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Offline Kuroaitou

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg193501#msg193501
« Reply #24 on: November 04, 2010, 09:30:01 pm »
CURATOR COMMENT
-Please use the '|' pipe symbol for separating the attack and HP values in your ATK|HP section in the table for both cards
-Provide permission of using the artwork from that site, or change it completely
-You should probably name your ability for the Ice Behemoth* ^^;

* = suggestion

AOE Spell cards include:
-Pandemonium
-Rain of Fire
-Thunderstorm
-Plague
-Unstable Gas

Anyway, I personally think that both the unupped AND upgraded cards require a major cost increase. Even with such a frail composition (its ability), its attack is insane for its cost. 6 :water would be a good minimum at best. Also, the fact that it can't be targeted by single-target abilities (which includes many of the Nymph's abilities and every other creature that has an ability for that matter) seems like it'll be hard to effectively use on the field unless you combine it with cards like Chimera as finishers. >_>

puppy33333

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg206004#msg206004
« Reply #25 on: November 21, 2010, 12:55:35 pm »
Guys stop talking bout everything that cant kill it in one hit! If it says to target, and you click the ice behemoth ITS DEAD! NO MATTER WHAT! EVEN IF IT HEALS OR SOMETHING!!
Also,things that AUTOMATICALLY target don't count as certain death. So plague, pandemonium, rain of fire, thunderstorm, and all that crap that automatically targets it doesn't mean certain death(unless hes got like 1hp =P).

Anyways aren't you guys going to debate on how you could balance it out? Or point out that it's very good and already balanced? Or not comment at all? You decide!
We're in the midst of discussing the mechanics of the card itself; only once there have been no faults within the workings of the card itself can we then decide whether it is balanced or not.  Now, as has been pointed out over the past few comments to this thread, there is obviously some type of issue with the statement that AoE effects will not kill this card.  If it was not clear through your intense reading of the past few posts, then allow me to explain.

Quintessence states that "The target creature cannot be targeted."  This then proceeds to point out that Rain of Fire, Plague, Pandemonium, and Thunderstorm, despite none of them specifically stating that any creature is targeted , do not affect the creature affected by Quintessence.  Why is this important?  Simple.  If the cards were not target-based spells, then they would clearly still inflict damage to the creature on which Quintessence was placed.  However, it now becomes clear that these can be considered targeting spells, which then makes that comment in the notes concerning RoF and Plague incorrect.

So then, now that this has been brought to light, will the effect remain as stated, or will it be changed?
Oh i see, your taking a reference from quintessence and how it isn't affected by Rain of Fire and plague and all that crap even though it's not targeted, it's automatically targeted. So you think that Rain of fire, plague, pandemonium, and thunderstorm should trigger Ice Behemoth's ability? Hm, good point indeed. I could agree to that.

However quintessence is a spell that TARGETS the creaature, so if you target Ice Behcmoth it dies. Without quintessence (bcos Ice Behemoth can't be quintessenced) , it has to be assumed that the AoE spell just targets everything at once UNLESS there is a quintessenced creature (which cannot be Ice Behemoth) in which the spell targets everything EXCEPT the quintessenced creature.

Offline AnonymousRevival

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg206671#msg206671
« Reply #26 on: November 22, 2010, 09:58:18 am »
Why is the behemoth a frozen lava golem? I thought behemoths have four legs.
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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg206677#msg206677
« Reply #27 on: November 22, 2010, 10:01:54 am »
Why is the behemoth a frozen lava golem? I thought behemoths have four legs.
Behemoth is generically just any large creature. I'm using a frozen lava golem for now simply because I don't have any better art.

Offline AnonymousRevival

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg206695#msg206695
« Reply #28 on: November 22, 2010, 10:55:52 am »
But a lava golem, seems ironic doesn't it?
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QuantumT

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg206925#msg206925
« Reply #29 on: November 22, 2010, 05:45:55 pm »
But a lava golem, seems ironic doesn't it?
Perhaps. I'm open for submissions if you've got any art you think is better.

Offline Higurashi

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg206993#msg206993
« Reply #30 on: November 22, 2010, 07:21:31 pm »
Mass-CC targets one creature at a time for sure. If you want proof, look at Vulture outgrowing a Rain of Fire. One Vulture dies, the others get +1|+1, then the next Vulture gets hit.

I can't say I like the idea of a creature with a natural attack this high at all, and it doesn't really fit Water either. In a lot of cases, Congealing or BB'ing something means it's almost as good as useless. Dying won't mean much of a difference when it does this much damage, really.
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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg206996#msg206996
« Reply #31 on: November 22, 2010, 07:27:10 pm »
Mass-CC targets one creature at a time for sure. If you want proof, look at Vulture outgrowing a Rain of Fire. One Vulture dies, the others get +1|+1, then the next Vulture gets hit.
The ability will trigger as a result of being clicked on by the player. As far as I'm aware, this happens separately from the actual damage step

Quote
I can't say I like the idea of a creature with a natural attack this high at all, and it doesn't really fit Water either. In a lot of cases, Congealing or BB'ing something means it's almost as good as useless. Dying won't mean much of a difference when it does this much damage, really.
Against this though, everything becomes a kill spell. That includes things like Guardian Angel's heal and lobo.

Offline Higurashi

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg207001#msg207001
« Reply #32 on: November 22, 2010, 07:32:46 pm »
Clicked on? Scavenger is an active, non-triggered ability. You don't do any clicking to make them grow; they interrupt anything that's happening with their growing, then the other processes continue. If Rain of Fire targeted them all at once, they would all die at once, interrupting growing or not.
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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg207005#msg207005
« Reply #33 on: November 22, 2010, 07:39:17 pm »
Clicked on? Scavenger is an active, non-triggered ability. You don't do any clicking to make them grow; they interrupt anything that's happening with their growing, then the other processes continue. If Rain of Fire targeted them all at once, they would all die at once, interrupting growing or not.
What I'm saying is that it's ability is set to trigger when it's actively clicked on, not when the game auto-targets it. In other words, it only auto dies if you click on it when the red reticule is on it.

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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg207022#msg207022
« Reply #34 on: November 22, 2010, 07:55:01 pm »
Are you confusing Vulture with Virus? Because I'm not understanding anything of this.
The ability triggers when something dies. No clicking or targeting is involved, and it doesn't auto-die.
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Re: Ice Behemoth | Ice Behemoth https://elementscommunity.org/forum/index.php?topic=14972.msg207025#msg207025
« Reply #35 on: November 22, 2010, 07:58:30 pm »
Are you confusing Vulture with Virus? Because I'm not understanding anything of this.
The ability triggers when something dies. No clicking or targeting is involved, and it doesn't auto-die.
I'm saying Ice Behemoths ability triggers when you click on it with the aiming reticule, not when it's dealt damage.

 

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