be multi-use. Maybe I should make the ability more expensive, like :darkness :darkness :darkness or something.
If you don't want to change a thing like this, you're not good in card-making. You can't just think "It would be cool if there was an card with the XX ability, and to use it an unlimited number of times". You have to be able to change your ideas, in order to have them balanced. While having such a card would be "cool", it would be OP.
What about making the card's ability limited to 1 turn?  That way you would have to reactivate card each turn, justifying a lower casting cost compared to Twin Universe (which maintains the ability indefinitely.)

Or, have it drain quanta like flood :P. Yeah, this is indeed a good idea...
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Offline BloodshadowTopic starter

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62420#msg62420
« Reply #15 on: May 02, 2010, 08:12:05 pm »
For now, I'll change the summoning cost to 3/4. Both the regular and upgraded version will have its ability cost :darkness :darkness, and it's one-turn only like Dive.

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62468#msg62468
« Reply #16 on: May 02, 2010, 09:20:42 pm »
yeah since it only inherits the stats and not abilities you could use the auburn/ fire nymph to great effect and have a super powerful card that you only have to pay every turn to use. but that is a one case scenario. Seems like a good card

btw you must use the elite version on a spark for great justice

Offline Glitch

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62472#msg62472
« Reply #17 on: May 02, 2010, 09:23:52 pm »
Great synergy with growth or fire.  I like it!

Offline teffy

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62488#msg62488
« Reply #18 on: May 02, 2010, 10:24:10 pm »
hmm, it´s a kind of PU.
And the upgraded card has a "self-healing function".

How many times is this art used now ?
people like it. And I do that, too.
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Offline BloodshadowTopic starter

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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62497#msg62497
« Reply #19 on: May 02, 2010, 10:57:44 pm »
How many times is this art used now ?
It's a card design contest. We have to use those three images.
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Re: Illusion | Mirage https://elementscommunity.org/forum/index.php?topic=6077.msg62614#msg62614
« Reply #20 on: May 03, 2010, 04:50:05 am »
Once per turn use may work as well, if you lower it's stats to like 0|1, if that's not enough, add a small upkeep.  :)

 

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