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Very Expensive for a very limited creature.I know that the card is very up because I couldn't think of a way to improve the ability. I just really liked the idea of fading away and how it fit to darkness but I couldn't find a better ability.
Where are you headed with the role for this creature?
maybe make them darkness? eclipse + this would make an epic combo.That could be a good way. I did choose other because it would be represent colorless and had the use of making creatures immune to flood. :-\
maybe something like.. the target creature became others and have last breath: immortality and N counter on it, remove one of them every turn and when they ends the creature dies.The first one sounds nice, but the second one isn't something interesting enough. :
or.. the creature's ability quantum type cost will change with :darkness (or something else.. :darkness because the card belong to darkness)
I don't see how this would help you with your own creatures. You would already have to have the quanta to play them before you could target. If you played it on enemy creatures it would be an improvement...Other creatures would be immun to flood that is the only improvement right now.
Fade away sounds like they should be in a shadow with 50% chance of not being targetable or something.
How about if it could reduce attack by 50% on each use (down to 1)? Growth creatures would get nullfied by that... or take the new gargoyle, 7/23 makes it hard to kill. Antimatter might work but other than that not much you could do. If you faded its attack by 50% it would be down to 1 in 3 turns (assuming rounding up, 7>4>2>1)
Other creatures would be immun to flood that is the only improvement right now.In addition to being immune to flood, an 'other' creature is immune to the effect of Nightfall/Eclipse.
And the ability with a chance that abilities and spells would miss the target. I have a card idea with this ability and an other cultist something similar. That's why I won't use this.
And the second one is just op and the Calming Cultist (http://elementscommunity.org/forum/index.php/topic,6979.0.html) has a similar ability.
making 2 poison and immaterial ? i dont know how this would help and would fit too the card why givin it poison? i think this owuld make it up how about shado : target creature has a 50% to miss !The poison comes from the damage of the fading away and I think it's the most fitting form of damage because it works over time. The immaterial makes sure that only growing creatures would survive the ability.
(not to be not hitten) so you make this on your opponent`s creatures
the creature attack misses now alot of people say why not simple play fog shield then couse fog shield can be countered this effect will last foreverThat could be a possibility but I like the idea of a unavoidable death more. :D
Information about fading counter needs to be added to card image, see steam machine to see how zanz did it there.Ok, i added "(-1|-1 at the end of every turn)" to the wording. A little bit more text as the steam machine, but it should be ok.