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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Schattenfresser on May 25, 2010, 02:40:17 am

Title: Fading Cultist | Fading Elder
Post by: Schattenfresser on May 25, 2010, 02:40:17 am
Hi,
here is the second card from my upcoming series. I think that the ability needs a big buff to close the hugh gab between this card and the rest of the series.

Discuss

(http://666kb.com/i/bkqbogq0cl2aoktju.jpg)
(http://666kb.com/i/bkqboqas09jnjg9ei.jpg)
NAME:
Fading Cultist
ELEMENT:
Darkness
COST:
4  :darkness
TYPE:
Creature
ATK|HP:
2 | 2
ABILITY:
:darkness :darkness Fading: The target creature gains a Fading counter (-2|-1 at the end of every turn).
NAME:
Fading Elder
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
2 | 4
ABILITY:
:darkness :darkness Fading: The target creature gains a Fading counter (-2|-1 at the end of every turn).
ART:
Rita Márföldi (http://jade.epilogue.net/cgi/database/art/view.pl?id=46903); Paul Gerrard (http://jade.epilogue.net/cgi/database/art/view.pl?id=125617)
IDEA:
Schattenfresser
NOTES:
* a creature with Fading counter loses -2|-1 per counter at the end of every turn
* counters are cumulative
* the attack can't go under 0
* the attack of antimattered creatures won't stop to decrease
SERIES:
Cult-series (http://elementscommunity.org/forum/index.php/topic,7121.0.html)
Title: Re: Fading Cultist | Fading Priest
Post by: Kael Hate on May 26, 2010, 11:53:05 pm
Very Expensive for a very limited creature.
Where are you headed with the role for this creature?
Title: Re: Fading Cultist | Fading Priest
Post by: Schattenfresser on May 27, 2010, 12:03:49 am
Very Expensive for a very limited creature.
Where are you headed with the role for this creature?
I know that the card is very up because I couldn't think of a way to improve the ability. I just really liked the idea of fading away and how it fit to darkness but I couldn't find a better ability.
The role of this creature... should be supporting, protecting other creatures. But it should contain a removing of something because of the fading theme.
Title: Re: Fading Cultist | Fading Priest
Post by: killsdazombies on May 27, 2010, 12:06:41 am
maybe make them darkness? eclipse + this would make an epic combo.
Title: Re: Fading Cultist | Fading Priest
Post by: FallenSoul on May 27, 2010, 12:18:09 am
maybe something like.. the target creature became others and have last breath: immortality and N counter on it, remove one of them every turn and when they ends the creature dies.

or.. the creature's ability quantum type cost will change with :darkness (or something else..  :darkness because the card belong to darkness)
Title: Re: Fading Cultist | Fading Priest
Post by: wizelsnarf on May 27, 2010, 01:51:41 am
I don't see how this would help you with your own creatures. You would already have to have the quanta to play them before you could target. If you played it on enemy creatures it would be an improvement...

Fade away sounds like they should be in a shadow with 50% chance of not being targetable or something.

How about if it could reduce attack by 50% on each use (down to 1)? Growth creatures would get nullfied by that... or take the new gargoyle, 7/23 makes it hard to kill. Antimatter might work but other than that not much you could do. If you faded its attack by 50% it would be down to 1 in 3 turns (assuming rounding up, 7>4>2>1)
Title: Re: Fading Cultist | Fading Priest
Post by: Schattenfresser on May 27, 2010, 02:05:20 am
maybe make them darkness? eclipse + this would make an epic combo.
That could be a good way. I did choose other because it would be represent colorless and had the use of making creatures immune to flood. :-\


maybe something like.. the target creature became others and have last breath: immortality and N counter on it, remove one of them every turn and when they ends the creature dies.

or.. the creature's ability quantum type cost will change with :darkness (or something else..  :darkness because the card belong to darkness)
The first one sounds nice, but the second one isn't something interesting enough. :


I don't see how this would help you with your own creatures. You would already have to have the quanta to play them before you could target. If you played it on enemy creatures it would be an improvement...

Fade away sounds like they should be in a shadow with 50% chance of not being targetable or something.

How about if it could reduce attack by 50% on each use (down to 1)? Growth creatures would get nullfied by that... or take the new gargoyle, 7/23 makes it hard to kill. Antimatter might work but other than that not much you could do. If you faded its attack by 50% it would be down to 1 in 3 turns (assuming rounding up, 7>4>2>1)
Other creatures would be immun to flood that is the only improvement right now.
And the ability with a chance that abilities and spells would miss the target. I have a card idea with this ability and an other cultist something similar. That's why I won't use this.
And the second one is just op and the Calming Cultist (http://elementscommunity.org/forum/index.php/topic,6979.0.html) has a similar ability.
Title: Re: Fading Cultist | Fading Priest
Post by: jmizzle7 on May 27, 2010, 02:14:24 am
Other creatures would be immun to flood that is the only improvement right now.
And the ability with a chance that abilities and spells would miss the target. I have a card idea with this ability and an other cultist something similar. That's why I won't use this.
And the second one is just op and the Calming Cultist (http://elementscommunity.org/forum/index.php/topic,6979.0.html) has a similar ability.
In addition to being immune to flood, an 'other' creature is immune to the effect of Nightfall/Eclipse.
Title: Re: Fading Cultist | Fading Priest
Post by: Schattenfresser on May 28, 2010, 08:46:08 pm
Ok,
i thougth about the ability change:
Fading Cultist: 2 or 3 :darkness Fading: Add 2 poison damage to the target creature. The target becomes the element Darkness and gains the ability Immaterial.
Fading Priest: 3  :darkness Fading: Add 1 poison damage to the target creature. The target becomes the element Darkness and gains the ability Forgotten.

The ability Forgotten is from this thread (http://elementscommunity.org/forum/index.php/topic,5773.0.html) and makes the creature only for its holder untargetable.
Title: Re: Fading Cultist | Fading Priest
Post by: dekskose on May 28, 2010, 09:02:44 pm
making 2 poison and immaterial ? i dont know how this would help and would fit too the card why givin it poison? i think this owuld make it up how about shado : target creature has a 50% to miss !
(not to be not hitten) so you make this on your opponent`s creatures
Title: Re: Fading Cultist | Fading Priest
Post by: Schattenfresser on May 28, 2010, 09:50:28 pm
making 2 poison and immaterial ? i dont know how this would help and would fit too the card why givin it poison? i think this owuld make it up how about shado : target creature has a 50% to miss !
(not to be not hitten) so you make this on your opponent`s creatures
The poison comes from the damage of the fading away and I think it's the most fitting form of damage because it works over time. The immaterial makes sure that only growing creatures would survive the ability.
And what do you mean with the miss chance: The creatures attack misses or the creature has a chance to avoid spells and abilities?
Title: Re: Fading Cultist | Fading Priest
Post by: dekskose on May 29, 2010, 06:50:18 pm
the creature attack misses now alot of people say why not simple play fog shield then couse fog shield can be countered this effect will last forever
Title: Re: Fading Cultist | Fading Priest
Post by: Schattenfresser on May 30, 2010, 12:00:49 am
the creature attack misses now alot of people say why not simple play fog shield then couse fog shield can be countered this effect will last forever
That could be a possibility but I like the idea of a unavoidable death more. :D
Title: Re: Fading Cultist | Fading Priest
Post by: Schattenfresser on June 08, 2010, 11:22:17 pm
Ok, I changed the ability to something different as the suggested idea.
You can say that the Fading is a poison with a site effect.
Title: Re: Fading Cultist | Fading Priest
Post by: Kael Hate on June 11, 2010, 03:19:05 pm
Updated in poll
Title: Re: Fading Cultist | Fading Priest
Post by: miniwally on June 12, 2010, 02:34:15 pm
Information about fading counter needs to be added to card image, see steam machine to see how zanz did it there.
Title: Re: Fading Cultist | Fading Priest
Post by: Schattenfresser on June 12, 2010, 03:06:45 pm
Information about fading counter needs to be added to card image, see steam machine to see how zanz did it there.
Ok, i added "(-1|-1 at the end of every turn)" to the wording. A little bit more text as the steam machine, but it should be ok.
thanks for the hint
Title: Re: Fading Cultist | Fading Elder
Post by: Schattenfresser on July 07, 2010, 09:41:51 pm
Ok, I made some bigger changes:
* changed the name of the Priest to Fading Elder
* decreased the costs of both versions by 2
* decreased the ability costs of the cultist by 1
* increased the attack of the cultist by 1
* the priest gained +1|+1
* removed the part of the ability where it changes the element of the creature to Darkness

Any opinions or suggestions to the changes or the card?
blarg: