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@FlayneI was going to say stacking means (1) 25% + (2) 25% of 25% + (3) 25% of 25% of 25%, but you ninja'd me.
Percentages do not stack like that.
25% means 1/4 of the time Mongoose 1 prevents the poison damage.
That means 3/4s of the time Mongoose 1 does not prevent the poison damage.
That means that each additional Mongoose (if it stacks) would reduce the 3/4s by 25% of 3/4s.
The chance of poison damage not being prevented in the presence of N Mongooses (if it stacks) is (3/4)^N.
In other words: 2 Mongooses (if it stacks) would have a (3/4)x(3/4)=9/16s chance of not preventing the poison damage.
1: 3/4 chance of poison damage
2: 9/16 chance of poison damage
3: 27/64 chance of poison damage
4: 81/256 chance of poison damage
5: 243/1024 chance of poison damage
6: 729/4096 chance of poison damage
so would they stack the way Flayne said if the % didn't affect each other?No. Percentages either stack by multiplying (as I showed) or they do not stack.
Sorry to say, but If that is the case with what ET wanted, then that's kind of useless, IMO.No, 729/4096 is the chance of not preventing poison damage. That means it is a 3367/4096 chance of negating poison damage.
729/4096 chance to prevent poison damage? extremely UP, why not just use a purify?
1 | X % |
2 | 100 - ( (100-X)^2)/100 % |
3 | 100 - ( (100-X)^3)/10,000 % |
4 | 100 - ( (100-X)^4)/1,000,000 % |
5 | 100 - ( (100-X)^5)/100,000,000 % |
6 | 100 - ( (100-X)^6)/10,000,000,000 % |
1 | Y % |
2 | (Y^2)/100 % |
3 | (Y^3)/10,000 % |
4 | (Y^4)/1000,000 % |
5 | (Y^5)/100,000,000 % |
6 | (Y^6)/10,000,000,000 % |
For future reference for Emerald Tiger and Flayne about percentages and stackingI see, but I was only trying to predict what ET was implying, however, It seems to me that this is how percentage stack in EtG works,so would they stack the way Flayne said if the % didn't affect each other?No. Percentages either stack by multiplying (as I showed) or they do not stack.Sorry to say, but If that is the case with what ET wanted, then that's kind of useless, IMO.No, 729/4096 is the chance of not preventing poison damage. That means it is a 3367/4096 chance of negating poison damage.
729/4096 chance to prevent poison damage? extremely UP, why not just use a purify?
Just as a rule of thumb Flayne, you do not understand how percentages correctly stack. (few people do) So here is a handy chart
X% of preventing (more complicated) [X% chance of missing]Y% of occurring [Y% chance of infecting]
1 X % 2 100 - ( (100-X)^2)/100 % 3 100 - ( (100-X)^3)/10,000 % 4 100 - ( (100-X)^4)/1,000,000 % 5 100 - ( (100-X)^5)/100,000,000 % 6 100 - ( (100-X)^6)/10,000,000,000 % The simpler version is better.
1 Y % 2 (Y^2)/100 % 3 (Y^3)/10,000 % 4 (Y^4)/1000,000 % 5 (Y^5)/100,000,000 % 6 (Y^6)/10,000,000,000 %
is this really too strong?Not too strong but yes it is too big for a ferret. Are ferrets smaller than Cockatrices? I think so.
Only just. Ferrets aren't that small, just sleek. If you poof them up, they are bigger than that.is this really too strong?Not too strong but yes it is too big for a ferret. Are ferrets smaller than Cockatrices? I think so.