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Offline Drake_XIVTopic starter

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Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg498528#msg498528
« on: May 15, 2012, 02:22:50 am »
NAME:
Glowing Pact
ELEMENT:
Light
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Your creatures are Blinded and any healing done raises max health by as much as 20 health for one turn.
NAME:
Shining Pact
ELEMENT:
Light
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
All creatures are Blinded and any healing done raises max health by as much as 20 health for one turn.

ART:
Kamietsu
IDEA:
Drake_XIV
NOTES:
So, lite CC for :light .  Note you can always play this before the creatures.

Damage done to you does not lower your max HP

Also affects creatures

Blinded is a Condition [akin to Delay or Freeze] that lasts for two turns and causes the afflicted creature to attack randomly or miss.  There is a 20% chance of hitting the opponent and the rest is skewed depending on the amount of creatures in play.
SERIES:
Elemental Pacts (http://elementscommunity.org/forum/index.php/topic,40187.0.html)
« Last Edit: August 17, 2012, 06:34:42 pm by Drake_XIV »

Offline AP579

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg498540#msg498540
« Reply #1 on: May 15, 2012, 02:46:03 am »
I think it seems UP. Making all your creatures basically afflicted by a random chance, effectively reducing your attack, just to raise your max HP, which benefits only one card (Miracle) and counters only one card (SoV). Of course, it's obviously possible to use this in a 500HP EM deck or something like that, but that's still easily achievable already with Stone Skin and SoDs; otherwise, the 500 HP EM deck wouldn't exist.
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Offline Annele

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg498547#msg498547
« Reply #2 on: May 15, 2012, 03:02:03 am »
Might want to put "lasts one turn" on card. Looks like you have room.
I think blinded should only last 3 turns, like freeze, or this card is way UP.
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Offline Drake_XIVTopic starter

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg525047#msg525047
« Reply #3 on: July 24, 2012, 05:57:59 pm »
Still trying to make it less UP, but I've lessened the length of Blindness.

Offline Elite arbiter

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg525336#msg525336
« Reply #4 on: July 25, 2012, 02:31:39 pm »
1. Does this make things that already increase your max hp increase this more? Aka, a Divinity Shard gives 24 HP and 48 Max HP?
2. If you use miracle with this at say, 65/196 Max HP, would you jump up to 195/326 HP because you technically healed 135?
3. What is the percent chance for blindness?

As for being UP, remember that it can be used in a deck with no creatures that can be affected. Truthfully, the card is probably OP rather than UP (ironically your fix for the UP really helps reign in the OP a bit). The deck it can be useful to this degree in is the aforementioned 500 HP deck, which gets turned into a nightmarishly powerful stall. It lets you replace the earth with more light for Miracles, get up to 500 Max HP easier with huge Miracle Jumps, and also blinds all opponents for 2 turns to reduce incoming damage even more.

The major problem is that this card is really powerful in exactly one deck, and otherwise weak. might be slightly useful as colorless AoE control to stalls, but otherwise isn't that useful.

Offline Drake_XIVTopic starter

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg525378#msg525378
« Reply #5 on: July 25, 2012, 05:24:15 pm »
Updated with cap

1.  With cap, not possible.
2.  With cap, not possible.
3.  Blindness occurs 100% of the time.  The chance of who it targets depends on the field.

Offline Elite arbiter

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg525536#msg525536
« Reply #6 on: July 25, 2012, 10:36:10 pm »
Yeah, having a cap helps make it not as powerful, now the only issue is making it useful in other types of decks.


And I meant once blinded what the chance to miss is, but you've added that already so that is good.

Offline Drake_XIVTopic starter

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg525541#msg525541
« Reply #7 on: July 25, 2012, 10:43:58 pm »
Yeah, having a cap helps make it not as powerful, now the only issue is making it useful in other types of decks.


And I meant once blinded what the chance to miss is, but you've added that already so that is good.

Healing also counts for the healing done to creatures.

Offline Annele

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Re: Glowing Pact | Shining Pact https://elementscommunity.org/forum/index.php?topic=40194.msg525785#msg525785
« Reply #8 on: July 26, 2012, 11:16:29 am »
Yeah, having a cap helps make it not as powerful, now the only issue is making it useful in other types of decks.


And I meant once blinded what the chance to miss is, but you've added that already so that is good.

Healing also counts for the healing done to creatures.

Really? That makes it way less UP. You might want to add it to the notes.
Also, you need to fix the title.
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