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grindpower

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Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg236388#msg236388
« on: December 30, 2010, 07:33:50 pm »
NAME:
Ghost
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Creature
ATK|HP:
5|1
TEXT:
:light :light : Turn the target creature into
a Ghost. Immaterial.
NAME:
Phantom
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
7|1
TEXT:
:light :light : Turn the target creature into
a Phantom. Immaterial.
ART:
Grindpower
IDEA:
Grindpower
NOTES:
When it turns the target into a Ghost, the target is Immaterial too.

THIS IS NOT OP. Fire Shields, Dissipation Shields, Bone Walls and some other shield are very effective at taking this down.
SERIES:
Haunted House | Haunted Mansion : http://elementscommunity.org/forum/index.php/topic,18742.0.html

Offline EvaRia

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg236431#msg236431
« Reply #1 on: December 30, 2010, 08:16:10 pm »
=O

Would be good with skeletons.

grindpower

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg236441#msg236441
« Reply #2 on: December 30, 2010, 08:24:08 pm »
And Photons, Sparks and any other cheap creature.

Offline ZephyrPhantom

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg236511#msg236511
« Reply #3 on: December 30, 2010, 09:31:59 pm »
So this is the  :darkness version of Fallen Druid?  I like it. Try submitting this one for crucible.

grindpower

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg236517#msg236517
« Reply #4 on: December 30, 2010, 09:36:00 pm »
So this is the  :darkness version of Fallen Druid?  I like it. Try submitting this one for crucible.
How do I submit it for Crucible? I checked the "READ THIS BEFORE POSTING YOUR CARD IDEA" thread but when I try to go to where it sends me it says "this forum does not exist or you do not have access to it"

Nvm, I can be so blind sometimes.

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg239123#msg239123
« Reply #5 on: January 02, 2011, 11:55:06 pm »
CURATOR COMMENT
-Capitalize the word 'Ghost' in the TEXT section of the non-upped table to match the card image

The costs are definitely expensive enough to ensure that this card can't be as easily exploited as one would think (Immaterial Ghosts with such a high attack power would only be vulnerable to Fire Shield) - I'm going to guess this card is Airborne, meaning that only immunity shields (Phase, Dissipation, Bone Wall) would be the only cards to effective stop it from dealing damage. Other than that though, the idea of Ghosts changing other creatures into Ghosts feels confusing, but it's a decent concept.

Offline ratcharmer

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg239146#msg239146
« Reply #6 on: January 03, 2011, 12:34:11 am »
can it target opponent's creatures? Seems that it can, but I want to double check.

If it can it seems that this + fire shield + boneyard could be abusable.

grindpower

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg240962#msg240962
« Reply #7 on: January 05, 2011, 01:28:25 pm »
can it target opponent's creatures? Seems that it can, but I want to double check.

If it can it seems that this + fire shield + boneyard could be abusable.
Yes.

However that would mean having to combine 4 different elements and allowing your opponent to have high attack for one turn. You would need to combine  :death  :fire  :light and  :darkness for it to be successful.

I guess this could be abusable to lower the attack of target creatures such as dragons or shriekers, however it is at a high cost and a mix of two elements.

Offline ratcharmer

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg241737#msg241737
« Reply #8 on: January 06, 2011, 05:59:13 pm »
Yeah, it'd be a rainbow deck, but the ability to build up a pretty hefty attacking force while instakilling all your opponent's creatures is scary even if it's in a rainbow.

Could also be nasty with fractal RoL (both provides all the :light you need and provides fodder for making ghosts).

I think the main problem I see here is that unlike fallen elf, there's no chance this could backfire on you. You always know what you're getting when you use the ability. With an elf you might turn your creature into a 0/1 immortal egg that won't hatch, or your opponent's creature into a 15/15 dragon with steal.

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg241762#msg241762
« Reply #9 on: January 06, 2011, 06:25:43 pm »
I'd defenitely put this card in my FG-Farming Rainbow, but it somewhat sounds OP, even though I can't point my finger at where it is that badly OP.

The combination of this+boneyard+fireshield sounds really hot.

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg241786#msg241786
« Reply #10 on: January 06, 2011, 06:49:55 pm »
Well, let's look at the "this is NOT OP" bit in the opening.

Yes, fire shield could make a decent counter, for the same reason it'd be ridiculous cc if used in the same deck as this.

However bonewall & dissipation field? No.
Bonewall fails versus swarmer decks, and this would work best in a swarm deck. Dissipation field can be overwhelmed by mass damage, and a field full of 7/1 ghosts could plow through the opponent's quanta pretty quickly.

Of the other shields, thorn carapace could kill them, but not before each ghost could make at least one other ghost. Therefore if you have a boneyard thorn carapace is not much of a problem.
Hope is the only shield that can stop the full damage of these guys, and if you combine it with cc, like say . . . fire shield? Then there's little concern over hope either, as RoL only has 1 hp, firefly has 2 hp and anything bigger (gold dragon + luciferin) could just be turned into a ghost and killed by your fire shield.

The other shields might slow you down a little, but not more so (usually markedly less so) than they would a deck based around a different type of creature.

Creature control is, of course, useless since they're immaterial.

A couple last things to note: Eclipse and devourer. Eclipse turns your phantoms into 9/2 immaterial creatures. That's a serious hitter, and not overly expensive at 8 :darkness for the first one and then 2 :light for each one after that. Devourer on the other hand can give you the :darkness you need for ghost's/haunted houses (which I haven't even started on) while stalling your opponent for a turn or two. And once you have ghosts in play you can just turn the devourers into more ghosts.

Kael Hate

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Re: Ghost | Phantom https://elementscommunity.org/forum/index.php?topic=18575.msg246726#msg246726
« Reply #11 on: January 13, 2011, 06:08:13 pm »
Quite OP. Compare this card to Immortal. For a better cost to damage ratio, you have the same unkillable creature but also with a built in creature control and creature booster. Running simply off your mark you can turn devourers into 7 force killers and exagerate this even further under the effects of eclipse. The only two cards capable of stopping this are fire shield and thorn carapace both of which see less than normal play and are easily countered with another darkness card steal allowing you to ghostify the opponents creatures and use the shield as your own CC. To add insult to this you also have a card generator, the Haunted Mansion which pops these out.
How to fix it?
Firstly you need to decide what aspect of the ghost you want to identify with most. Is it the Immaterial creature? If so then you need to strip the other effects that break its potential.
To me, a ghost is the residue of a sentinent creature going about its task or patterns it had in life. It causes fear in those it engages with and being intangible will move past barriers that would stop normal creatures. They don’t appear in the light.
How about a 1/1 and a 3/1 momentumd and immaterial creature for 4 with the power to nightmare itself into the opponents hand?

 

anything
blarg: