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PhantomFox

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Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58638#msg58638
« on: April 24, 2010, 08:03:56 pm »
NAME:
Hidden Burrow
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATT/HP:
N/A
ABILITY:
2 :earth: Hide
Target creatures is Immortal and Delayed while hiding.  Max 3 hiding at one time.
.
NOTES:
Cards can unhide for free.  This is for when a creature is in danger and needs to retreat until the threat is dealt with, or if you need to play a card now, but it isn't safe for it yet.  Creatures may not use abilities after revealing.  Creatures take 1 damage if Den is destroyed.
ART BY:
See card
IDEA BY:
PhantomFox
NAME:
Foxhole
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATT/HP:
N/A
ABILITY:
1 :earth: Hide
Target creatures is Immortal and Delayed while hiding.  Max 3 hiding at one time.
.
NOTES:
Ability decreased by one.  Creatures may not use abilities after revealing.  Creatures take 1 damage if Foxhole is destroyed.
ART BY:
See card
IDEA BY:
PhantomFox

Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58673#msg58673
« Reply #1 on: April 24, 2010, 09:10:38 pm »
What happens if the permanent is deflagged/stolen while a creature is hidden?  Should it be made immaterial itself?

I assume you mean they are immaterial (untargetable) but also in a time bubble while hidden? That seems like an interesting effect.  I like it.

miniwally

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58706#msg58706
« Reply #2 on: April 24, 2010, 10:05:13 pm »
What happens if the permanent is deflagged/stolen while a creature is hidden?  Should it be made immaterial itself?

I assume you mean they are immaterial (untargetable) but also in a time bubble while hidden? That seems like an interesting effect.  I like it.
In my opinion they should either take a damage hit or die because it's as if the den has collapsed in on itself but maybe they got out on time.

PhantomFox

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58709#msg58709
« Reply #3 on: April 24, 2010, 10:19:49 pm »
Probably they will just be un-hid and perhaps take one damage if it can be easily coded

Lanidrak

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58748#msg58748
« Reply #4 on: April 24, 2010, 11:45:05 pm »
So basically a new burrow, that causes creatures to do no damage instead of half damage? Interesting.

So I can play this card, then put a creature into play and hide it that same turn. Then say... waiting for the circumstances on the board to change, I can un-hide that creature?

The problem I can think of is that when you add the 'un-hide' ability to a creature, it will over-write the creatures original ability.

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58759#msg58759
« Reply #5 on: April 25, 2010, 12:35:05 am »
So basically a new burrow, that causes creatures to do no damage instead of half damage? Interesting.

So I can play this card, then put a creature into play and hide it that same turn. Then say... waiting for the circumstances on the board to change, I can un-hide that creature?

The problem I can think of is that when you add the 'un-hide' ability to a creature, it will over-write the creatures original ability.

how about it just has the permanent says "unhide/ hide" and just choose?

binde22

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58816#msg58816
« Reply #6 on: April 25, 2010, 03:17:02 am »
yes you could have it to so its like a active ability.

unionruler

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg58861#msg58861
« Reply #7 on: April 25, 2010, 06:26:08 am »
I like this idea--could be useful against lobotomizing effects and flooding/inundation in particular. Would like some clarification though:

~Can I unhide a creature, use its skill, and hide it in the same or a second burrow within the same turn? If the mechanic can be "abused" as such, I would propose nerfing the cost of a burrow from 3 :earth to 4 :earth.
~Is the burrow activated through the creature card or the burrow? If it is through the burrow, I can hide a creature already delayed, by basilisk blood for example, which would be immensely useful for a burrowed creature.

Lanidrak

  • Guest
Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg59001#msg59001
« Reply #8 on: April 25, 2010, 03:08:06 pm »
It does kick up some dust. Pun intended.

There are a lot of issues with this card.

If the Permanent is used for both Hiding/Unhiding a creature, then effectively that card has two active abilities. Or one active ability that does two things, depending on if the creature is 'Hidden' or 'Unhidden'. For we will have to create a new status. Or else, you could 'Unburrow' a Shrieker that burrowed itself, and is technically not in the Foxhole.

As Unionruler points out, can we burrow a creature on the turn it is played (I think so), but if we can un-hide a creature, and let it use its ability on that same turn - it could lead to abuse, enabling players to effectively use a creatures skill on the turn it was played by burrowing and then unburrowing it. This will amount to more code and more testing.

And, as mentioned before, what happens if the Foxhole dies? Sure, you mention the creatures get unhidden and take 1 damage? But I think more importantly, what if the Foxhole (permanent) is stolen? I think for arguments sake it should be immune to steal, but still be able to be destroyed. But then again that is a new status. Or maybe an attempt to steal it destroys it? But then the card itself just becomes quite complex.

Your thoughts?

PhantomFox

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg59070#msg59070
« Reply #9 on: April 25, 2010, 06:14:30 pm »
The way I see it, the simplest way is to have the permanent have the active ability.  It would be a toggle function.  If the creature is hid already, reveal it.  This would require a new status unfortunately, though it would be based off of existing mechanics.  As mentioned, it would be necessary for balance for reveal creatures to either not be able to use abilities, or to not be able to hide on the same turn as they reveal.  Steal = destroy + play your own version, so no issues there.

PhantomFox

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Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg60459#msg60459
« Reply #10 on: April 28, 2010, 08:04:21 pm »
Revisions added to card detail chart.  Any other tweaks before it can move on to the next level?

PhantomFox

  • Guest
Re: Hidden Den | Foxhole https://elementscommunity.org/forum/index.php?topic=5730.msg64657#msg64657
« Reply #11 on: May 06, 2010, 09:47:41 pm »
I'm guessing not...

 

blarg: