Zanz adds new mechanics all the time. This shouldn't be too hard. The way I imagine that the current system works is that when you use a targeted ability, it goes into a switch block statement in the code, and draws targets on all appropriate targets, and triggers the appropriate effect depending on where you click. This works the same way, but just that the quanta pools are the targets. The only terribly new thing would be to make the pools clickable, but I don't believe that's hard at all.