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rohlfo

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Frog Staff | Life Staff https://elementscommunity.org/forum/index.php?topic=20240.msg256975#msg256975
« on: January 25, 2011, 03:06:49 pm »
Originally this was one for Nik_V's series, my idea of a weapon for life. That series is on hold, so posted as stand alone weapon now.
It recycles an idea I had for my champions/behemoth series.
This is my first weapon and I realise I'm not that good with weapon costing/balance, so feedback welcome :)


NAME:
Frog Staff
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
2|5 (Flying)
TEXT:
Weapon: Deal 2 damage at the end of your turn.
  :life :life :life: Summon a Horned Frog.
NAME:
Life Staff
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
3|6 (Flying)
TEXT:
Weapon:  Deal 3 damage at the end of your turn.
 :life :life :life: Summon a creature.
ART:
rohlfo
IDEA:
rohlfo
NOTES:
For both, ability can be used only once per turn.
For Life Staff:
20% Horned Frog
20% Rustler
20% Cockatrice
20% Forest Spirit
20% Forest Scorpion
SERIES:
options/issues/etc
- cost?
- attack|HP?
- % for Life Staff? (leave out Rustler/Forest Spirit)?
- ability cost?

Offline EmeraldTiger

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Re: Frog Staff | Life Staff (Alternate Weapon Series) https://elementscommunity.org/forum/index.php?topic=20240.msg256981#msg256981
« Reply #1 on: January 25, 2011, 03:26:00 pm »
I think people will call for a higher cost.
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:life :aether

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Re: Frog Staff | Life Staff https://elementscommunity.org/forum/index.php?topic=20240.msg257093#msg257093
« Reply #2 on: January 25, 2011, 07:17:41 pm »
No offense, but do you realize how cheap and rushable this is?  You could just make a deck with this, Animate Weapon, some pillars, and then probably throw in some cross element support with a mark if needed.


Tiger is correct, this card needs a higher cost. I'd say increase the ability cost to 3  :life for both cards and in relation to FFQ increase the playing cost to at least 5  :life .  Also, capitalize "Deal" and "Summon".

rohlfo

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Re: Frog Staff | Life Staff https://elementscommunity.org/forum/index.php?topic=20240.msg257107#msg257107
« Reply #3 on: January 25, 2011, 07:31:16 pm »
Quote from: rohlfo
This is my first weapon and I realise I'm not that good with weapon costing/balance
As you can see, this is definitely the case. I will think it through and try and come up with something better. Tricky with the summon cost, since if it's too high I think it wouldn't get much interest as the creatures are cheaper, but perhaps 3 :life is still ok, and then making weapon cost more.

The idea in general though - good one or a bit meh?

Offline ZephyrPhantom

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Re: Frog Staff | Life Staff https://elementscommunity.org/forum/index.php?topic=20240.msg257113#msg257113
« Reply #4 on: January 25, 2011, 07:38:01 pm »
Quote from: rohlfo
This is my first weapon and I realise I'm not that good with weapon costing/balance
As you can see, this is definitely the case. I will think it through and try and come up with something better. Tricky with the summon cost, since if it's too high I think it wouldn't get much interest as the creatures are cheaper, but perhaps 3 :life is still ok, and then making weapon cost more.

The idea in general though - good one or a bit meh?
It's good for a first, I'm just trying to give constructive criticisim, but lol - Firefly Queens would be angry at this stealing their role in the rush/mutant decks. :D

rohlfo

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Re: Frog Staff | Life Staff https://elementscommunity.org/forum/index.php?topic=20240.msg257166#msg257166
« Reply #5 on: January 25, 2011, 08:57:10 pm »
Quote from: rohlfo
This is my first weapon and I realise I'm not that good with weapon costing/balance
As you can see, this is definitely the case. I will think it through and try and come up with something better. Tricky with the summon cost, since if it's too high I think it wouldn't get much interest as the creatures are cheaper, but perhaps 3 :life is still ok, and then making weapon cost more.

The idea in general though - good one or a bit meh?
It's good for a first, I'm just trying to give constructive criticisim, but lol - Firefly Queens would be angry at this stealing their role in the rush/mutant decks. :D
I know, it's what I need to improve this (and other) cards. I guess FFQ might be, but if an element is called "life" it should have a magic staff to create little critters (imo!)

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Re: Frog Staff | Life Staff https://elementscommunity.org/forum/index.php?topic=20240.msg257172#msg257172
« Reply #6 on: January 25, 2011, 09:03:04 pm »
It is a good idea. Keep the effect just adjust the packaging (casting and activation costs)

This is a weapon that truly represents Life as well as the Druidic Staff does.
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Re: Frog Staff | Life Staff (updated) https://elementscommunity.org/forum/index.php?topic=20240.msg258740#msg258740
« Reply #7 on: January 28, 2011, 12:06:43 am »
updated, feedback welcome  :)

Offline Glitch

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Re: Frog Staff | Life Staff (updated) https://elementscommunity.org/forum/index.php?topic=20240.msg258763#msg258763
« Reply #8 on: January 28, 2011, 12:46:54 am »
This card is better than druidic staff.

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Re: Frog Staff | Life Staff (updated) https://elementscommunity.org/forum/index.php?topic=20240.msg258766#msg258766
« Reply #9 on: January 28, 2011, 12:51:48 am »
This card is better than druidic staff.
It costs more to.
However I assume you meant it was better even after taking the cost into account.
What would be the balanced price in your opinion?
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Re: Frog Staff | Life Staff (updated) https://elementscommunity.org/forum/index.php?topic=20240.msg258770#msg258770
« Reply #10 on: January 28, 2011, 01:04:07 am »
The ability is just OP'd.  I'd take an infinite creature spawn over 5 healing any day.  Hell, I'd just stick with the unupped version.  This card is as broken as mitosis but it's not vulnerable to CC.

Offline ZephyrPhantom

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Re: Frog Staff | Life Staff (updated) https://elementscommunity.org/forum/index.php?topic=20240.msg258771#msg258771
« Reply #11 on: January 28, 2011, 01:04:27 am »
Weapon Cost:
Unupped:
Attack : +0 (Dagger)
Ability Threat: +6 (FFQ Comparison)
Bonuses: -1 (Expensive Skill)
Final Cost : 5  :life

Upped(assuming the creatures spawned are unupped):
Attack: +0 (Dirk is superior to it)
Ability Threat: +6 (FFQ Comparison, is a bit more chancy, but balances with you possibly getting better cards)
Bonuses: -2 (Upgraded, Expensive)
Final Cost: 4  :life


Change the cost to 5  :life | 4  :life .

If people consider the card OP, here are some nerfs you could do:
Raise the casting cost to 6  :life | 5  :life .
Raise the ability cost to 4  :life .


Oh, and nice art!

EDIT: Gl1tch, while it's true it's a powerful effect, keep in mind it's a weapon. Weapons do powerful stuff. 

 

anything
blarg: