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Offline VendannaTopic starter

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478897#msg478897
« Reply #12 on: April 10, 2012, 06:59:29 pm »
Quanta production happens before weapon use from my experience, meaning that it's a turn before you get any benefit from this and it takes till the third turn to pay for itself if you cost it at 3 like I suggested (2 seems cheap for an exponential quanta generator). Yes, if left unchecked, it will grow HUGE but it's not game dominating like Discord surely?

Oh ok, and yes I have marked it as 3/5 (3 unupped 5 upped) didn't updated yet the images tought.

Any images for the card would be welcomed. (a natural whirlpool and the mythological kahrybdis without copyright)

Offline OdinVanguard

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg479037#msg479037
« Reply #13 on: April 11, 2012, 12:55:04 am »
The upped version will definitely yield some heavy quanta growth since it spams towers to give an immediate bump. The unupped shouldn't be too bad though since the opponent will have a turn to counter before the extra pillars kick in. It will make earthquakes, and reusable PC much more valuable. A cost of 3 / 5 should keep it from making water rushes too OP though... although that may not be a horrible thing since it will give water users a way to deal with those pesky immo decks somewhat.
I see some definite potential for an animate / adrenaline combo in the unupped version. It may be enough to make people prefer unupped over upped (as with Jade Staff).

I hope this one makes it in. Water could use a bump IMO.
« Last Edit: April 11, 2012, 12:57:47 am by OdinVanguard »
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Offline storyteller

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg479658#msg479658
« Reply #14 on: April 12, 2012, 08:10:49 am »
I like this alot, combos nicely with the rest of Water  :water

I see a nice combo with Flooding and Nymphs tears. As a counter denial it creates a denial of its own that way.

Very cool card.

+1

Offline VendannaTopic starter

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg479708#msg479708
« Reply #15 on: April 12, 2012, 11:45:16 am »
And here comes the cards with images that I have seen on this forum by EmeraldTiger.



I'll update the first post with the current images and wording. :)

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg479725#msg479725
« Reply #16 on: April 12, 2012, 01:36:47 pm »
Looking good.
Just realised, since it now produces towers, that 5 cost is effectively the 4 cost I suggested for the upped.

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg479742#msg479742
« Reply #17 on: April 12, 2012, 02:43:25 pm »
simulations (assuming you get one in your starting hand, and 2 tower, with a water mark)
turn 1: play towers (+2 water), end turn, 3 net quanta producers (qp), have 5 water
turn 2: play khary, end turn, produces a tower (+1 water), 4 net qp, 5 total water
turn 3: khary generates a tower (+1 water), 5 net qp, 6+5 water = 11 total water
turn 4: generate a tower (+1 w), 6 net qp, 7+11 water = 18 total
turn 5: generate a tower (+1 w), 7 net qp, 8+18 = 26 total
turn 6: generate a tower (+1 w), 8 net qp, 9+26 = 37 total
turn 7: tower (+1w) 9 qps, 10+37=47
turn 8: tower (+1w) 10 qps, 11+47=58
turn 9: tower (+1w) 11 qps, 12+58=70

26 net quanta over 5 turns from 3 cards- essentially has paid for itself
70 net quanta over 9 turns, viable number of turns in a stall deck.

compared to having 3 towers in turn 1:

turn 1: play 3 towers, 4 total qp, 7 quanta
turn 2: 4+7=11
turn 3: 4+11=15
turn 4: 4+15=19
turn 5: 4+19=23
turn 6: 4+23=27
turn 7: 4+27=31
turn 8: 4+31=35
turn 9: 4+35=39

so at 9 turns 2 towers + 1 khary almost doubles the production of 3 towers. 
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Offline VendannaTopic starter

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg491239#msg491239
« Reply #18 on: May 02, 2012, 12:31:21 pm »
*Edit first post to update card images matching the table information. Doh!

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Re: Whirlpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg491282#msg491282
« Reply #19 on: May 02, 2012, 02:33:12 pm »
Hmm... so Pillar/Tower creation as a card's effect has already been though by someone else; nice card! However, generating a pillar/tower on yor side of the field each turn seems quite OP for me, but, other than that, this weapon does little damage and it can stopped with fairly easy means (many shields can block this), so it may not be OP as an overall. However, I have a single question:
When you generate a Tower on your side of the field, would you get the extra  :water quantum the Tower produces when it comes into play?
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Offline VendannaTopic starter

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Re: Whirlpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg491328#msg491328
« Reply #20 on: May 02, 2012, 04:20:56 pm »
It may seem overpowered but note first that against rushs strategies the game will end around 6-8 turns, and you would need to have it on your hand at start to get the highest boost.

Yeah, the Water Tower that is generated will give the extra quantum as if it was played from your hand. Since its the intuitive thing and what one will expect the card to work.


Offline OdinVanguard

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Re: Whirlpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg491341#msg491341
« Reply #21 on: May 02, 2012, 04:39:32 pm »
The unupped version seems pretty well balanced to me. 3 damage is lower than most other elemental weapons so in effect you have to weigh the utility of the long term quanta gain with the short to mid term extra damage output. The upped version may be a little OP though. In either case, this gives water a much needed means of coping with quanta and pillar control decks and also will help it keep pace with rushers.
Lastly, rather than focus purely on the buildup of quanta on the owner's side, think in terms of pillar / quanta ADVANTAGE. From this point of view, trident may be a much more dangerous weapon.
This weapon yields a +1 pillar advantage per turn by increasing your pillar total by 1 each round for zero cost.
Trident, on the other hand, can yield a +3 pillar advantage per turn by decreasing your opponent's pillar total by 3 for a cost of 3 :earth.

When you look at it this way, trying to decide between the two becomes a difficult choice, and as OldTrees would say:
How easy was your decision? If it was really easy then either you are missing something or one of the cards is imbalanced. If it was difficult then either you are missing something or the cards are balanced.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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