*Author

Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg75204#msg75204
« on: May 26, 2010, 02:30:53 pm »
Hi,
here is the sixth card from my series.

Discuss

NAME:
Floating Cultist
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
1 | 2
ABILITY:
:water Quantum Tides: Target a non-water pillar. It gets affected by ebb and flood. When you target a pillars with tides in effect, change the tides.
NAME:
Floating Priest
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
1 | 3
ABILITY:
:water Quantum Tides: Target a non-water pillar. It gets affected by ebb and flood. When you target a pillars with tides in effect, change the tides.
ART:
James Brook Tost (http://jade.epilogue.net/cgi/database/art/view.pl?id=38008), Axel Alonso (http://jade.epilogue.net/cgi/database/art/view.pl?id=114222)
IDEA:
Schattenfresser
NOTES:
* your own pillars start with flood; your opponents pillars start with ebb (when you control the card)
* ebb and flood change every round
* increase: production*2; rounded up
* decrease: production*2/3; rounded down
* 50% chance for both players
* works on stacked pillars
SERIES:
Cult series (http://elementscommunity.org/forum/index.php/topic,7121.0.html)

Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg75206#msg75206
« Reply #1 on: May 26, 2010, 02:33:19 pm »
i wouldn;t use this card because it;s to luck based.  >:D

Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg75275#msg75275
« Reply #2 on: May 26, 2010, 06:03:55 pm »
i wouldn;t use this card because it;s to luck based.  >:D
The whole game is luck based, like every card game.  ;) :P

Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg75681#msg75681
« Reply #3 on: May 27, 2010, 04:48:29 am »
i wouldn;t use this card because it;s to luck based.  >:D
The whole game is luck based, like every card game.  ;) :P
the cards aren't luck based but the hand and cards you GET are luck based. :)) :))

Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg75795#msg75795
« Reply #4 on: May 27, 2010, 10:28:12 am »
i wouldn;t use this card because it;s to luck based.  >:D
The whole game is luck based, like every card game.  ;) :P
the cards aren't luck based but the hand and cards you GET are luck based. :)) :))
Did you ever played with Fallen Elf, Chaos Seed or Mutation? There are cards that are luck based. ^-^

darkhellion

  • Guest
Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg75804#msg75804
« Reply #5 on: May 27, 2010, 11:01:17 am »
I can see this possibly being an entropy card but water seems a bit out of character. Entropy is more of a flip a coin type deck.

Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg76698#msg76698
« Reply #6 on: May 28, 2010, 08:37:59 pm »
I can see this possibly being an entropy card but water seems a bit out of character. Entropy is more of a flip a coin type deck.
I think that water has a tendency to be unpredictable because it also represents the oceans and that have a few very unstable regions.

But I think that I will change the chances so that the player has a higher chance to get a production bonus as a malus.
What do you think about:
Floating Cultist: your own pillar: 65%increase / 15%no effect / 20%decrease; your opponents pillar: 40%increase / 30%no effect / 30% decrease
Floating Priest: your own pillar: 80%increase / 10%no effect / 10%decrease; your opponents pillar: 30%decrease / 20%no effect / 50% decrease

PhantomFox

  • Guest
Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg78775#msg78775
« Reply #7 on: May 31, 2010, 03:09:48 pm »
Just a 1HP increase doesn't seem like an upgrade to me.  It's still withing range or rain of fire and eagle's eye and shockwave.

Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg78860#msg78860
« Reply #8 on: May 31, 2010, 05:42:40 pm »
Just a 1HP increase doesn't seem like an upgrade to me.  It's still withing range or rain of fire and eagle's eye and shockwave.
My priority for the card design is and was to create useful abilities and that's why the summation of attack and HP are the same for almost every Priest. The reason is that I have the Cultists mostly as weak ability user and I see the increasing of the stats of single cards as cheap way to balance between the series. But I will change the HP at a later point of the card development.
So, what do you think about my suggestion for the ability?

PhantomFox

  • Guest
Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg79041#msg79041
« Reply #9 on: May 31, 2010, 08:42:01 pm »
In the long term, the ability is useless, as it averages out to be a null net gain.  It can be useful in some circumstances, but not enough to warrant  using it.

I would suggest that the cost creates one of the two effects, affecting both players, and using it a second time swaps them.

Malduk

  • Guest
Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg79115#msg79115
« Reply #10 on: May 31, 2010, 10:53:49 pm »
In the long term, the ability is useless, as it averages out to be a null net gain.  It can be useful in some circumstances, but not enough to warrant  using it.
Actually, on average you're at negative quanta due to the high cost of a card and high cost of an ability.

I dont get why would you want to spend 6 quanta to play weak creature and than spend 3 more quanta to have something that can lower your quanta production or boost your opponents based on pure coin flip? Luck factor in this card is really unnecessary.
Also, you need NINE pillars in play for just ability cost to break even IF you happen to get lucky and get a boost.

Re: Floating Cultist | Floating Priest https://elementscommunity.org/forum/index.php?topic=6994.msg79593#msg79593
« Reply #11 on: June 01, 2010, 04:33:10 pm »
I would suggest that the cost creates one of the two effects, affecting both players, and using it a second time swaps them.
Wouldn't it destroy almost any use of the ability when both players would affected with the same bonus/malus?


In the long term, the ability is useless, as it averages out to be a null net gain.  It can be useful in some circumstances, but not enough to warrant  using it.
Actually, on average you're at negative quanta due to the high cost of a card and high cost of an ability.

I dont get why would you want to spend 6 quanta to play weak creature and than spend 3 more quanta to have something that can lower your quanta production or boost your opponents based on pure coin flip? Luck factor in this card is really unnecessary.
Also, you need NINE pillars in play for just ability cost to break even IF you happen to get lucky and get a boost.
But the basic idea of having a creature the increasing/decreasing is ok so that I only need to change the idea so that it would be stronger?

What do you think about this change:
 :water Quantum Tides: The target pillar gets affected by ebb and flood. When you target a pillars with Tides in effect, change the tides.

* ebb halves the quantum production, flow doubles it
* you always start with flood and your opponent always starts with ebb
* ebb and flow change every round-> you have to pay every round to maintain your favored tide

 

blarg: