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Offline iskelionTopic starter

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Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1108301#msg1108301
« on: November 08, 2013, 05:26:51 pm »
http://
NAME:
Fall Of Empires
ELEMENT:
Time
COST:
6 :time
TYPE:
Spell
ATK|HP:

TEXT:
Transform all of your opponent's pendulums and pillars in Ruined Pillars.
NAME:
Fall Of Empires
ELEMENT:
Time
COST:
5 :time
TYPE:
Spell
ATK|HP:

TEXT:
Transform all of your opponent's pendulums and pillars in Ruined Pillars.

ART:
iskelion
IDEA:
iskelion
NOTES:
produce "ruined pillar" tokens
SERIES:
invasion


-----------------------------------------------
 :time :time :time :time :time :time :time :time

-----------------------------------------------


NAME:
Ruined Pillar
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Produce 2 random quanta each turn.
NAME:
Ruined Pillar
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Produce 2 random quanta each turn.

ART:
iskelion
IDEA:
iskelion
NOTES:
exists only as a token generated by "fall of empires"
SERIES:
invasion
« Last Edit: November 14, 2013, 04:25:43 pm by iskelion »

Offline ChemMan13

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1108325#msg1108325
« Reply #1 on: November 08, 2013, 06:59:39 pm »
While the cost is high, this has the potential for time to completely wreck mono stalls like aether, though time can just keep rewinding and deck out long stalls too. Interesting concept, i cannot imagine the evil this would be in a modified form of Seism (he has too much time quanta anyway). I like the concept and think that time could get other spells too to decay / wear down opponents permanents over time. I suggest the cost is lowered, and has a slightly different effect. After this card is played, pillars and pendulums are treated as normal for 3 or 4 turns, then they are transformed into Ruined pillars. It fits the idea of aging a bit better and makes this card more practical.

Offline iskelionTopic starter

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1108328#msg1108328
« Reply #2 on: November 08, 2013, 07:04:05 pm »
While the cost is high, this has the potential for time to completely wreck mono stalls like aether, though time can just keep rewinding and deck out long stalls too. Interesting concept, i cannot imagine the evil this would be in a modified form of Seism (he has too much time quanta anyway). I like the concept and think that time could get other spells too to decay / wear down opponents permanents over time. I suggest the cost is lowered, and has a slightly different effect. After this card is played, pillars and pendulums are treated as normal for 3 or 4 turns, then they are transformed into Ruined pillars. It fits the idea of aging a bit better and makes this card more practical.

how about: 6 unnuped, 5 upped
puts 1 erotion counter over the opponents pillars/pendulums.
at the end of your opponents turn, all pillars/pendulums with an erosion counter become Ruined Pillars
also, do you think ruined pillars should produce 1 or 2 random quanta?
« Last Edit: November 09, 2013, 12:56:47 am by iskelion »

Offline ChemMan13

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1108331#msg1108331
« Reply #3 on: November 08, 2013, 07:09:25 pm »
I would say that make it 2 (maybe 3 counters) and the ruined pillars generate 2 random quanta per turn. Also, purify when played on a player cures all his/her ruined pillars.

Offline iskelionTopic starter

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1108333#msg1108333
« Reply #4 on: November 08, 2013, 07:14:35 pm »
I would say that make it 2 (maybe 3 counters) and the ruined pillars generate 2 random quanta per turn. Also, purify when played on a player cures all his/her ruined pillars.

hmmm, i dont think the purify thing would make much sense, i mean, curing poision from an organic =/= reversing erotion
what i try to make to keep it balanced is to compare it with other destroyers as quicksand/poseidon that compleately destroy pillars without giving something back, and have high spam rate

Offline skyironsword

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1108393#msg1108393
« Reply #5 on: November 08, 2013, 11:38:59 pm »
Man, those erosion misspellings...

Offline iskelionTopic starter

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1109295#msg1109295
« Reply #6 on: November 13, 2013, 02:31:24 pm »
Man, those erosion misspellings...

fixed, for your reading pleasure

Offline Jyiber

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1109713#msg1109713
« Reply #7 on: November 16, 2013, 01:30:16 am »
Hmm... maybe it should be "target pillar stack".
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Offline Rutarete

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1109714#msg1109714
« Reply #8 on: November 16, 2013, 01:44:55 am »
Hmm... maybe it should be "target pillar stack".
Dang it, you beat me to it.
*or pend. Actually, why not make it target permanent stack?
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Offline iskelionTopic starter

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1109719#msg1109719
« Reply #9 on: November 16, 2013, 02:50:20 am »
Hmm... maybe it should be "target pillar stack".
Dang it, you beat me to it.
*or pend. Actually, why not make it target permanent stack?

so basically, it will limit the power of it to a stack but will be able to kill shards?

in that case Ruined Pillars should produce  :rainbow instead of  :rainbow :rainbow to keep it useful, and lower it's cost
« Last Edit: November 16, 2013, 02:56:51 am by iskelion »

Offline Vangelios

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1109827#msg1109827
« Reply #10 on: November 16, 2013, 06:29:30 pm »
Nice idea, I prefer pillars work only every 2 turns, how do procrastination with creatures, and a different name for time, for example "dry time"
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Offline Jyiber

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Re: Fall Of Dynasties | Fall Of Empires https://elementscommunity.org/forum/index.php?topic=52264.msg1109845#msg1109845
« Reply #11 on: November 16, 2013, 07:55:28 pm »
No, it's slightly OP in it's current form. I think the best balance is "target pillar stack becomes ruined pillars"

The ruined pillars are perfect at 2 :chroma. They don't need to come down at all, even if you weaken the card down to single targeting.

I don't know about the whole "able to target shard stacks" thing. It's a tedious tack-on extra that doesn't feel right, but that's my opinion.

Also, I think the name is awesome. Mechanically and thematically this idea is original and solid.
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