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Offline russianspy1234Topic starter

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Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042443#msg1042443
« on: February 14, 2013, 07:49:12 pm »
NAME:
Horrify
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Delay target creature and remove all skills and abilities from it.
NAME:
Horrify
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Delay target creature and remove all skills and abilities from it.

ART:
shadow303
IDEA:
russianspy1234
NOTES:
all abilities includes activated abilities, passive abilities, airborne, adrenaline, and momentum
SERIES:

« Last Edit: February 14, 2013, 10:33:28 pm by russianspy1234 »
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Offline Rutarete

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042452#msg1042452
« Reply #1 on: February 14, 2013, 07:57:23 pm »
Love the art.
Love the theme.
Great addition to darkness.

:)
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Offline OdinVanguard

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042460#msg1042460
« Reply #2 on: February 14, 2013, 08:10:53 pm »
Very cool. A good card in every respect I think. I'ld definitely find uses for it.

Nicely done!
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Offline jazzfan27

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042533#msg1042533
« Reply #3 on: February 14, 2013, 09:29:47 pm »
I like the card.  Nice idea and execution.

Only problem I have with it is that I probably wouldn't use it.  It's fairly conditional, you need a creature on the other side, and hopefully it has an activated ability that you'd like to do away with.  Lets say there is a pesky Nymph on the other side of the table.  You use one card to remove it's ability and delay it.  (is the delay one turn?  Not familiar with the term.)  However, after it's said and done, you still have a creature on the other side there damaging you while you have one less card in your hand.  It's pretty poor on a card advantage standpoint and somewhat limited in use.  If you face a creatureless or immortal deck it's a dead draw.

Personally I'd up the cost and let you draw a card in addition to offset the card advantage problems and dead draw problems.  That way it becomes more like Precognition with a stronger effect.

Just me. 

Like I said, I like your card.  Probably wouldn't find a spot in any of my decks as is though, a little too weak.

Offline russianspy1234Topic starter

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042543#msg1042543
« Reply #4 on: February 14, 2013, 09:47:10 pm »
I like the card.  Nice idea and execution.

Only problem I have with it is that I probably wouldn't use it.  It's fairly conditional, you need a creature on the other side, and hopefully it has an activated ability that you'd like to do away with.  Lets say there is a pesky Nymph on the other side of the table.  You use one card to remove it's ability and delay it.  (is the delay one turn?  Not familiar with the term.)  However, after it's said and done, you still have a creature on the other side there damaging you while you have one less card in your hand.  It's pretty poor on a card advantage standpoint and somewhat limited in use.  If you face a creatureless or immortal deck it's a dead draw.

Personally I'd up the cost and let you draw a card in addition to offset the card advantage problems and dead draw problems.  That way it becomes more like Precognition with a stronger effect.

Just me. 

Like I said, I like your card.  Probably wouldn't find a spot in any of my decks as is though, a little too weak.

delay is generally assumed to be for one turn.
the points you made can be said about quite a few cards, all removal is useless when facing down an immortal. about half of nymphs cannot be killed by lightning making them pretty hard to get rid of. getting rid of their ability is the next best thing.  you might still be right about it being on the weak side though. i'm thinking of making it remove all abilities, not just active ones like lobotomize does.

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Offline OdinVanguard

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042546#msg1042546
« Reply #5 on: February 14, 2013, 09:55:55 pm »
I like the card.  Nice idea and execution.

Only problem I have with it is that I probably wouldn't use it.  It's fairly conditional, you need a creature on the other side, and hopefully it has an activated ability that you'd like to do away with.  Lets say there is a pesky Nymph on the other side of the table.  You use one card to remove it's ability and delay it.  (is the delay one turn?  Not familiar with the term.)  However, after it's said and done, you still have a creature on the other side there damaging you while you have one less card in your hand.  It's pretty poor on a card advantage standpoint and somewhat limited in use.  If you face a creatureless or immortal deck it's a dead draw.

Personally I'd up the cost and let you draw a card in addition to offset the card advantage problems and dead draw problems.  That way it becomes more like Precognition with a stronger effect.

Just me. 

Like I said, I like your card.  Probably wouldn't find a spot in any of my decks as is though, a little too weak.

delay is generally assumed to be for one turn.
the points you made can be said about quite a few cards, all removal is useless when facing down an immortal. about half of nymphs cannot be killed by lightning making them pretty hard to get rid of. getting rid of their ability is the next best thing.  you might still be right about it being on the weak side though. i'm thinking of making it remove all abilities, not just active ones like lobotomize does.
To be fair, lobotomize also removes momentum... Though it would be nice to have something that could remove adrenaline (which lobo does not do)
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Offline Cardplayer

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042559#msg1042559
« Reply #6 on: February 14, 2013, 10:11:44 pm »
I find that this could make an interesting stall card for darkness, I mean stalling a high damage for one turn is definitely quite a useful effect.
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Offline jazzfan27

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042562#msg1042562
« Reply #7 on: February 14, 2013, 10:18:48 pm »
Well, not to be too critical, but, if you didn't have 6 drain lifes in your deck all ready, wouldn't you rather have a drain life than a Horrify 90% of the time.  Drain life is never a dead draw.  Drain life has a good chance to be card advantage neutral.  Drain life even grants you some life.

Just saying, if I was building a deck, I would find this card as is, to be to weak to be included.  Darkness just has a ton of stronger cards to choose from IMHO.  Like I said, I think it could use a bump in power.  Maybe a -1/-1 on the creature would be enough.  (as though the creature was so scared it aged 10 years)

Again, love the card.  Great idea.  Just needs a little more umph to compete for a card slot IMHO.

Offline russianspy1234Topic starter

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042569#msg1042569
« Reply #8 on: February 14, 2013, 10:27:03 pm »
Well, not to be too critical, but, if you didn't have 6 drain lifes in your deck all ready, wouldn't you rather have a drain life than a Horrify 90% of the time.  Drain life is never a dead draw.  Drain life has a good chance to be card advantage neutral.  Drain life even grants you some life.

Just saying, if I was building a deck, I would find this card as is, to be to weak to be included.  Darkness just has a ton of stronger cards to choose from IMHO.  Like I said, I think it could use a bump in power.  Maybe a -1/-1 on the creature would be enough.  (as though the creature was so scared it aged 10 years)

Again, love the card.  Great idea.  Just needs a little more umph to compete for a card slot IMHO.

true enough if you are running mono darkness. not so much if you are running a multi element deck (though rainbows would probably take lightning over it)
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Offline OdinVanguard

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042589#msg1042589
« Reply #9 on: February 14, 2013, 11:30:51 pm »
As a pure lobo effect i think Jazzfan makes a good point... if it removed a wider range of abilities and buffs, however, I might still like it.

If it seems to weak as is, however, you could always make it a 2 turn delay instead of just 1.
Alternatively, you could have it lower attack power as well. That would make thematic sense at least.
The creature would be scared and therefore holdback even after it recovers the nerve to begin attacking again.

I had an idea a while back for a card that zeroed out attack power then let it grow back over time... that could also fit here.

As a final counter point. This does fill in the niche of an assured Lobo effect, which is currently missing.
Lobotomizer can be destroyed before use with PC.
Mindflayer is weak and easy to kill with CC.
In both cases, the opponent can be assured to have a chance of stopping you from removing useful creature skills.
There would no longer be any such guarantee with this card around.
I think that would have a fairly meaningful impact on metagame card selection.
That can be important in and of itself
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Offline russianspy1234Topic starter

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042636#msg1042636
« Reply #10 on: February 15, 2013, 12:58:09 am »
As a pure lobo effect i think Jazzfan makes a good point... if it removed a wider range of abilities and buffs, however, I might still like it.

If it seems to weak as is, however, you could always make it a 2 turn delay instead of just 1.
Alternatively, you could have it lower attack power as well. That would make thematic sense at least.
The creature would be scared and therefore holdback even after it recovers the nerve to begin attacking again.

I had an idea a while back for a card that zeroed out attack power then let it grow back over time... that could also fit here.

As a final counter point. This does fill in the niche of an assured Lobo effect, which is currently missing.
Lobotomizer can be destroyed before use with PC.
Mindflayer is weak and easy to kill with CC.
In both cases, the opponent can be assured to have a chance of stopping you from removing useful creature skills.
There would no longer be any such guarantee with this card around.
I think that would have a fairly meaningful impact on metagame card selection.
That can be important in and of itself

Reducing the attack as well would be good, but would make for an awkward sentence. hopefully at this cost, and the wider lobo range, it is powerful enough.
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Offline Drake_XIV

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Re: Horrify | Horrify https://elementscommunity.org/forum/index.php?topic=46894.msg1042650#msg1042650
« Reply #11 on: February 15, 2013, 01:22:12 am »
Simple utility that doesn't overcomplicate.  I like it.

 

anything
blarg: