(http://imageplay.net/img/m7Gbd230529/elements_card_FB2.png) | (http://imageplay.net/img/m7Gbd230528/elements_card_FBE2.png) | ||||||||||||||||||||||||
|
|
|
(http://imageplay.net/img/m7Gbd230014/elements_card_FB.png) | (http://imageplay.net/img/m7Gbd230013/elements_card_FBE.png) | ||||||||||||||||||||||||
|
|
|
So this basically doubles the size of your deck?How does this double the player's deck? It's basically Eternity except with HP paid instead of Quanta.
As well as acting as a mini SoG during the duel (if you don't deck out) as well as keeping you alive? That sounds a bit too powerful.They are more expensive than SoG and heal less than Sanc(also lack Sanc's protection effect), unless you splash time. (And the more you play, the more they punish you in the end)
I would expect something bad happening to you for a faustian bargain. Not healing, and keeping you alive longer than you should be.You get life from your deck, and then you start losing your soul (Taking damage) if you take too long.
It doubles your deck in the sense that all the hp that you gain from drawing cards will be used to pay off the cards that you don't draw later. Or, if you healed, you could keep your stack of invisible cards and stay in the game. 4|3 :darkness for 2hp per turn as well as preventing deck out is a pretty good deal in my opinion.So this basically doubles the size of your deck?How does this double the player's deck? It's basically Eternity except with HP paid instead of Quanta.QuoteAs well as acting as a mini SoG during the duel (if you don't deck out) as well as keeping you alive? That sounds a bit too powerful.They are more expensive than SoG and heal less than Sanc(also lack Sanc's protection effect), unless you splash time. (And the more you play, the more they punish you in the end)QuoteI would expect something bad happening to you for a faustian bargain. Not healing, and keeping you alive longer than you should be.You get life from your deck, and then you start losing your soul (Taking damage) if you take too long.
It needs a bit of a nerf.Care to explain?
Not worth the card space :PIt needs a bit of a nerf.Care to explain?
I like the card idea; it seems balanced and thematic. Were CCYB still useful I imagine this would become standard to put in it.
Each turn of Antideckout is worth 3elemental quanta.
2 hp << 3 elemental quanta.
15 hp ~= 3 elemental quanta IMO.
So you're suggesting that it should drain 15 HP for each turn of anti-deckout? Keep in mind that playing more than one would cause them each to drain health.I am suggesting each turn on average cost 15hp. I was not directly commenting on per card cost. However I would never use more than 1 of these for antideckout.
The thing is, many people would use it for healing. And since you'd generally want more than one for the healing to be effective, they'd have little choice but for each of them to drain their health when they run out of cards.The thing is, many people wouldn't bother with this for healing unless they're running some sort of 60-card timebow.
Can it destroy permanents that have enchant artifact on them? if not, then it could be enchanted to protect it from itself.No, it can't destroy Enchanted permanents.
I really like the new upkeep cost. Air Nymph or Pillars would be the primary fuel sources.^.