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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: moomoose on December 23, 2011, 05:37:36 am

Title: Faun | Satyr
Post by: moomoose on December 23, 2011, 05:37:36 am
(http://i.imgur.com/8Crhx.png)
(http://i.imgur.com/wUjcw.png)
NAME:
Faun
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:gravity :gravity : Shrink
Shrink the target creature for three turns, reducing their attack power by half
NAME:
Satyr
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:darkness :darkness : Hex
Turn the target creature into a voodoo doll for two turns
ART:
hawanja http://freakmutantmonster.blogspot.com/2011/03/ao-ao.html http://freakmutantmonster.blogspot.com/2009/06/faun.html
IDEA:
moomoose
NOTES:
provides  :life :gravity and  :life :darkness synergy as well as some cc for :life

shrink lowers the attack value, but does not hinder the use of the creatures skills, limited duration, kind of a super weak antimatter

hex removes the attack value and skills for a short duration, after hex wears off the creature will revert to its condition from before hex was cast.  a bit weaker than arctic squid in some ways.
SERIES:
Title: Re: Faun | Satyr
Post by: Hyroen on December 23, 2011, 07:11:31 am
I was beginning to get bored by some of the recent ideas. It's nice to see something refreshing. Not sure about the balance, but that's a good thing. It means something innovative, fresh, and exciting is being suggested.

Good job on this one, moomoose.
Title: Re: Faun | Satyr
Post by: ralouf on December 23, 2011, 08:52:43 am
I really like this idea it open lot of creativity for life and we may see some sort of new deck thanks to this card (dunno if it's powerfull enough to create a whole new deck around it too though).

Seems balanced for me (in comparison with squid)
Title: Re: Faun | Satyr
Post by: bc247 on January 13, 2012, 02:29:32 am
The shrink and hex abilities are cool...in this card or elsewhere.
Title: Re: Faun | Satyr
Post by: Rutarete on January 13, 2012, 03:10:18 am
Reminds me of this (http://elementscommunity.org/forum/index.php/topic,25400.0.html).
But I think this is different enough, because of the new synergies.
Title: Re: Faun | Satyr
Post by: thanata on January 13, 2012, 03:55:57 am
I really like this idea of a new, unique type of CC for life. It fits the thematic of Life, as it doesn't kill. Just one minor question; shouldn't the skill cost be 1 quanta each, because faun/satyr requires duo quanta?
Title: Re: Faun | Satyr
Post by: Anarook on January 13, 2012, 05:08:22 am
Dammit, I've been tossing around "shrink" ideas but I rather like this.
Honestly what I like best about this card is the norm-upgraded progression.
It's an entire change of skill and both cards effectively act independant of one another.
You could easily build decks with use of one or the other.
Hex brings up some interesting strategies: say, your opponent grav pulled one of your creatures, turn it into a voodoo doll for a couple of turns!
Opponent spamming dragons? Voodoo this!
Though I have an interesting proposition, perhpas hex turns the creature into a frog? hmmm...
blarg: