(http://i.imgur.com/DY80C.png) | (http://i.imgur.com/v3N4N.png) | ||||||||||||||||||||||||
|
|
|
Erm...why isn't this completely inferior to cloak?its not that its inferior... its just a :water cloak and thats it xDD
its not that its inferior... its just a :water cloak and thats it xDDIt's not. Read the modified OP in the Notes section.
the card as it is simply adds nothing to the game, its just a plain copy of an already exsiting card, change it to something else
oh yeah didnt notice that. my badits not that its inferior... its just a :water cloak and thats it xDDIt's not. Read the modified OP in the Notes section.
the card as it is simply adds nothing to the game, its just a plain copy of an already exsiting card, change it to something else
well, although it doesnt get destroyed with mass CC, its still vulnerable to PC and your creatures and permanents can still get targeted half the times, so the card as it is right now, is UP when compared to cloakTo be honest it could be better. Players may feel as they're going to get the short end of the stick from the RNG so they won't feel as if they should try wasting a card on a permanent or creature.
on a side note, this card seems much more themed towards :air than :water, and i know you people are gonna say that fog itself is just vaporized water but whatever lolThat's what I was going to say ;) But seriously though, I wanted to give water a little something extra.
Don't worry bout the OP thing. I changed it literally when you posted ;)I see where you're going with this card but I have to agree with Poker, it seems like an :air more than a :water card. Perhaps you could make a synnergy in there? E.g. having appropriate mark increases duration by 1 turn, or something like that. Nice effect though. In some ways it may be more effective than cloak since there is a chance the enemy will waste a spell instead of just waiting it out. The miss chance vs mass CC is a very nice touch and I think that's enough to set it apart.well, although it doesnt get destroyed with mass CC, its still vulnerable to PC and your creatures and permanents can still get targeted half the times, so the card as it is right now, is UP when compared to cloakTo be honest it could be better. Players may feel as they're going to get the short end of the stick from the RNG so they won't feel as if they should try wasting a card on a permanent or creature.on a side note, this card seems much more themed towards :air than :water, and i know you people are gonna say that fog itself is just vaporized water but whatever lolThat's what I was going to say ;) But seriously though, I wanted to give water a little something extra.
I see where you're going with this card but I have to agree with Poker, it seems like an :air more than a :water card. Perhaps you could make a synnergy in there? E.g. having appropriate mark increases duration by 1 turn, or something like that. Nice effect though. In some ways it may be more effective than cloak since there is a chance the enemy will waste a spell instead of just waiting it out. The miss chance vs mass CC is a very nice touch and I think that's enough to set it apart.I will think more about this idea on the :water to :air switch. Thanks for the feedback ^^
For what its worth I think its pretty cool.
Like I said in chat:I still feel uneasy about decreasing the cost.
This card costs the same as cloak for 50% of the effect. However, 50% is enough to discourage players from using PC unless necessary, making this more valuable than half of cloak. I suggest a -1 cost to both unupgraded and upgraded.
Like I said in chat:I agree that a cost reduction wouldn't hurt, that may be another avenue for cross synergy (costs one less if your mark is the right type).
This card costs the same as cloak for 50% of the effect. However, 50% is enough to discourage players from using PC unless necessary, making this more valuable than half of cloak. I suggest a -1 cost to both unupgraded and upgraded.
I agree that a cost reduction wouldn't hurt, that may be another avenue for cross synergy (costs one less if your mark is the right type).A cost drop of a -card- based on your mark? That's a new and intriguing mechanic.
--E.g. make air with cost reduction of 1 if your mark is water or keep water with a cost reduction of 1 if your mark is air.
(I see some definite synergy potential with unupped pandemonium since it would give your own creatures a better chance of survival)Definitely.
that synergy... lolThat's still quite a good synergy - I've got an unupped Phoenix/Pandemonium that works quite well thanks to Phoenix's resilience to CC, even though they're not immune to it. This would work well in a similar manner.
if you dont want panda to hit you, use its upped version, otherwise letting yourself getting hit by it will only be good while using dolls or all your creatures being immaterial to avoid it alltogether