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assassim

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Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg285880#msg285880
« on: March 08, 2011, 01:45:38 am »
Sentry | Sentinel
NAME:
Sentry
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
1|4
TEXT:
:aether :aether  Force Field:
Prevents target area from being used for two turns. Protects creatures in area
NAME:
Sentinel
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Creature
ATK|HP:
1|4
TEXT:
:aether Force Field:
Prevents target area from being used for two turns. Protects creatures in area
ART:
Assassim
IDEA:
Assassim
NOTES:
-Area affects 2 blocks, side by side in a row
-Affects permanent and creature slots
-Additional cards may not be played onto an area that is occupied by a force field. Cards will be placed in the next available slot if there is any.
-if the force field is placed on a creature, it will be come un-targetable for the duration of the field (have not decided on permanents yet
-Force fields can be placed on top of others, duration is not stacked
-Force field can affect 2 blocks, no more, no less
-The additional affected block will spawn to the right of the targeted block, unless it is at the far right of the field in that case it shall spawn to the left.
SERIES:
None
An example of possible forcefield locations



Card inspired by the protoss sentry unit in starcraft II. Those lil' guys are pure awesomeness in a tiny package!

*Feel free leave any comments or thoughts

Offline TimerClock14

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg285891#msg285891
« Reply #1 on: March 08, 2011, 02:08:26 am »
CURATOR COMMENT
    There are some new art rules (
http://elementscommunity.org/forum/index.php/topic,21363.0.html), please make sure that you follow them. Also, you are currently using copyrighted art, I ask that you find new, non-copyrighted art, or leave that part blank until you find new art.

This is vrt's domain, and I don't want to overstep my boundaries, so I'll let him handle the rest.[/list]
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline XYTWO

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg285895#msg285895
« Reply #2 on: March 08, 2011, 02:13:11 am »
The art seems a bit too sci-fi for my tastes... other than Time, I don't think Elements could have anything futuristic without feeling like it doesn't fit. :/
As for the card itself, what side of the target does the additional blockoff spawn on?

assassim

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg285910#msg285910
« Reply #3 on: March 08, 2011, 02:35:39 am »
@Timer: Will change art asap

@XYTWO: The side which the additional block spawns on could theoretically be on any side as the end result would be the same, but as for user preferences I think people would prefer having it spawn to the right of the selected block.

As for the end blocks, force field will only be able to affect 2 blocks, no more and no less. So if you targeting the far right blocks would affect the block directly to the left of it (as opposed to spawning to the right in other scenarios).

Offline Ajit

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg286390#msg286390
« Reply #4 on: March 08, 2011, 09:19:05 pm »
CURATOR COMMENT
- Fix discrepancies between the card and table including; in the table for Sentry there is a ":" yet there isn't one on the card, Sentinel is spelled differently in your table
- add the ":aether" symbol to the table for cost on the Sentry

Like the idea, adds to the idea of the environment affecting the game, which this game is lacking.

Wonder

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg286413#msg286413
« Reply #5 on: March 08, 2011, 09:44:15 pm »
Cool idea [:

It'd be interesting to see abilities that affect certain spots on the field.

Offline vrt

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg286504#msg286504
« Reply #6 on: March 08, 2011, 11:09:39 pm »
ART CURATOR BABBLE:
 - That looks to me like it's based off one or multiple source images. Got link?
So long and thanks for all the fish!

assassim

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg286543#msg286543
« Reply #7 on: March 08, 2011, 11:48:10 pm »
I shopped together the image of a bubble  and cats eyes (was under stock images category), then messed around with the colors. Then I vectored the whole image.

http://browse.deviantart.com/?q=bubble&order=9&offset=24#/d20sw8r
and
http://browse.deviantart.com/?q=eyes&order=9&offset=48#/d9gixs

Not sure if they were pictures or drawn :/ both looked pretty real

Offline vrt

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg286887#msg286887
« Reply #8 on: March 09, 2011, 12:17:12 pm »
ART CURATOR BABBLE:
 - The image of the bubbles is not a stock image, and has to be treated as copyrighted artwork. This also means you're not allowed to modify it. Please change the card art accordingly.
So long and thanks for all the fish!

assassim

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg287282#msg287282
« Reply #9 on: March 10, 2011, 01:58:53 am »
ART CURATOR BABBLE:
 - The image of the bubbles is not a stock image, and has to be treated as copyrighted artwork. This also means you're not allowed to modify it. Please change the card art accordingly.
-Fixed, Just drew some lines and smudged it : /.

Offline vrt

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Re: Sentry | Sentinel https://elementscommunity.org/forum/index.php?topic=22554.msg288400#msg288400
« Reply #10 on: March 11, 2011, 10:29:48 pm »
So long and thanks for all the fish!

 

blarg: