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Offline iskelion

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1114660#msg1114660
« Reply #12 on: December 11, 2013, 06:06:38 pm »
Why is this OP?

because of the cards posted
makes the costless,  :light producing creatures too powerful
and makes the Hope fuel resistant to rain of fire, Lstorm, etc. at the same time it's increasing its offensive power
 

Offline rob77dp

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1114668#msg1114668
« Reply #13 on: December 11, 2013, 07:01:36 pm »
How about this:

Since the Holy Grail was quested after by knights etc (sort of like high-summon cost creatures in EtG) the card be changed to "All light creatures with summon cost >4 gain +2/+2." | "All the light creatures with summon cost >4 gain +3/+3." with summon cost for Holy Grail as suggested 5 :light|7 :light.  Also you should probably note whether or not the cards stack in permanents area and if the effect stacks (I suggest yes, no).
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Offline CuCN

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1114671#msg1114671
« Reply #14 on: December 11, 2013, 07:09:26 pm »
Why is this OP?

because of the cards posted
makes the costless,  :light producing creatures too powerful
and makes the Hope fuel resistant to rain of fire, Lstorm, etc. at the same time it's increasing its offensive power

SoP does this so much better.

Offline Blacksmith

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1114672#msg1114672
« Reply #15 on: December 11, 2013, 07:17:24 pm »
Why is this OP?

because of the cards posted
makes the costless,  :light producing creatures too powerful
and makes the Hope fuel resistant to rain of fire, Lstorm, etc. at the same time it's increasing its offensive power

SoP does this so much better.
Well rol hope woudl play this instead of dragons or light nymphs, and it would be twice as good. Sorry to say but I think it's op.
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Offline iskelion

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1114673#msg1114673
« Reply #16 on: December 11, 2013, 07:22:17 pm »
How about this:

Since the Holy Grail was quested after by knights etc (sort of like high-summon cost creatures in EtG) the card be changed to "All light creatures with summon cost >4 gain +2/+2." | "All the light creatures with summon cost >4 gain +3/+3." with summon cost for Holy Grail as suggested 5 :light|7 :light.  Also you should probably note whether or not the cards stack in permanents area and if the effect stacks (I suggest yes, no).

i agree with this, it would add theme-wise effect and balance things up (though cost might be reduced)

SoP does this so much better.

except with this, you dont need to splash water and the effect is instantaneous
« Last Edit: December 11, 2013, 07:28:27 pm by iskelion »

Offline serprex

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1114674#msg1114674
« Reply #17 on: December 11, 2013, 07:25:23 pm »
@Blacksmith
I disagree. A bunch of 3|3 creatures are weak to DR shields. It lacks the stall breaking power of fractagon. & is vulnerable to PC

As an aside, SoPa isn't only better because it can possibly OTK & grants better stats, but also that the buff remains after destruction
« Last Edit: December 11, 2013, 07:28:42 pm by serprex »

Offline rob77dp

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1114675#msg1114675
« Reply #18 on: December 11, 2013, 07:28:47 pm »
Why is this OP?

because of the cards posted
makes the costless,  :light producing creatures too powerful
and makes the Hope fuel resistant to rain of fire, Lstorm, etc. at the same time it's increasing its offensive power

SoP does this so much better.

Agreed - SoP does a LOT of things really well but is a rare card/shard.  Along that reasoning it can also replace current in-game cards Blessing, Plate Armor, Chaos Power, Rage Pot/Elix (to an extent), Accel/OD (to an extent),  Adrena/Epi (to an extent), Shard of Wisdome (to an extent), Nightfall/Eclipse (to an extent), and Shard of Freedom (to an extent).  Might even be a few more I am forgetting right now.  However, similar cards are OK so long as it isn't too similar and isn't in-element similar (as I understand current card design to be recommended).

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1115492#msg1115492
« Reply #19 on: December 16, 2013, 12:50:37 am »
3+ cost compared to eclipse, but it has a +1 attack and +2 hp in comparison.

On the other hand, it affects one element instead of two.

Not sure if balanced. Since you wanted to do the opposite of eclipse, you could try going for upped giving a larger buff in health of the creatures than attack.
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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1115537#msg1115537
« Reply #20 on: December 16, 2013, 07:35:33 am »
depends on the opponent, I guess? I would prefer to use this over SoP to rush faster against a 100 HP deck. Of course I would want to use SoP/RoL/Hope against FGs and arena.

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1115548#msg1115548
« Reply #21 on: December 16, 2013, 10:08:44 am »
Well, if this effect applies to Pegasi, Crusaders and Flying Glories too (after using their skill), then yeah, it's OP given the fact that in a fully upped deck, 4/5 light creatures will have 10+ ATK. And although this mechanism already exists in :darkness with Nightfall, I like this card!

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1115573#msg1115573
« Reply #22 on: December 16, 2013, 01:27:56 pm »
Geez, Krzy! I like you, but mass Blessing? XD It's crazy :D
It's somewhere between SoPa and Eclipse. I would keep +2|+2 over +3|+3 for both upped and unupped. This is more powerful than SoP in early game, because your creatures are not delayed. Make it consume all your :light quanta after using it maybe?
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Offline CuCN

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Re: Grail | Holy Grail https://elementscommunity.org/forum/index.php?topic=52807.msg1115593#msg1115593
« Reply #23 on: December 16, 2013, 03:46:11 pm »
Usually the point of removing all the quanta of the card's type is to prevent it from being chained easily on the same (Sky Blitz) or consecutive (Miracle) turns. This doesn't stack, so playing it multiple times is already useless.

 

anything
blarg: