Quote from: OldTrees on May 11, 2011, 03:20:41 amQuote from: bored_ninja777 on May 11, 2011, 02:01:18 am@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll. doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered.. so yes an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.as far as one at a time.. i suppose if thats how it is thats fine. if its more balanced i can change it so that it only does the next 3 damage sources? or something similarI understand that it activates during the opponent's turn. However there is no case when Nova + Purify during your opponent's turn in different then following an effect with Nova + Purify when it becomes your turn. That I why I am advocating removing the unnecessary nova and purify effects so you can balance the card with the intent of survival against the damage (since denial and poison remaining can be dealt with on the turn granted by the hp gain).yes i know it is just as easy to use purify and nova on ur own turn.. purify does not remove ALL poison.. what if you dont run nova? or supernova? this card lets any deck use it instead of using a purify or nova. it will allow ppl to get the effects in less card space but only during the last bit of hp so it isnt overpowered and useable anytime.
Quote from: bored_ninja777 on May 11, 2011, 02:01:18 am@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll. doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered.. so yes an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.as far as one at a time.. i suppose if thats how it is thats fine. if its more balanced i can change it so that it only does the next 3 damage sources? or something similarI understand that it activates during the opponent's turn. However there is no case when Nova + Purify during your opponent's turn in different then following an effect with Nova + Purify when it becomes your turn. That I why I am advocating removing the unnecessary nova and purify effects so you can balance the card with the intent of survival against the damage (since denial and poison remaining can be dealt with on the turn granted by the hp gain).
@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll. doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered.. so yes an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.as far as one at a time.. i suppose if thats how it is thats fine. if its more balanced i can change it so that it only does the next 3 damage sources? or something similar
Quote from: bored_ninja777 on May 11, 2011, 03:27:22 amQuote from: OldTrees on May 11, 2011, 03:20:41 amQuote from: bored_ninja777 on May 11, 2011, 02:01:18 am@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll. doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered.. so yes an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.as far as one at a time.. i suppose if thats how it is thats fine. if its more balanced i can change it so that it only does the next 3 damage sources? or something similarI understand that it activates during the opponent's turn. However there is no case when Nova + Purify during your opponent's turn in different then following an effect with Nova + Purify when it becomes your turn. That I why I am advocating removing the unnecessary nova and purify effects so you can balance the card with the intent of survival against the damage (since denial and poison remaining can be dealt with on the turn granted by the hp gain).yes i know it is just as easy to use purify and nova on ur own turn.. purify does not remove ALL poison.. what if you dont run nova? or supernova? this card lets any deck use it instead of using a purify or nova. it will allow ppl to get the effects in less card space but only during the last bit of hp so it isnt overpowered and useable anytime.If they are weak to denial in the way that a Nova + Purify (Actually it does remove ALL poison and add 2 regen) would help then they probably are running those. If they were struggling against damage too (weird deck type) then would they not prefer 3 cards each specialized to be better suited to their tasks or 1 card that has a nerfed effect and higher cost (seems counterintuitive against denial)? I would choose 3 stronger cards over 1 weaker card. Wouldn't you?
Quote from: OldTrees on May 11, 2011, 03:49:02 amQuote from: bored_ninja777 on May 11, 2011, 03:27:22 amQuote from: OldTrees on May 11, 2011, 03:20:41 amQuote from: bored_ninja777 on May 11, 2011, 02:01:18 am@oldtrees.. i think your missing the point.. i know purify and nova are 2 separate cards.. this idea goes on your opponents turn a huge% of the time. the only time i can think of that this would go off on your own turn is if you hit someone with a shield up with a spell that reflects or a voodoo doll. doing this on your opponents turn gives you the life you would have lost added to ur current hp when the first set of damage goes off.. all damage following for all purposes.. is antimattered.. so yes an already antimattered creature would do damage instead of healing. poison is removed to aid in trying to stay alive if you can make it beyond 1 turn. the nova lets you play a card or 2 if possible. if you face a quanta denial deck its ur last chance to play a card. or if your opp. might deck out on the next turn you would win.as far as one at a time.. i suppose if thats how it is thats fine. if its more balanced i can change it so that it only does the next 3 damage sources? or something similarI understand that it activates during the opponent's turn. However there is no case when Nova + Purify during your opponent's turn in different then following an effect with Nova + Purify when it becomes your turn. That I why I am advocating removing the unnecessary nova and purify effects so you can balance the card with the intent of survival against the damage (since denial and poison remaining can be dealt with on the turn granted by the hp gain).yes i know it is just as easy to use purify and nova on ur own turn.. purify does not remove ALL poison.. what if you dont run nova? or supernova? this card lets any deck use it instead of using a purify or nova. it will allow ppl to get the effects in less card space but only during the last bit of hp so it isnt overpowered and useable anytime.If they are weak to denial in the way that a Nova + Purify (Actually it does remove ALL poison and add 2 regen) would help then they probably are running those. If they were struggling against damage too (weird deck type) then would they not prefer 3 cards each specialized to be better suited to their tasks or 1 card that has a nerfed effect and higher cost (seems counterintuitive against denial)? I would choose 3 stronger cards over 1 weaker card. Wouldn't you?after looking at purify i guess i missed the removes status.. i thought it was just 1 or 2 purify counters. well i think removing the purify works just fine anyway. instead of nova well then what would work? draw cards? 2 or 3? also then have to factor in if they have full hand or not. what would be the best option for a Last chance idea then? nullify damage and remove ur poison thats it? purify itself is barely used as is so give another card the ability that has more of a use ?
so in the end.. just a nullify effect and hp gain.. :\ that really simplifies it.. maybe spawn a 5/5 creature with random ability?
ok.. i will change it to that then.. no reverse due to this isnt a kill card.. its a save me card.