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Offline juan_de_diabloTopic starter

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Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520785#msg520785
« on: July 11, 2012, 09:34:44 pm »
NAME:
Flail
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
3 | 2 when flying
TEXT:
Weapon: deal 3 damage at the end of every turn.
Shield Bash: 20% chance to destroy the enemy shield
NAME:
Epic Flail
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
3 | 3 when flying
TEXT:
Weapon: deal 3 damage at the end of every turn.
Shield Bash: 40% chance to destroy the enemy shield

ART:
Taargus & Taargus' Wife
IDEA:
juan_de_diablo
NOTES:
Shield Bash is a passive skill. It treats most shields equally.

Shields that cannot be targeted or destroyed are immune from the Shield Bash skill.

If Shield Bash is activated with a Bone Wall in place, then 2 bone walls are removed from the stack.

If Shield Bash destroys a shield, then flail does its normal attack damage to the enemy and the weapon is delayed 1 turn.

Please feel free to create a better image/artwork for this card!

NOW SUBMITTED TO THE CRUCIBLE. THANKS FOR THE HELP DEVELOPING, EVERYONE!

EDIT: Added HP for flail being "flown."
*EDIT: Reduced attack for flail and epic flail to add balance. Increased flown HP by 1
**EDIT: Added some specifics for the mechanics of the weapon in the "notes" area for clarity
***EDIT: Moved the "EDITS" from the end of the post to the notes section (haha, am I OCD? maybe)
****EDIT: Added changes on the mechanics of Shield Bash in the notes based on discussion
*****EDIT: Updated art with submission from Taargus (it looks suhweet! His wife helped significantly, also!)
******EDIT: Reduced Shield Bash chance and increased card cost
SERIES:
na
« Last Edit: July 24, 2012, 08:54:13 am by juan_de_diablo »
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Offline Vangelios

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520786#msg520786
« Reply #1 on: July 11, 2012, 09:38:50 pm »

Very good idea, but very cheap for rainbow.
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Offline juan_de_diabloTopic starter

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520787#msg520787
« Reply #2 on: July 11, 2012, 09:43:05 pm »

Very good idea, but very cheap for rainbow.

Would it be better by being more expensive or by reducing the attack power?
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Offline Naesala

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520847#msg520847
« Reply #3 on: July 12, 2012, 01:58:17 am »
"If Shield Bash is activated with a Bone Wall in place, the entire shield stack is destroyed."

No, no. No other PC card destroys the entire stack. Also I dont believe this can destroy wings or phase shield unless you give it momentum. You cant bash what you cant hit.
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Offline juan_de_diabloTopic starter

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520852#msg520852
« Reply #4 on: July 12, 2012, 02:16:33 am »
"If Shield Bash is activated with a Bone Wall in place, the entire shield stack is destroyed."

No, no. No other PC card destroys the entire stack. Also I dont believe this can destroy wings or phase shield unless you give it momentum. You cant bash what you cant hit.

You are right, no other card destroys the entire stack of bone walls. Just because it hasn't been done, doesn't mean it shouldn't.

As far as "bashing what you can't hit" I see nothing in either of those cards' descriptions saying that the shields themselves are untouchable. In fact, if you couldn't touch those shields, then how does it make sense that you could steal them???

They make YOU untouchable, but they are, as I see it, reachable permanents.
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Offline furballdn

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520875#msg520875
« Reply #5 on: July 12, 2012, 03:24:43 am »
This is PC for all elements. Not sure if making it attack along with shield destroying is needed. I'd say if a shield is destroyed, the weapon gets delayed one turn. Also, bonewall is more than one shield, so this can't be done, and even if it could, it'd ruin the whole purpose of bonewall.

Offline Naesala

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520878#msg520878
« Reply #6 on: July 12, 2012, 03:29:34 am »
"If Shield Bash is activated with a Bone Wall in place, the entire shield stack is destroyed."

No, no. No other PC card destroys the entire stack. Also I dont believe this can destroy wings or phase shield unless you give it momentum. You cant bash what you cant hit.

You are right, no other card destroys the entire stack of bone walls. Just because it hasn't been done, doesn't mean it shouldn't.

As far as "bashing what you can't hit" I see nothing in either of those cards' descriptions saying that the shields themselves are untouchable. In fact, if you couldn't touch those shields, then how does it make sense that you could steal them???

They make YOU untouchable, but they are, as I see it, reachable permanents.
Steal is a spell that magically makes the items move to you, that's why it is a spell card. If you want to argue that, then explain how I pick up and steal an entire catapult, or a tower made of stone. Wings are physical, but -out of your range-. Phase shield I'm not sure if i consider to travel to the dimension with you or not. If you give me a good reason for eliminating an entire wall of bones with a single flail strike that a giant ruby dragon cant, then maybe I'll consider your side.
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Offline juan_de_diabloTopic starter

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520882#msg520882
« Reply #7 on: July 12, 2012, 03:45:31 am »
This is PC for all elements. Not sure if making it attack along with shield destroying is needed. I'd say if a shield is destroyed, the weapon gets delayed one turn. Also, bonewall is more than one shield, so this can't be done, and even if it could, it'd ruin the whole purpose of bonewall.

I think the delaying of the weapon is a good idea. I think the weapon can still have damage, since it has a slightly lower than 1 in 3 (or 2 in 3 upped) chance of actually destroying the shield permanent, and I would like to implement the delay with it still doing damage after breaking the shield, then it is delayed...

However, a delay and not destroying the bonewall, or at least reducing the stack by half, kinda makes the whole shield bashing skill inept to just one type of shield. Perhaps that is a better solution? With the bonewall, the flail only has the power to bash through half (rounded up) of the bonewall, and the flail delays after using it's ability.

This is designed in mind of being a counter-shield weapon, obviously. So, if the issue is with it being readily available as an "other," which element do you think it would fit better with? I have thought of grav, but would it make pulv redundant?

Thanks for your suggestions, btw. Let me know what you think.
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Offline juan_de_diabloTopic starter

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520884#msg520884
« Reply #8 on: July 12, 2012, 03:46:31 am »
"If Shield Bash is activated with a Bone Wall in place, the entire shield stack is destroyed."

No, no. No other PC card destroys the entire stack. Also I dont believe this can destroy wings or phase shield unless you give it momentum. You cant bash what you cant hit.

You are right, no other card destroys the entire stack of bone walls. Just because it hasn't been done, doesn't mean it shouldn't.

As far as "bashing what you can't hit" I see nothing in either of those cards' descriptions saying that the shields themselves are untouchable. In fact, if you couldn't touch those shields, then how does it make sense that you could steal them???

They make YOU untouchable, but they are, as I see it, reachable permanents.
Steal is a spell that magically makes the items move to you, that's why it is a spell card. If you want to argue that, then explain how I pick up and steal an entire catapult, or a tower made of stone. Wings are physical, but -out of your range-. Phase shield I'm not sure if i consider to travel to the dimension with you or not. If you give me a good reason for eliminating an entire wall of bones with a single flail strike that a giant ruby dragon cant, then maybe I'll consider your side.

I see your point. Thanks for the input.
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Offline furballdn

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520886#msg520886
« Reply #9 on: July 12, 2012, 03:50:53 am »
This is PC for all elements. Not sure if making it attack along with shield destroying is needed. I'd say if a shield is destroyed, the weapon gets delayed one turn. Also, bonewall is more than one shield, so this can't be done, and even if it could, it'd ruin the whole purpose of bonewall.

I think the delaying of the weapon is a good idea. I think the weapon can still have damage, since it has a slightly lower than 1 in 3 (or 2 in 3 upped) chance of actually destroying the shield permanent, and I would like to implement the delay with it still doing damage after breaking the shield, then it is delayed...

However, a delay and not destroying the bonewall, or at least reducing the stack by half, kinda makes the whole shield bashing skill inept to just one type of shield. Perhaps that is a better solution? With the bonewall, the flail only has the power to bash through half (rounded up) of the bonewall, and the flail delays after using it's ability.

This is designed in mind of being a counter-shield weapon, obviously. So, if the issue is with it being readily available as an "other," which element do you think it would fit better with? I have thought of grav, but would it make pulv redundant?

Thanks for your suggestions, btw. Let me know what you think.
Counter shield (and PC) is a subject that many have tried to approach and try to bring ways for elements without it ways to go around shields. Bonewall is a special type of shield that isn't meant to be destroyed instantly so flail should not either (Steal and deflag both destroy shields instantly, but not multiple bone walls). Giving all elements PC is a definitely interesting idea, but only works good if balanced correctly. As far as flail themes, I'd say that either falls under earth or gravity, but that would make it tread on pulvy, titan, and momentum. Either change it so it's not a flail but keeps the same effect, or try balancing the quanta in other.

Offline juan_de_diabloTopic starter

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520891#msg520891
« Reply #10 on: July 12, 2012, 03:55:59 am »
This is PC for all elements. Not sure if making it attack along with shield destroying is needed. I'd say if a shield is destroyed, the weapon gets delayed one turn. Also, bonewall is more than one shield, so this can't be done, and even if it could, it'd ruin the whole purpose of bonewall.

I think the delaying of the weapon is a good idea. I think the weapon can still have damage, since it has a slightly lower than 1 in 3 (or 2 in 3 upped) chance of actually destroying the shield permanent, and I would like to implement the delay with it still doing damage after breaking the shield, then it is delayed...

However, a delay and not destroying the bonewall, or at least reducing the stack by half, kinda makes the whole shield bashing skill inept to just one type of shield. Perhaps that is a better solution? With the bonewall, the flail only has the power to bash through half (rounded up) of the bonewall, and the flail delays after using it's ability.

This is designed in mind of being a counter-shield weapon, obviously. So, if the issue is with it being readily available as an "other," which element do you think it would fit better with? I have thought of grav, but would it make pulv redundant?

Thanks for your suggestions, btw. Let me know what you think.
Counter shield (and PC) is a subject that many have tried to approach and try to bring ways for elements without it ways to go around shields. Bonewall is a special type of shield that isn't meant to be destroyed instantly so flail should not either (Steal and deflag both destroy shields instantly, but not multiple bone walls). Giving all elements PC is a definitely interesting idea, but only works good if balanced correctly. As far as flail themes, I'd say that either falls under earth or gravity, but that would make it tread on pulvy, titan, and momentum. Either change it so it's not a flail but keeps the same effect, or try balancing the quanta in other.

Woops, I stated pulv as grav not earth... you got the idea. Thanks again. I'll try to mull this over for more balance, and hopefully more folks chime in to help a nub card creator find the balance.
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Offline Naesala

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Re: Flail | Epic Flail https://elementscommunity.org/forum/index.php?topic=41959.msg520897#msg520897
« Reply #11 on: July 12, 2012, 04:16:11 am »

I see your point. Thanks for the input.
No problem. Your card still has potential, keep it up.
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