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Offline Anarook

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Re: Iceberg | Glacier https://elementscommunity.org/forum/index.php?topic=27616.msg354330#msg354330
« Reply #12 on: June 21, 2011, 01:38:30 am »
I thought of something, if you keep melting the poor iceberg, aren't you going to eventually melt it to nothing?
As a theme effect i suggest a cap on the use.
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AngeDeMort

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Re: Iceberg | Glacier https://elementscommunity.org/forum/index.php?topic=27616.msg354379#msg354379
« Reply #13 on: June 21, 2011, 05:52:04 am »
Heck, even a 1:1 conversion rate would suffice, taking into account how easily it is to generate fire quanta with immolation/cremation.
My first idea for this was:
"Melt: Convert 1 :fire into 1 :water each turn.
5 :fire Fracture: generate 4 :water (5 :water upped)"

This was a 1:1 ratio with a pseudo speed up skill at a net loss for the unupped, but the poll indicated that the community preferred a rustler like mechanic so I changed it.
Is it too late to change it back since the voting has already started?

I thought of something, if you keep melting the poor iceberg, aren't you going to eventually melt it to nothing?
As a theme effect i suggest a cap on the use.
A cap on skill use per turn or total number of times the skill can be used at all?

Offline Anarook

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Re: Iceberg | Glacier https://elementscommunity.org/forum/index.php?topic=27616.msg354385#msg354385
« Reply #14 on: June 21, 2011, 06:25:25 am »
total
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Offline storyteller

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Re: Iceberg | Glacier https://elementscommunity.org/forum/index.php?topic=27616.msg360220#msg360220
« Reply #15 on: July 03, 2011, 06:27:23 pm »
Icebergs and glaciers are huge, there is no reason it would be gone very fast, no cap, its fine as is.

Offline coinich

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Re: Iceberg | Glacier https://elementscommunity.org/forum/index.php?topic=27616.msg360234#msg360234
« Reply #16 on: July 03, 2011, 06:58:17 pm »
If a Rustler costs 1, why does this cost 4?

AngeDeMort

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Re: Iceberg | Glacier https://elementscommunity.org/forum/index.php?topic=27616.msg360245#msg360245
« Reply #17 on: July 03, 2011, 07:17:33 pm »
If a Rustler costs 1, why does this cost 4?
This is a permanent so it is slightly harder to destroy and considering fire's rushing capabilities with immolation it's a lot easier to build up :fire than :light

 

blarg: