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Offline JappertTopic starter

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Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257645#msg257645
« on: January 26, 2011, 08:05:58 am »
NAME:
Gorilla
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
6|5
TEXT:
:earth : Ground Slam
Delays target creature for 1 turn.
NAME:
Silverback Gorilla
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
7|5
TEXT:
:earth : Ground Slam
Delays target creature for 1 turn.
ART:
Art by Dawn: http://www.dragoart.com/tuts/2641/2/1/easy-step-by-step-drawing-instructions-for-how-to-draw-a-cartoon-gorilla.htm
IDEA:
Jappert
NOTES:
- Medium Attack creature with the ability to both stop the opponent's creatures from atacking or using their skills. Usefull to counter creature growth or buterfly efect for example.
- Can also stun the players' own creatures to ensure a weapon hit and possibly an EM.
SERIES:
-

I would love feedback and any suggestions. I am willing to change the ability of any of the two cards, so they match eachother. Also I was a little worried since deck control is a feature of time cards, since this works as a rewind for permanents. I was thinking of making the skill cost fire quanta, to make it harder to use, but that wouldn't fir the theme. (Cards have been modified now, see next posts for more information)

Again: feedback appreciated, thanks in advance!

joebob777

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257719#msg257719
« Reply #1 on: January 26, 2011, 01:53:46 pm »
both abilities are good, i just dont see why the ability needs to change when you upgrade, so i would stick with unupped personally, you could probably lower both abilities by one

Offline JappertTopic starter

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257723#msg257723
« Reply #2 on: January 26, 2011, 01:57:47 pm »
Yeah, for this moment I added two different abilities. I want to know from the community what seemed best.

I can think of another card for the Furious Slam effect, since it has a much bigger impact on the game then Ground Slam. Besides it might not fit the Earth element?

As for your question, I was thinking about how Puffer fishes abilities change when upgraded and heared from several people they liked that. Let's see what others think!

Thanks for the feedback, now I want MOAR! :D

BloodAngel

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257761#msg257761
« Reply #3 on: January 26, 2011, 03:21:25 pm »
Yeah, for this moment I added two different abilities. I want to know from the community what seemed best.

Thanks for the feedback, now I want MOAR! :D
I also like the first ability more, just use PC for the second :-X
Just a small question, with skill you only mean skill? so the creature can still attack?

I can think of another card for the Furious Slam effect, since it has a much bigger impact on the game then Ground Slam. Besides it might not fit the Earth element?

As for your question, I was thinking about how Puffer fishes abilities change when upgraded and heared from several people they liked that. Let's see what others think!

For me it fits into life, first of all, i don't get why it should be earth?
And second, it just seams like :life to me, living in the jungle and tree stuff

Ps. Puffer fish is getting better (in most situations people like poison more as giving poison counters to creatures)

Offline JappertTopic starter

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257764#msg257764
« Reply #4 on: January 26, 2011, 03:29:17 pm »
Yeah it only stops the skills. So you can prevent a certain creature from growing, stealing or destroying. (for example)
And people chopped down all the jungle, that's why the silverback is so furious....


Nah, my problem with life was, it already has an abundance (spelling) of creatures in this attack range, adding another one would be overkill. Also I was immediately thinking of some kind of ground bash skill wich would fit into the :earth theme. (mini earthquake wich startles opponent's creatures).

As it looks now, I'll remove the second skill and reduce the skill costs to 2 :earth for unupgraded and 1 :earth for upgraded. Another option is to make it stun the target creature for 1 turn. (either the upgraded or both versions)

YoYoBro

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257914#msg257914
« Reply #5 on: January 26, 2011, 08:15:20 pm »
I like the card, tho I agree that you should:

1-Lower the abilities' costs
2-It fits more in :life (maybe with :earth ability, as you said)

Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257920#msg257920
« Reply #6 on: January 26, 2011, 08:24:01 pm »
I like the card, but seeing as Psionic wave (Mind Flayer) only costs one  :aether, I think this card is very UP. Make the ability free, or make it last longer (like 3 turns). Alternatively, it could disable all skills on both sides for one turn (maybe just for the upgraded card?).

Offline JappertTopic starter

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257949#msg257949
« Reply #7 on: January 26, 2011, 09:16:42 pm »
I changed some things according to the feedback I got:

- On popular demand, the element got changed to Life (fits the theme better, I agree)
- Skill cost decreased to 1
- Skills changed to stun one target creature (can even be used to stun your own creature, forcing a weapon hit to get an EM  ;))
- Pumped up the attack so it's not UP anymore, also it's not identical to Elite Cockatrices anymore.

BloodAngel

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg257950#msg257950
« Reply #8 on: January 26, 2011, 09:23:51 pm »
looks better now ;D

En hee gast je bent NL

Offline Pineapple

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg258270#msg258270
« Reply #9 on: January 27, 2011, 09:12:59 am »
:earth : Ground Slam
Delays target creature for one turn.

*also note the space after the earth icon

Offline JappertTopic starter

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg258273#msg258273
« Reply #10 on: January 27, 2011, 09:18:10 am »
Hmm I noticed.... So much work to keep changing stuff  :D

I'll write it down and work it all out once the curator gives his comments. Thanks!
btw, why delay and not stun? Is delay an official Elements effect? (like turtle shield delay?)

Offline Pineapple

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Re: Gorilla | Silverback Gorilla https://elementscommunity.org/forum/index.php?topic=20290.msg258279#msg258279
« Reply #11 on: January 27, 2011, 09:40:11 am »
Hmm I noticed.... So much work to keep changing stuff  :D

I'll write it down and work it all out once the curator gives his comments. Thanks!
btw, why delay and not stun? Is delay an official Elements effect? (like turtle shield delay?)
Mhmm, to be delayed is an official term like to be "frozen." Proof is when you mouseover a creature.
Hmm..I was expecting you to change it before Kuro comes so he could move it up without pulling out the whole CURATOR COMMENT formatting and tell you the exact same stuff...Anyways, I guess it's okay because I don't know if you need to change stun to delay :/

 

blarg: