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Amulet of Sentience | Amulet of Sentience https://elementscommunity.org/forum/index.php?topic=37559.msg471805#msg471805
« on: March 17, 2012, 09:58:26 pm »
NAME:
Amulet of Sentience
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
3 Sentient Weapon:  Target player's weapon becomes a creature for 3 rounds. Shuffle to owner's deck after.
NAME:
Amulet of Sentience
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
2  Sentient Weapon:  Target Player's weapon becomes a creature for 3 rounds. Shuffle to owner's deck after.
ART:
Original Image: http://www.buywomencostumes.com/pimages/medium/gold-steampunk-monocle.jpg
(taken from a steam punk monacle)
Modified by OdinVanguard

-Still looking for a better art image. If you have an idea let me know.
IDEA:
OdinVanguard
NOTES:
    Gives an alternative to using flying or animate weapon. The limited duration and higher cost should ensure that flying and animate weapon still remain useful cards. Being able to animate your opponent's weapon allows this card to fill a slightly different niche as well since it can be used offensively with decks that lack PC. Lastly, this card targets the player, not the weapon directly, so just like flying / animate weapon, immaterial weapons can be animated.
-Unlike animate weapon, it would be best if this card caused immaterial weapons to retain the status when animated to keep offensive usage from being unbalanced.
SERIES:
I was also thinking that this card could make for some fun beginner decks since it would make some of the mundane weapons like dagger and hammer more viable. There is some obvious synnergy with time here since you would need the higher draw rate to reaccess the weapons after the animate duration ends.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: