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Offline jippy99

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Re: Duel | Duel https://elementscommunity.org/forum/index.php?topic=16748.msg245908#msg245908
« Reply #12 on: January 12, 2011, 02:02:10 pm »
Good card idea, but I think it needs a little work in order to make it better.  Just like Ryan said, using this on a dragon is unfair because it would basically kill any creature in 1 turn.  Then, you would have to wait for 10 turns before you could put another creature out without it getting killed.  To balance that out, I think this should target a selected one of your creatures and a random opponent creature and these to creatures should "duel" with each other, and the winning creature goes back to attacking the opponent player's health after one of them dies.  If you dont do that, it should have something like Butterfly Effect that allows it to target a creature with no more than X attack.  That numbers could be 3 or 4 to avoid a large creature from being targeted with this.  The cost of both of the cards is good, so there is no need to change them.  One deck that could be good with this is a light/death deck using bonewalls, boneyards, mummies and this to fuel it all.  A few of these could be put into RoL/hope to stop high attack creatures from attack past the Hope.  This is a good card idea, but needs just a little tweaking to be better.  I love the card art, its very nice.
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Re: Duel | Duel https://elementscommunity.org/forum/index.php?topic=16748.msg247184#msg247184
« Reply #13 on: January 14, 2011, 07:54:04 am »
I think this is fine to be targeted on Dragons, as long as the duellist dies the moment there are no enemy creatures to duel.  Not -1 each turn, just kill it off right away.  In fact, what about having it lose one attack each turn regardless?  That way it won't wipe the enemy field clean every single time.  For a Golden Dragon, you'd get ten possible duelling attacks, starting at 10 and dropping down to zero gradually.  The targeting is random, yes?  If so, it could kill off a bunch of skeletons or photons, then by the time it gets around to fighting a fellow Dragon or buffed Pegasus, it would be too weak to get a kill shot.

One thing not mentioned in the original post: does this overwrite old abilities, like Liquid Shadow?  I think it should.  Otherwise you have the potential for some serious Growth abuse.  That also gives it some applications like Liquid Shadow has - by the way, I LOVE cards that can be used both offensively and defensively, and cards that may be a two-edged sword (pun definitely intended).

I have a rapier that looks a bit like the one in the photo, too - is that a proper grip?  I know it's a basket hilt, but I was under the impression one's hand would be entirely behind the guard.  The hand in the picture has thumb and forefinger wrapped around the guard.

 

anything
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