Target creature becomes Fire creature and gains: :fire :fire :Ablaze Or Target Permanent gains: Immolation on self.
NAME:
Fire Rune
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:
ABILITY:
Target creature becomes Fire creature and gains: :fire :Ablaze Or Target Permanent gains: Cremation on self.
ART:
Dramore - Edit of Elemantal Icons
IDEA:
Dramore
NOTES:
This set interduces a new concept to Elements. For each card in the set I've tried to remain loyal to each element's fundamental nature.With this has come a few new skills. -Every Rune ability is an Active ability and will replace any active ability currently on a card -Every Rune also changes the creature element to that of the Rune granting them any passive abilities that belong to that element. By belong to that element it means that all creatures in that element have it not just one or two. -Fire Rune's new abilities. none -Note: Immolation | Cremation destroy the permanent they are attached to in order to cause the spell effect. Altho a creature is no used as a sacrifice. If the Rune is cast on a stack of Pillars | Towers the ability can be used once a turn until the stack is gone or another Rune is cast on the same stack.
Title: Re: Fire Rune | Fire Rune
Post by: Kuroaitou on September 24, 2010, 05:57:44 pm
CURATOR COMMENT -Leave the ATK|HP section of the table blank if the card is not a creature (n/a is not acceptable)
Title: Re: Fire Rune | Fire Rune
Post by: Kuroaitou on September 26, 2010, 11:03:56 pm
CURATOR COMMENT -Capitalize the word 'Permanent' in the Text section of the table to match the card image for both the non-upped and upgraded versions (fix the discrepancies)