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Offline MalignantTopic starter

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Grudge Fox | Grudge Fox https://elementscommunity.org/forum/index.php?topic=28716.msg367011#msg367011
« on: July 16, 2011, 02:56:14 pm »
NAME:
Grudge Fox
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
3|5
TEXT:
Grudge:  If this creature dies, an effect will happen depending on how this creature died.
NAME:
Grudge Fox
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3|5
TEXT:
Grudge:  If this creature dies, an effect will happen depending on how this creature died.
ART:
Malignant
IDEA:
Malignant
NOTES:
Crappy art and name ftw!

Grudge can be Lobo'd.

Opponent gets 2 Poison Counter.

Alfatoxin, or any other method on how this creature got Infected, counts as death by Infection.The creature who killed Vengance/Ravenger gets Drain Life'd.

Getting killed by Guard counts as killed by other Creatures.The user of the spell gets Nightmare casted on him. (Means that the opponent of the caster gets the healing.)

(Nightmare targets this creature, also, if killed by Overdrive, it counts as a spell, if killed by Pandemonium, counts as spell, no matter what the effect was.)The Permanent gets stolen.

(Includes Shields.)
SERIES:

Offline Mithcairion

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367020#msg367020
« Reply #1 on: July 16, 2011, 03:18:40 pm »
Without giving any thought to balance, this is a really, really cool and fun concept.
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Offline teffy

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367032#msg367032
« Reply #2 on: July 16, 2011, 03:57:07 pm »
A cool concept.
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Offline Calindu

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367039#msg367039
« Reply #3 on: July 16, 2011, 04:13:49 pm »
Hmmm,this+fractal+unupped pandemoniums=$$$.
Just a question:Pandemonium kills with OE skill,it is counted as spell,right?
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Offline MalignantTopic starter

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367041#msg367041
« Reply #4 on: July 16, 2011, 04:15:56 pm »
Hmmm,this+fractal+unupped pandemoniums=$$$.
Just a question:Pandemonium kills with OE skill,it is counted as spell,right?
Hmm...yes. *Include that in the notes.*

Offline storyteller

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367104#msg367104
« Reply #5 on: July 16, 2011, 07:21:46 pm »
this is really fun.

Offline DSSCRA

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367122#msg367122
« Reply #6 on: July 16, 2011, 07:49:39 pm »
Hmmm,this+fractal+unupped pandemoniums=$$$.
Just a question:Pandemonium kills with OE skill,it is counted as spell,right?
Why use fractal when you can use lightning?

also pande would just fractal it more times seems better to just use lightning to fractal it.
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Offline storyteller

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367137#msg367137
« Reply #7 on: July 16, 2011, 08:42:06 pm »
mitosis/fractal +Plague.

Offline DSSCRA

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367229#msg367229
« Reply #8 on: July 17, 2011, 12:10:41 am »
mitosis/fractal +Plague.
well once again it would be better to use lightning to fractal it and plague only hits your opponents creatures.
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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367263#msg367263
« Reply #9 on: July 17, 2011, 01:32:54 am »
mitosis/fractal +Plague.
well once again it would be better to use lightning to fractal it and plague only hits your opponents creatures.

doh! only 6 lightning, thats only 30 damage, we are looking for ways to do LOTS of damage.

Offline gumbeh

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367299#msg367299
« Reply #10 on: July 17, 2011, 04:06:09 am »
This card has too much burden of knowledge on the player. There's no way to fit sufficient information on the card for a player to make informed decisions. Where would you learn about the card in-game? Even if Adrenaline or Antimatter have weird interactions which aren't readily apparent, at least they fully describe the basic effect on the card.

A simpler card would go like this "If creature X is killed, effect Y happens." A retributive effect like that could be cool, and adds a different card other than Voodoo Doll to punish CC.

Quote from: Zileas
Burden of Knowledge
This is a VERY common pattern amongst hardcore / novice game designers. This is when you do a complex mechanic that creates interesting gameplay -- ONLY IF the victim understands what is going on. Rupture is a great example -- with Rupture in DOTA, you receive a DOT that triggers if you, the victim, choose to move. However, you have no way of knowing this is happening unless someone tells you or unless you read up on it online... So the initial response is extreme frustration. We believe that giving the victim counter gameplay is VERY fun -- but that we should not place a 'burden of knowledge' on them figuring out what that gameplay might be. That's why we like Dark Binding and Black Shield (both of which have bait and/or 'dodge' counter gameplay that is VERY obvious), but not Rupture, which is not obvious.

In a sense, ALL abilities have some burden of knowledge, but some have a lot more -- the ones that force the opponent to know about a specific interaction to 'enjoy' the gameplay have it worst.

...all mechanics have some burden of knowledge, and as game designers, we seek to design skills in a way that gives us a lot of gameplay, for not too much burden of knowledge. If we get a lot more gameplay from something, we are willing to take on more burden of knowledge -- but for a given mechanic, we want to have as little burden of knowledge as possible.
Source = http://www.leagueoflegends.com/board/showthread.php?t=293417

The above anti-patterns of gameplay are a good read for any game design work you might get into.

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Re: Vengance | Ravenger https://elementscommunity.org/forum/index.php?topic=28716.msg367327#msg367327
« Reply #11 on: July 17, 2011, 06:46:38 am »
Good card, I like the idea, no possible over-abuse, yet still is powerful, and fun, :) good card all in all, great job malignant, :)

 

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