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Offline moomooseTopic starter

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Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174733#msg174733
« on: October 11, 2010, 10:38:50 pm »
NAME:
Deviation
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Alters the target creature's attack and hit points each turn
NAME:
Variance
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Alters the target creature's attack and hit points each turn
ART:
moomoose
IDEA:
moomoose
NOTES:
Deviation and Variance will be marked on a creature by the addition of an :entropy icon

Deviation alters the creature's ATK and HP by between -2 and +2 each turn (independent of each other).
It is possible for this to kill a creature, leaving room for strategy as to who to apply it on and when.
chances breakdown- 10% -2, 10% -1, 20% 0, 30% +1, 30% +2

Variance alters the creature's ATK and HP by between 0 and +3 each turn (independent of each other).
It is not possible for this to kill a creature, potentially altering the relevant strategic methods
chances breakdown- 20% 0, 30% +1, 30% +2, 20% +3
This is effectively a chaos power over time spell, at a higher cost, slower growth.
SERIES:

moose dont say moo.

QuantumT

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174746#msg174746
« Reply #1 on: October 11, 2010, 10:56:23 pm »
Deviation seems fine, but I don't think variance is balanced. It might be like chaos power over time, but the unlimited growth for free (beyond the initial cost) seems problematic. On average it's gaining 1.5/1.5 a turn, like growth does, but on any creature and for free.

wizelsnarf

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174750#msg174750
« Reply #2 on: October 11, 2010, 11:03:48 pm »
Deviation seems fine, but I don't think variance is balanced. It might be like chaos power over time, but the unlimited growth for free (beyond the initial cost) seems problematic. On average it's gaining 1.5/1.5 a turn, like growth does, but on any creature and for free.
What QuantumT said.


I like the idea of different mechanics as that is something entropy already has with chaos seed/chaos power and pandemonium...

Maybe there should be an upkeep on the Variance and if you can't pay it it disappears. Maybe 3 :entropy per creature per turn?

Offline moomooseTopic starter

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174752#msg174752
« Reply #3 on: October 11, 2010, 11:05:17 pm »
yeah, i see what you mean, but it is still the cost of 3 chaos powers to put it in relative terms

to flesh it out, best case scenario of 3 chaos powers = +18 in 1 turn, best case scenario of 1 variance to reach +18 is 6 turns, over those 6 turns that is alot of potential damage lost while charging up

honestly i would rather mess with the %s (and/or the range) than add some new layer to the card. the cost is up for tweeking too.  i just dont want to delve into the kael card danger zone
moose dont say moo.

QuantumT

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174755#msg174755
« Reply #4 on: October 11, 2010, 11:09:35 pm »
yeah, i see what you mean, but it is still the cost of 3 chaos powers to put it in relative terms
But it's also only one card. Card cost (ie number of cards) is important in cost comparisons as well.

Offline moomooseTopic starter

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174760#msg174760
« Reply #5 on: October 11, 2010, 11:15:23 pm »
thats true, but its also true that chaos power stacks, while this does not.  like i said, there is plenty of areas to potentially tweek without adding a new layer or something.  any suggestions would be welcome
moose dont say moo.

guolin

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174780#msg174780
« Reply #6 on: October 11, 2010, 11:47:24 pm »
Deviation seems UP. I suggest taking out the chance of it getting -1. That makes a 25% chance to get either -2, 0, 1, 2, and you can see a steady increase. Otherwise, on average, Deviation will do nothing.

Offline moomooseTopic starter

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg174784#msg174784
« Reply #7 on: October 11, 2010, 11:52:30 pm »
good point.  the origin of the idea was the concept of standard deviations, which is an even distribution around the mean.  alternatively, the %s could be shifted towards the increase by reducing the chances of decreases, leaving the range the same
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Offline AnonymousRevival

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg175297#msg175297
« Reply #8 on: October 13, 2010, 12:06:35 am »
It seems to me that deviation is cheaper than variance and more powerful.
Ignotum venit retro vivere. :aether :light

Offline moomooseTopic starter

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Re: Deviation | Variance https://elementscommunity.org/forum/index.php?topic=13824.msg175386#msg175386
« Reply #9 on: October 13, 2010, 03:06:36 am »
wow.  just wow.
moose dont say moo.

 

anything
blarg: