Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Shrink on March 21, 2012, 12:08:50 am

Title: Fog | Fog
Post by: Shrink on March 21, 2012, 12:08:50 am
(http://i.imgur.com/DY80C.png)
(http://i.imgur.com/v3N4N.png)
NAME:
Fog
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:
TEXT:
Your creatures and permanents are covered in a fog for 3 turns.
NAME:
Fog
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
TEXT:
Your creatures and permanents are covered in a fog for 3 turns.
ART:
agentflare
IDEA:
srm359
NOTES:
A fog will form over owner's side.

To the opponent, all creatures and permanents are partially visible and they now have a 50% chance of successfully targeting a card.

Area of Effect cards like RoF do not remove fog, but each separate hit is affected by the 50% chance.

Art got a bit pulled out, but the art looks great at the real size it will be at.
(http://i.imgur.com/v3N4N.png)
SERIES:
Title: Re: Fog | Fog
Post by: Cheesy111 on March 21, 2012, 12:12:17 am
Erm...why isn't this completely inferior to cloak?
Title: Re: Fog | Fog
Post by: Poker Alho on March 21, 2012, 12:14:25 am
Erm...why isn't this completely inferior to cloak?
its not that its inferior... its just a  :water cloak and thats it xDD

the card as it is simply adds nothing to the game, its just a plain copy of an already exsiting card, change it to something else
Title: Re: Fog | Fog
Post by: Shrink on March 21, 2012, 12:21:37 am
its not that its inferior... its just a  :water cloak and thats it xDD

the card as it is simply adds nothing to the game, its just a plain copy of an already exsiting card, change it to something else
It's not. Read the modified OP in the Notes section.
Title: Re: Fog | Fog
Post by: Poker Alho on March 21, 2012, 12:26:11 am
its not that its inferior... its just a  :water cloak and thats it xDD

the card as it is simply adds nothing to the game, its just a plain copy of an already exsiting card, change it to something else
It's not. Read the modified OP in the Notes section.
oh yeah didnt notice that. my bad

well, although it doesnt get destroyed with mass CC, its still vulnerable to PC and your creatures and permanents can still get targeted half the times, so the card as it is right now, is UP when compared to cloak

on a side note, this card seems much more themed towards  :air than  :water, and i know you people are gonna say that fog itself is just vaporized water but whatever lol
Title: Re: Fog | Fog
Post by: Shrink on March 21, 2012, 12:36:56 am
Don't worry bout the OP thing. I changed it literally when you posted  ;)

well, although it doesnt get destroyed with mass CC, its still vulnerable to PC and your creatures and permanents can still get targeted half the times, so the card as it is right now, is UP when compared to cloak
To be honest it could be better. Players may feel as they're going to get the short end of the stick from the RNG so they won't feel as if they should try wasting a card on a permanent or creature.

on a side note, this card seems much more themed towards  :air than  :water, and i know you people are gonna say that fog itself is just vaporized water but whatever lol
That's what I was going to say ;) But seriously though, I wanted to give water a little something extra.
Title: Re: Fog | Fog
Post by: OdinVanguard on March 21, 2012, 12:44:17 am
Don't worry bout the OP thing. I changed it literally when you posted  ;)

well, although it doesnt get destroyed with mass CC, its still vulnerable to PC and your creatures and permanents can still get targeted half the times, so the card as it is right now, is UP when compared to cloak
To be honest it could be better. Players may feel as they're going to get the short end of the stick from the RNG so they won't feel as if they should try wasting a card on a permanent or creature.

on a side note, this card seems much more themed towards  :air than  :water, and i know you people are gonna say that fog itself is just vaporized water but whatever lol
That's what I was going to say ;) But seriously though, I wanted to give water a little something extra.
I see where you're going with this card but I have to agree with Poker, it seems like an  :air more than a  :water card. Perhaps you could make a synnergy in there? E.g. having appropriate mark increases duration by 1 turn, or something like that. Nice effect though. In some ways it may be more effective than cloak since there is a chance the enemy will waste a spell instead of just waiting it out. The miss chance vs mass CC is a very nice touch and I think that's enough to set it apart.
For what its worth I think its pretty cool.
Title: Re: Fog | Fog
Post by: Shrink on March 21, 2012, 02:09:18 am
I see where you're going with this card but I have to agree with Poker, it seems like an  :air more than a  :water card. Perhaps you could make a synnergy in there? E.g. having appropriate mark increases duration by 1 turn, or something like that. Nice effect though. In some ways it may be more effective than cloak since there is a chance the enemy will waste a spell instead of just waiting it out. The miss chance vs mass CC is a very nice touch and I think that's enough to set it apart.
For what its worth I think its pretty cool.
I will think more about this idea on the :water to :air switch. Thanks for the feedback ^^

EDIT: OP modified with poll.
Title: Re: Fog | Fog
Post by: Helston on March 21, 2012, 03:04:32 am
I think it's just the name "Fog" which makes it sound like an :air card. Apart from that I believe it is better suited to :water.
Title: Re: Fog | Fog
Post by: bogtro on March 21, 2012, 03:16:08 am
Like I said in chat:

This card costs the same as cloak for 50% of the effect. However, 50% is enough to discourage players from using PC unless necessary, making this more valuable than half of cloak. I suggest a -1 cost to both unupgraded and upgraded.
Title: Re: Fog | Fog
Post by: Shrink on March 21, 2012, 03:48:59 am
Like I said in chat:

This card costs the same as cloak for 50% of the effect. However, 50% is enough to discourage players from using PC unless necessary, making this more valuable than half of cloak. I suggest a -1 cost to both unupgraded and upgraded.
I still feel uneasy about decreasing the cost.

*Adding second poll*
Title: Re: Fog | Fog
Post by: OdinVanguard on March 21, 2012, 03:51:14 am
Like I said in chat:

This card costs the same as cloak for 50% of the effect. However, 50% is enough to discourage players from using PC unless necessary, making this more valuable than half of cloak. I suggest a -1 cost to both unupgraded and upgraded.
I agree that a cost reduction wouldn't hurt, that may be another avenue for cross synergy (costs one less if your mark is the right type).
--E.g. make air with cost reduction of 1 if your mark is water or keep water with a cost reduction of 1 if your mark is air.
But I do think it is definitely different enough from cloak to warrant a new card.
Cloak encourages AE spells (which bypass and often dispel cloak)
This card deters AE spells since there will be a 50% miss chance
I think thats enough right there to consider it a unique mechanic.

(I see some definite synergy potential with unupped pandemonium since it would give your own creatures a better chance of survival)
Title: Re: Fog | Fog
Post by: Shrink on March 21, 2012, 09:30:01 am
I agree that a cost reduction wouldn't hurt, that may be another avenue for cross synergy (costs one less if your mark is the right type).
--E.g. make air with cost reduction of 1 if your mark is water or keep water with a cost reduction of 1 if your mark is air.
A cost drop of a -card- based on your mark? That's a new and intriguing mechanic.

(I see some definite synergy potential with unupped pandemonium since it would give your own creatures a better chance of survival)
Definitely.
Title: Re: Fog | Fog
Post by: Poker Alho on March 21, 2012, 08:17:21 pm
 that synergy... lol

if you dont want panda to hit you, use its upped version, otherwise letting yourself getting hit by it will only be good while using dolls or all your creatures being immaterial to avoid it alltogether
Title: Re: Fog | Fog
Post by: Helston on March 21, 2012, 11:55:07 pm
that synergy... lol

if you dont want panda to hit you, use its upped version, otherwise letting yourself getting hit by it will only be good while using dolls or all your creatures being immaterial to avoid it alltogether
That's still quite a good synergy - I've got an unupped Phoenix/Pandemonium that works quite well thanks to Phoenix's resilience to CC, even though they're not immune to it. This would work well in a similar manner.
Title: Re: Fog | Fog
Post by: Shrink on March 22, 2012, 03:03:32 am
Dropped the cost by 1 for both.

The other poll needs more votes to make a decision.
Title: Re: Fog | Fog
Post by: Shrink on March 28, 2012, 09:12:24 pm
In the end, :air won by one vote.

Sending to the crucible~
blarg: