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Offline EvaRiaTopic starter

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg184815#msg184815
« Reply #12 on: October 26, 2010, 12:34:23 am »
I guess, but still.
It needs something else to really work well.
Just having these in your deck is not a guaranteed win, they can help, but not so much so that it would be completely OP. I will let the idea stand for now, and see how voting goes from there.

Offline AnonymousRevival

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg185084#msg185084
« Reply #13 on: October 26, 2010, 09:04:21 am »
Make it  :fire :fire :fire for the skill.
Ignotum venit retro vivere. :aether :light

Krahhl

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187419#msg187419
« Reply #14 on: October 29, 2010, 02:23:23 am »
I like the idea; it's similar to deathstalker/dune scorpion actually. But cremationbow with these + buff cards = :o. We're talking potential three turn wins here.

Kurohami

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187422#msg187422
« Reply #15 on: October 29, 2010, 02:26:26 am »
I think the ability cost need to be raised or else make it an off-element cost like UG.

Offline EvaRiaTopic starter

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187425#msg187425
« Reply #16 on: October 29, 2010, 02:28:02 am »
Ya, I was thinking that.
I dunno which element would be best though.
I'm gonna need feedback for this.
On another note, think I should do a 0HP series?
I already have this and Entropic Force, and I have some ideas for the gravity and darkness ones.

Krahhl

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187439#msg187439
« Reply #17 on: October 29, 2010, 02:38:06 am »
Well unstable gas would be the other thing that might have 0 hp but could ignite. Anything else would be more.."solid". Maybe gravity, with some sort of nuclear reaction? Though that'd hurt more than ignite I think... The only other possibilities seem to be earth and light, neither of which really work.

Offline Ekki

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187442#msg187442
« Reply #18 on: October 29, 2010, 02:39:56 am »
Ya, I was thinking that.
I dunno which element would be best though.
I'm gonna need feedback for this.
On another note, think I should do a 0HP series?
I already have this and Entropic Force, and I have some ideas for the gravity and darkness ones.
Do it! It's a GREAT idea...

Although I personally don't like this card...
I think it's like, errr, both unuseful and OP, like having both extremes... You need to have the right cards to buff it to make it deal the dmg, but if you manage to this+blessing+TU... Well, it's too cheap to be a 5|0 card with ignite anyway...
I don't even know how to "fix" it :-\

Offline EvaRiaTopic starter

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187448#msg187448
« Reply #19 on: October 29, 2010, 02:44:24 am »
Well let's see, what are viable options while keeping a similar mechanic?

1. Reduce stats
2. Duo Element Cost
3. Raise cost to play
4. Raise cost to ignite
5. Some combination of the 4

Which would work the best IYO?

QuantumT

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187460#msg187460
« Reply #20 on: October 29, 2010, 02:56:48 am »
Well let's see, what are viable options while keeping a similar mechanic?

1. Reduce stats
2. Duo Element Cost
3. Raise cost to play
4. Raise cost to ignite
5. Some combination of the 4

Which would work the best IYO?
I'm not totally convinced that it needs to be made worse, but I'd probably lean towards increasing one of the costs. (2) definitely wouldn't work unless you chose the second element really carefully because it's basically a duo element card as it is because it needs something to boost for it to even survive, and fire doesn't have anything to do that.

Krahhl

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187463#msg187463
« Reply #21 on: October 29, 2010, 03:02:07 am »
1 is okay, but doesn't solve the cheap ignite problem.
2 isn't a good answer because like QuantumT said, you need another element anyway and a rainbow could still abuse the card
3 or 4 are probably the best, but then it becomes rather useless unless you get the buff card

I still like the idea, and if it was any element other than fire, it probably wouldn't be a problem. It's just cremation that really makes it difficult to balance.

Offline Ekki

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187472#msg187472
« Reply #22 on: October 29, 2010, 03:19:17 am »
1 is okay, but doesn't solve the cheap ignite problem.
2 isn't a good answer because like QuantumT said, you need another element anyway and a rainbow could still abuse the card
3 or 4 are probably the best, but then it becomes rather useless unless you get the buff card

I still like the idea, and if it was any element other than fire, it probably wouldn't be a problem. It's just cremation that really makes it difficult to balance.
Errr, cremation? :-\

I guess fractal'd be a greater problem... Maybe make it 1|0 and keep the cost, that'd make it ok, because having 5 atk it's upping even more its power

Offline EvaRiaTopic starter

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Re: Flare | Burst https://elementscommunity.org/forum/index.php?topic=14546.msg187474#msg187474
« Reply #23 on: October 29, 2010, 03:24:37 am »
So maybe 1|0 + 3|0?

 

blarg: