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Offline EmeraldTigerTopic starter

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Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449069#msg449069
« on: January 14, 2012, 08:20:57 pm »
NAME:
Forever
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
4|4 when flying
TEXT:
Weapon: deal 4 damage at the end of every turn. :air Throw: deal 4 damage to the target creature, then return to deck.
NAME:
Forever
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
5|4 when flying
TEXT:
Weapon: deal 5 damage at the end of every turn. :air Throw: deal 5 damage to the target creature, then return to deck.
ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:
SERIES:
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline agentflare

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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449072#msg449072
« Reply #1 on: January 14, 2012, 08:25:10 pm »
wait... so this can prevent deckout?

Offline EmeraldTigerTopic starter

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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449073#msg449073
« Reply #2 on: January 14, 2012, 08:28:48 pm »
Well it helps with that, I guess.
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Offline eaglgenes101

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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449075#msg449075
« Reply #3 on: January 14, 2012, 08:32:30 pm »
2 of them are required to prevent deckout.
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Offline EmeraldTigerTopic starter

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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449076#msg449076
« Reply #4 on: January 14, 2012, 08:35:56 pm »
Forever Crusader would be interesting.
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Offline UnderneathTheLens

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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449078#msg449078
« Reply #5 on: January 14, 2012, 08:46:09 pm »
Would it go to the top of the deck, or would it go to a random spot in the deck?

Offline EmeraldTigerTopic starter

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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449080#msg449080
« Reply #6 on: January 14, 2012, 08:49:04 pm »
Top, I could not fit that on card.
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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449131#msg449131
« Reply #7 on: January 15, 2012, 01:29:49 am »
Excellent mix of Eternity and Eagle's Eye.  Powerful and versatile, but somewhat short such that it doesn't outmatch the other weapons.
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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449139#msg449139
« Reply #8 on: January 15, 2012, 02:06:30 am »
Excellent mix of Eternity and Eagle's Eye.  Powerful and versatile, but somewhat short such that it doesn't outmatch the other weapons.
It seems like it would make a good candidate for a non-rare elemental weapon.
I don't like how all weapon CC seems to be incorporated into air, though...

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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449144#msg449144
« Reply #9 on: January 15, 2012, 02:20:01 am »
I don't like how all weapon CC seems to be incorporated into air, though...
:darkness :death :entropy :fire :gravity :life :light :water's weapons all are not CC; that leaves the other 4, none of which have an :air activated ability; This and Eagle Eye is (would be) the only air weapon CC.
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Re: Forever | Forever https://elementscommunity.org/forum/index.php?topic=35691.msg449149#msg449149
« Reply #10 on: January 15, 2012, 02:50:58 am »
Hence his point. The only weapons with CC are OE, Eternity, and Lobo (:earth weapon isn't CC). Lobo is only soft CC, and Eternity is used just as much, if not more, for it's anti-deckout. This leave OE as the 'main' weapon CC.
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Eternity https://elementscommunity.org/forum/index.php?topic=35691.msg449150#msg449150
« Reply #11 on: January 15, 2012, 02:53:31 am »
Haha, this takes on Eternity's naming.
I really like the throw mechanic, very original. Plus, it gives time a more permanent form of creature control.

Why does it return to the deck and not the hand (speaking that a boomerang returns to your hand)?
Unless, your a crappy boomerang thrower and get it stuck on the top of your deck.

Also, you should make it cheaper and weaker, say three quanta for 2~3 ATK cause eternity is double that. Then it can fit in the non-rare weapons.

Can you make like a golden arc trail in your art? So it looks more in motion then stasis?

 

blarg: