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PhantomFox

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Quanta Alchemiter | Quanta Alchemiter https://elementscommunity.org/forum/index.php?topic=7525.msg83097#msg83097
« on: June 05, 2010, 07:53:01 pm »
NAME:
Quanta Alchemiter
ELEMENT:
Water
COST:
6 :water
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
:water :water :water : Alchemy - Gain 3 quanta of target quanta type
NAME:
Quanta Alchemiter
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
N/A
ABILITY:
:water :water :water : Alchemy - Gain 3 quanta of target quanta type
ART:
Art from Fullmetal Alchemist 
IDEA:
PhantomFox
NOTES:
Since water is a main support element, I thought to let it stand on its own for a bit.  This card allows it to convert excess water quanta to another quanta type so that it can use its synergies.  Only 3 per turn, so it's not going to replace a duo, but useful if you want to run a couple of creatures you couldn't usually use effectively.  It's also handy in Rainbows, as water isn't a heavily used element in them besides for Permafrost.  With this, if you have 3 :water, but really need 3 more :gravity to get your Otyugh out, you can!  It can combo well with Entropy, so keep that in mind too.
SERIES:
N/A

Harikaze

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Re: Quanta Alchemiter | Quanta Alchemiter https://elementscommunity.org/forum/index.php?topic=7525.msg84663#msg84663
« Reply #1 on: June 07, 2010, 03:02:41 am »
umm I dont think that's Royalty free...well Japanese patent laws do kinda say once domething is out there it's usable....
either way I don't think the game can use images made by a corporation

PhantomFox

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Re: Quanta Alchemiter | Quanta Alchemiter https://elementscommunity.org/forum/index.php?topic=7525.msg84691#msg84691
« Reply #2 on: June 07, 2010, 03:33:14 am »
Well, I'm not intending it to be used as is.  I heard somewhere that any card making it to the Armory would get its art redone by vrt, or somesuch, so I'm banking on that.  I'll change the art when I modify the card for balancing (if necessary and if I can find anything shiny enough)

Kael Hate

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Re: Quanta Alchemiter | Quanta Alchemiter https://elementscommunity.org/forum/index.php?topic=7525.msg86541#msg86541
« Reply #3 on: June 09, 2010, 03:43:17 pm »

Don't be concerned about the Artwork going into the game.
Just credit the art you use and refrain from using art that is Copyright reserved.


Ability is nice, but needs Zanz to make a whole new procedure for you to be able to select a quanta type.

Offline GG

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Re: Quanta Alchemiter | Quanta Alchemiter https://elementscommunity.org/forum/index.php?topic=7525.msg86558#msg86558
« Reply #4 on: June 09, 2010, 04:05:18 pm »
how do u select the desired quanta? does something like a list of elements come out for the player to choose? because this could be a bit annoying if u have multiple alchemiters.

anyway, i think this card is especially going to have good synergy with steam machine, generating exactly 3 quanta. one alchemiter can successfully fuel a steam machine.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

PhantomFox

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Re: Quanta Alchemiter | Quanta Alchemiter https://elementscommunity.org/forum/index.php?topic=7525.msg86686#msg86686
« Reply #5 on: June 09, 2010, 07:16:02 pm »
Zanz adds new mechanics all the time.  This shouldn't be too hard.  The way I imagine that the current system works is that when you use a targeted ability, it goes into a switch block statement in the code, and draws targets on all appropriate targets, and triggers the appropriate effect depending on where you click.  This works the same way, but just that the quanta pools are the targets.  The only terribly new thing would be to make the pools clickable, but I don't believe that's hard at all.

Kael Hate

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Re: Quanta Alchemiter | Quanta Alchemiter https://elementscommunity.org/forum/index.php?topic=7525.msg89296#msg89296
« Reply #6 on: June 12, 2010, 10:21:02 am »
Zanz adds new mechanics all the time.  This shouldn't be too hard.  The way I imagine that the current system works is that when you use a targeted ability, it goes into a switch block statement in the code, and draws targets on all appropriate targets, and triggers the appropriate effect depending on where you click.  This works the same way, but just that the quanta pools are the targets.  The only terribly new thing would be to make the pools clickable, but I don't believe that's hard at all.
Might want to add the that detail to the additional notes that with this card a mechanic to allow you to select a target element from the quanta pool.

 

anything
blarg: