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Offline GGTopic starter

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Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295760#msg295760
« on: March 22, 2011, 02:06:59 am »
NAME:
Forest Elf
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
3|2
TEXT:
:life : Rejuvenate
Turn the target creature back into the form when it is first played and give +0/+1.
NAME:
Forest Druid
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3|3
TEXT:
:life : Rejuvenate
Turn the target creature back into the form when it is first played and give +0/+1.
ART:
damo74 (http://www.sxc.hu/photo/591175)
IDEA:
GirlsGeneration
NOTES:
Inspired from Fallen Elf | Fallen Druid.

The ability rejuvenation, which renews the target creature, is designed so that it is somewhat an opposite of mutation, which completely alters the targets. This doesn't mean that it returns the mutant back to its original creature; if a mutant is targeted, the mutant returns to its original creature form plus 1 HP.

Note that the ability can be used offensively to counter growing creatures or buffed creatures such as momentumed deathstalkers, overdrived armagios, or even chimera, since it would just become 0|1.
SERIES:
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Offline Nepycros

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295762#msg295762
« Reply #1 on: March 22, 2011, 02:12:03 am »
The question is whether or not the game remembers what a mutant USED to be.
Other than that, I think that Rejuvenate is UP. If you use it on a Lava Golem, it would become 5 | 2. If nothing happened to Lava Golem, you would use the ability again, but the stats would reset, and then +0|+1, bringing it right back to 5 |2. I think that since Rejuvenate is just an ability that makes heath SLIGHTLY higher, it is UP
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Offline GGTopic starter

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295764#msg295764
« Reply #2 on: March 22, 2011, 02:16:38 am »
The question is whether or not the game remembers what a mutant USED to be.
Other than that, I think that Rejuvenate is UP. If you use it on a Lava Golem, it would become 5 | 2. If nothing happened to Lava Golem, you would use the ability again, but the stats would reset, and then +0|+1, bringing it right back to 5 |2. I think that since Rejuvenate is just an ability that makes heath SLIGHTLY higher, it is UP
You posted while I was finishing up the description. Read it and you'll understand the ability better.

That 1 HP is nothing compared to what the ability is really about. What if the ability is used on a 13|7 lava destroyer? it returns to 7|1. Pretty powerful in some situations.
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Offline TheForbiddenOracle

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295766#msg295766
« Reply #3 on: March 22, 2011, 02:18:45 am »
Was this made so it could be the perfect counter to fallen Druid?

Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295767#msg295767
« Reply #4 on: March 22, 2011, 02:19:23 am »
Don't elves have pointy ears and look kind of cool?

This is more like grumpy gnome squatting in a tree...
Good card though GG.

Offline Nepycros

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295768#msg295768
« Reply #5 on: March 22, 2011, 02:19:30 am »
Nonetheless, you can't use this card to continually increase a creature's health. It would simply reset the card, and add +0|+1... Now this little guy on a heavily infected Voodoo Doll, I can handle.
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Offline GGTopic starter

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295769#msg295769
« Reply #6 on: March 22, 2011, 02:20:04 am »
Nonetheless, you can't use this card to continually increase a creature's health. It would simply reset the card, and add +0|+1... Now this little guy on a heavily infected Voodoo Doll, I can handle.
As I said, increasing the creature's health was never the point of the ability...
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Offline az4rel

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295770#msg295770
« Reply #7 on: March 22, 2011, 02:22:16 am »
good card with armagio, and vodoo, also for accelrated opponents cards or buffed scorps.
it like it.

Offline ratcharmer

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295777#msg295777
« Reply #8 on: March 22, 2011, 02:42:16 am »
I've seen a couple "creature reset" cards (even made one, once upon a time) but never in :life before. The +1 hp is new too.

This would give life a counter to antimatter, plague and freeze, among others,  as well as the long awaited ability to actually heal creatures in the element that seems like it should have the strongest healing, thematically anyway.

Could be quite handy with ball lightning (5/1 for only :life )

It also always bothered me that there are fallen elves/druids but no, y'know, regular elves?

P.S. There's something weird with the formating in the "text" box of the table.

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295799#msg295799
« Reply #9 on: March 22, 2011, 03:32:46 am »
Great idea :)
Would Ash turn into Phoenix or not? They could be counted as one or two cards. (Just to ask pointless questions :))

Offline GGTopic starter

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295877#msg295877
« Reply #10 on: March 22, 2011, 10:31:26 am »
Great idea :)
Would Ash turn into Phoenix or not? They could be counted as one or two cards. (Just to ask pointless questions :))
Ash and Phoenix are separate cards.



It also always bothered me that there are fallen elves/druids but no, y'know, regular elves?
I initially thought of just naming these Elf | Druid, but that just sounded way too lame.
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Offline Pineapple

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Re: Forest Elf | Forest Druid https://elementscommunity.org/forum/index.php?topic=23268.msg295886#msg295886
« Reply #11 on: March 22, 2011, 10:55:07 am »
I don't think they should cost so much, I would suggest you decrease the cost to 2 or 3 for the unupped and one less for the upped and increasing the skill cost to two each, or decreasing both card costs to 2 and making the skill go from 2 to 1 after upping. You can also make the target gain +0/+2 if you're going to increase the cost to 2 for both cards. Just my two cents.

Also, before you send it to the crucible, remember to take out the ﷯ thing in the table after the :life that was probably the life symbol you copy and pasted from the card maker you used.

 

anything
blarg: