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Flayne

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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg337851#msg337851
« Reply #12 on: May 21, 2011, 05:28:46 am »
I saw your response earlier. This is just to clarify my argument for the viewers.

If I remove immaterial, the essence of the card will become nullified.
Is not the essence of the card the activated ability 'Convalesce'? The infected immaterial actually hampers the card unnecessarily.
-to recover health and strength gradually after sickness or weakness

It seems obvious that the Convalesce ability calls for:
A 1 :darkness|3 :darkness casting cost and a  :light| :light :light activation cost. (Same effective total cost as the angel in question but can come out earlier)
Weaker stats than 1|6 [=2] and 7|7 [=8]
Ok, heres an idea:

-Strip it of Immaterial and poison
- Lower hp stat.
-keep cost same as well as ability cost.
this is basically similar to shrieker where its survivability is ensured but half its attack.
though this is more expensive for the cost of minor atk debuff.

hows that?

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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg337858#msg337858
« Reply #13 on: May 21, 2011, 06:04:28 am »
With Burrow the estimated value of the creature increases. With Convalesce it, in the version in reply 12, decreases.
I would model Convalesce after Evolve (beware Graboid is OP) or Lycanthrope
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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338042#msg338042
« Reply #14 on: May 21, 2011, 04:47:18 pm »
With Burrow the estimated value of the creature increases. With Convalesce it, in the version in reply 12, decreases.
I would model Convalesce after Evolve (beware Graboid is OP) or Lycanthrope
So shall I apply everything I listed?

or leave hp the way it is?

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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338048#msg338048
« Reply #15 on: May 21, 2011, 04:53:38 pm »
With Burrow the estimated value of the creature increases. With Convalesce it, in the version in reply 12, decreases.
I would model Convalesce after Evolve (beware Graboid is OP) or Lycanthrope
So shall I apply everything I listed?

or leave hp the way it is?
I would weaken it until it has a Casting Cost + Activation Cost = Casting Cost of Guardian Angel|Archangel -1
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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338169#msg338169
« Reply #16 on: May 21, 2011, 08:10:52 pm »
With Burrow the estimated value of the creature increases. With Convalesce it, in the version in reply 12, decreases.
I would model Convalesce after Evolve (beware Graboid is OP) or Lycanthrope
So shall I apply everything I listed?

or leave hp the way it is?
I would weaken it until it has a Casting Cost + Activation Cost = Casting Cost of Guardian Angel|Archangel -1
The thing is, since it is a duo  :darkness :light creature, even if I lower its hp to 1, Blessing is still gonna be abused with this creature and will mostly nullify its ability as useless, not to mention there is also Eclipse that gives it a buff.
This is why I placed immaterial in the first place.
However,
I can still apply something else.
Immunity to stat changing spells, this enable it to be immune to blessing, and on the good side aswell, immune to negative stat changing effects such as Anti-matter.
how does that sound?

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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338174#msg338174
« Reply #17 on: May 21, 2011, 08:23:38 pm »
With Burrow the estimated value of the creature increases. With Convalesce it, in the version in reply 12, decreases.
I would model Convalesce after Evolve (beware Graboid is OP) or Lycanthrope
So shall I apply everything I listed?

or leave hp the way it is?
I would weaken it until it has a Casting Cost + Activation Cost = Casting Cost of Guardian Angel|Archangel -1
The thing is, since it is a duo  :darkness :light creature, even if I lower its hp to 1, Blessing is still gonna be abused with this creature and will mostly nullify its ability as useless, not to mention there is also Eclipse that gives it a buff.
This is why I placed immaterial in the first place.
However,
I can still apply something else.
Immunity to stat changing spells, this enable it to be immune to blessing, and on the good side aswell, immune to negative stat changing effects such as Anti-matter.
how does that sound?
I feel you are not reading what I post carefully enough.

So I will give an example.
Fallen Angel |Fallen Archangel
Casting Cost: 1 :darkness|3 :darkness
Attack: 1|4
HP: 3|4
Activation Cost:  :light| :light :light
Activated ability: Convalesce: Turn into a Guardian Angel|Archangel
Passive ability: small darkness effect like: heal 1 hp per successful attack.

When the card is built around a balanced Convalesce things like Nightfall and Blessing are not problems.
This way Infected and Immaterial are not needed.
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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338177#msg338177
« Reply #18 on: May 21, 2011, 08:29:30 pm »
Flayne, what was your original intention for the purpose of this card? (besides the fallen theme)
Was it made solely to turn into archangel?
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Flayne

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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338178#msg338178
« Reply #19 on: May 21, 2011, 08:29:43 pm »
With Burrow the estimated value of the creature increases. With Convalesce it, in the version in reply 12, decreases.
I would model Convalesce after Evolve (beware Graboid is OP) or Lycanthrope
So shall I apply everything I listed?

or leave hp the way it is?
I would weaken it until it has a Casting Cost + Activation Cost = Casting Cost of Guardian Angel|Archangel -1
The thing is, since it is a duo  :darkness :light creature, even if I lower its hp to 1, Blessing is still gonna be abused with this creature and will mostly nullify its ability as useless, not to mention there is also Eclipse that gives it a buff.
This is why I placed immaterial in the first place.
However,
I can still apply something else.
Immunity to stat changing spells, this enable it to be immune to blessing, and on the good side aswell, immune to negative stat changing effects such as Anti-matter.
how does that sound?
I feel you are not reading what I post carefully enough.

So I will give an example.
Fallen Angel |Fallen Archangel
Casting Cost: 1 :darkness|3 :darkness
Attack: 1|4
HP: 3|4
Activation Cost:  :light| :light :light
Activated ability: Convalesce: Turn into a Guardian Angel|Archangel
Passive ability: small darkness effect like: heal 1 hp per successful attack.

When the card is built around a balanced Convalesce things like Nightfall and Blessing are not problems.
This way Infected and Immaterial are not needed.
OH, I see, sorry I really need to try and understand things better (plus I have memory problems ^^; )
That actually does sound much better OT, though maybe I will think of another passive ability.

Flayne, what was your original intention for the purpose of this card? (besides the fallen theme)
Was it made solely to turn into archangel?
As it was noted in the table, I said "Archangels need some looove"
yeah,
also It gives a more direct sync between polar opposite elements, I love doing that kind of stuff ;)

Flayne

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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338435#msg338435
« Reply #20 on: May 22, 2011, 06:24:09 am »
Btw, I was thinking as a minor possibility, which is not much different to what you suggested OT;

What if I implemented the passive "Liquid shadow/vampire" to Archangel?
It is essentially similar to your first suggestion of draing hp, but combined with my idea of infested,
since liquid shadow effect is associated with  :darkness in metagame, It would technically make sense,
This may solve the problem with Eclipse and Blessing, as healing won't work on it, so eventually, the user can be tempted to transform it into archangel before it dies from poison.

Would this work?


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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338524#msg338524
« Reply #21 on: May 22, 2011, 12:44:06 pm »
Vampire is active not passive
The weaker stats are enough of a temptation to make all strategies with it balanced.

Eclipse, Blessing and Healing are not problems if the stats are balanced to begin with as I suggest.
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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338543#msg338543
« Reply #22 on: May 22, 2011, 02:23:43 pm »
Vampire is active not passive
The weaker stats are enough of a temptation to make all strategies with it balanced.

Eclipse, Blessing and Healing are not problems if the stats are balanced to begin with as I suggest.
I know that OT, but I was wondering if I could introduce a new passive based on a spell, with the stats I had previously.

but sure, just an idea, I suppose low stat makes it less complex, its always good to stick with the simplicity  :)


Edit: Would adding a passive to it at all be beneficial? or just stats?

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Re: Fallen Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=26567.msg338557#msg338557
« Reply #23 on: May 22, 2011, 02:59:56 pm »
I think that similar abilities that span the Active Passive boundary should be obviously different.
This means I would not suggest a Devourer Active or a Vampire Passive.
Liquid Shadow is just Vampire + Infected 1 (a status effect that would fit Death best).

The dark passive would be a good idea to tie it back to Darkness.
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anything
blarg: