Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Kael Hate on May 14, 2010, 06:49:41 pm

Title: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on May 14, 2010, 06:49:41 pm

Forest of Shadows | Forest of Shadows
(Quantum Mechanics)
(http://i118.photobucket.com/albums/o108/Kael_Hate/Elements/ForestofShadows.png)
(http://i118.photobucket.com/albums/o108/Kael_Hate/Elements/ForestofShadowsx.png)
NAME: Forest of Shadows
ELEMENT: Darkness
COST: 2 :darkness
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: Each turn Generates 2 quanta
from :aether :air :darkness :death :earth :entropy :life
NAME: Forest of Shadows
ELEMENT: Darkness
COST: 2 :darkness
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: Each turn Generates 2 quanta
from :aether :air :darkness :death :earth :entropy :life
When your opponent spends
quanta you will gain a quanta.
ART:
Kael Hate - Sample taken from Free-use Photo and Editied.
IDEA:
Kael Hate
NOTES:
- Clusters
SERIES:
QUANTUM MECHANICS - A Series of Card Ideas for Quanta Production  (http://elementscommunity.org/forum/index.php/topic,5981.msg67663#msg67663)
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Glaviga on May 14, 2010, 07:28:28 pm
I can't see the picture so i'll use the description. Is it two of each  :aether :air :darkness :death  :earth :entropy :life or any 2 of those types?
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on May 14, 2010, 07:42:10 pm
I can't see the picture so i'll use the description. Is it two of each  :aether :air :darkness :death  :earth :entropy :life or any 2 of those types?
Is no picture yet, but it will be 2 selected from that list.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: xpanterx on May 14, 2010, 07:54:27 pm
I have to say I like most of your cards, it will make elements much more complicated, like MtG, and people will not get bored so fast.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on May 14, 2010, 08:15:15 pm
I have to say I like most of your cards, it will make elements much more complicated, like MtG, and people will not get bored so fast.
Thankyou. I'm trying to find that Balance between Technical and Enjoyable.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on May 16, 2010, 02:08:39 pm
Updated with image and Better text.

Any issues?
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Scaredgirl on May 16, 2010, 02:27:47 pm
I have an issue I talk about here: http://elementscommunity.org/forum/index.php/topic,6512.msg76571#msg76571

About the art.. I'm guessing you've been using photos you found somewhere and transformed them into vector graphics. Are the photos you've been using royalty-free?
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on May 16, 2010, 02:36:37 pm
I have an issue I talk about here: http://elementscommunity.org/forum/index.php/topic,6512.msg76571#msg76571

About the art.. I'm guessing you've been using photos you found somewhere and transformed them into vector graphics. Are the photos you've been using royalty-free?
Yup, Royalty-free Stock photos with a no claim licence. Had to skip over a lot of nice photos because the photographer has a credit requirement and at this stage I don't want to use art where I have to credit someone else for a sample that I convert or change anyhow.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Zeru on May 18, 2010, 06:40:52 pm
Quanta production based on enemies movement? This card could be even more effective than quantum tower against FG. Even if you have to ditch some elements.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on May 18, 2010, 08:32:13 pm
Quanta production based on enemies movement? This card could be even more effective than quantum tower against FG. Even if you have to ditch some elements.
Depends on the God. The gods that make the most activations usually can do so because they are miles ahead of you. It pays out big on Rainbow with her mass uses of hourglass but if she is you are miles behind anyhow. I could find no overpowered edge when generating 1 of 7 for each quanta use. I'd like to see a deck to run some tests with if you have something you think is broken with this.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Zeru on May 19, 2010, 08:42:55 pm
I said "could" not "is". I do not posses any decent tools to test my claims and this isn't a card that can be balanced with intuition. I'm trying to point out that this once should be looked into with extra caution.

No ideas for a deck though.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Scaredgirl on May 19, 2010, 08:57:17 pm
Something bothers me.. Why is there :life in that card?

Look at :life creatures, then look at that card. Is that really a place where a Rustler would hang out?

I like the art though. Looks just like hand-drawn. Very nice.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on May 19, 2010, 09:57:35 pm
I said "could" not "is". I do not posses any decent tools to test my claims and this isn't a card that can be balanced with intuition. I'm trying to point out that this once should be looked into with extra caution.

No ideas for a deck though.
O, ok, Accepted. Zanz does a good beta and the community is pretty good at cracking cards straight up.
I measure cards with maths and then some runnings against decks. I misunderstood an thought you already found a loophole.


Something bothers me.. Why is there :life in that card?

Look at :life creatures, then look at that card. Is that really a place where a Rustler would hang out?
LIfe isn't Good or Evil, like all elements it just exists or doesn't.
Where in the world of elements would a place exist where Darkness and Life energy overlap? Here.
Though a Rustler might not hang here, requireing Light for its ability, a Toad would.
If there was a Life creature that needed Dark it would hang here. A Lichen that ambushes from the limbs, A treefolk that would rather hide in the peaceful quiet dark than be exposed to other creatures actions. I'm sure the elements world is not finite to what we currently have.


I like the art though. Looks just like hand-drawn. Very nice.
That Vector tool gives some nice results if you are prepared to fiddle.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: ratcharmer on July 07, 2010, 12:45:56 am
How does the quanta gain when your opponent spend quanta work? Is it you get 1 quanta whenever they play a card with a non-zero cost, or is it you get 1 quanta per quanta they spend?
Title: Re: Forest of Shadows | Forest of Shadows
Post by: Kael Hate on July 07, 2010, 02:24:40 am
How does the quanta gain when your opponent spend quanta work? Is it you get 1 quanta whenever they play a card with a non-zero cost, or is it you get 1 quanta per quanta they spend?
You get 1 quanta (selected at random from the list) each time an opponents performs an action that takes quanta off his quanta pool.

Summoning a Creature with a cost, Playing a Spell with a Cost, Playing a permanent with a cost, Activating an Ability of a card that has a cost above 0, Paying an upkeep such as for flood. All these generate 1 quanta each.

When measured, on average it was about 1 quanta per turn generated. Making this card produce about 3 per turn. Depending on how it does in the polls I may pull it and rework it trying to remove things people dislike and offset them in other ways.
Title: Re: Forest of Shadows | Forest of Shadows
Post by: godofdeath500 on July 10, 2010, 09:47:18 am
Wow. this would make Rainbow and a few other FG's actually beatable.

i like the idea.
blarg: