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Offline bored_ninja777Topic starter

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Apocalyspe Dagger | Apocalypse Blade https://elementscommunity.org/forum/index.php?topic=31481.msg398156#msg398156
« on: September 23, 2011, 11:27:18 pm »
NAME:
Apocalypse Dagger
ELEMENT:
Other
COST:
8
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: Ability based on the opponents mark.<hover me>
Stabbed:  Replaces your opponents weapon.
NAME:
Apocalypse Blade
ELEMENT:
Other
COST:
6
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: Ability based on the opponents mark.<hover me>
Stabbed:  Replaces your opponents weapon.
ART:
Bored_ninja777 ... (hand drawn so sorry when its up if its not so wonderful, coloring it when i can)
IDEA:
bored_ninja777
NOTES:
Ability, Damage, atk/def based on mark of the opponent. Replaces their weapon with this one.
If made flying will have anti mattered stats of normal weapon for that element. ex: morning star is 7/7  then 8/4 upgraded  .. this would be -7/7  then -8/4 upgraded

 :aether       Owner takes 2 damage at the end of every turn. Deals 1 damage to all of the owners creatures per turn
  atk/def -5/4  upgraded -5/4
 :air             Owners takes 3 damage at the end of every turn. Owners Creatures are no longer airborne.                           
  atk/def -5/7  upgraded -7/7
 :darkness  Owner is drained 3 damage at the end of every turn. Opponent gains 3 hp.                                                         
 atk/def -4/4  upgraded -6/4
 :death       Owner is poisoned 1 at the end of every turn. Death effects do not trigger for 3 turns.                                     
 atk/def -2/7 upgraded -4/7
 :earth        Owner takes 2 damage at the end of every turn. loses 1 pendulum/pillar at random.                               
 atk/def -5/12 upgraded -5/12
 :entropy    Owner takes random damage (0-5) at the end of every turn. Absorbs :entropy :entropy.                         
 atk/def -4/3 upgraded -6/3
 :fire           Owner takes 1 damage equal to the number of :fire quanta /5 at the end of every turn. Absorbs :fire :fire :fire.
 atk/def -4/5 upgraded -5/5
 :gravity     Owner takes 4 damage at the end of every turn. 1 random creature's ability is replaced with gravity pull.     
 atk/def -7/50 upgraded -8/50
 :life           Owner takes 2 damage at the end of every turn. Owner healing is cut in half while in play.                       
 atk/def -2/7 upgraded -4/7
 :light        Owner takes 6 damage at the end of every turn. Creatures no longer produce :light quanta.   
 atk/def -7/7 upgraded -8/4
 :time        Owner takes 4 damage at the end of every turn. Owner cannot draw outside of the draw step. 
 atk/def -4/8 upgraded -4/8
 :water     Owner takes 3 damage at the end of every turn. May freeze an owners creature.             
 atk/def -4/9 upgraded  -4/9

I did my best to try and use the element against itself for most of them. Each one is given a - attack power so that even if made flying for some reason they aid the one who played the weapon.

SERIES:
<hover me> current indication of a table for this weapon to display visually ingame.. just an idea.
Might change name to Elemental Dagger | Elemental Blade .. preferences?
~McPasty was here~

Offline bored_ninja777Topic starter

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Re: Apocalyspe Dagger | Apocalypse Blade https://elementscommunity.org/forum/index.php?topic=31481.msg398277#msg398277
« Reply #1 on: September 24, 2011, 03:30:51 am »
Im working improving the art.. i hope its not awful to you guys.. spent while drawing it today.. ill color it later to make it easier to tell whats what. all 12 elements are represented on it. if you can find all 12 well good :P

Since it seems this may be too complicated for users to understand when playing the card my thought was to add a small table that acts like the creature stats. hover over the weapon and it will display its effect.. which would be based on the mark of the opponent. not terrible to code and would make it very easy to know what it does.
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Re: Apocalyspe Dagger | Apocalypse Blade https://elementscommunity.org/forum/index.php?topic=31481.msg398297#msg398297
« Reply #2 on: September 24, 2011, 05:00:01 am »
Estimated magnitude of effects. However these values would be decreased by the inability to rely on any of them. Also remember this would be in addition to the weapon only non targeting PC effect.
[2 Atk + Plague] = 6quanta effect
[3 Atk + Mass Web] = 4quanta effect
[3 Atk & Vampire] = 4-5quanta
[Venom & "Death effects do not trigger for 3 turns."] = 4-6quanta
[2 Atk + Earthquake/3] 3quanta
[2.5 Atk + Absorb  :entropy :entropy] 3-5quanta?
You do know Absorb implies it will be destroyed if they can't pay?
[ :fire/5 Atk + Absorb  :fire :fire :fire] too hard to estimate
[4 Atk + Teach Gravity Pull] 5quanta
[2 Atk + Halve healing] 4-5quanta?
[6 Atk + disable Biolum] 7-9quanta?
[4 Atk + disable Hasten] 4-6quanta
[3 Atk +May freeze an owners creature] 3-4quanta
+/-1 Atk -> +/- 1 quanta effect estimate.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline bored_ninja777Topic starter

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Re: Apocalyspe Dagger | Apocalypse Blade https://elementscommunity.org/forum/index.php?topic=31481.msg398314#msg398314
« Reply #3 on: September 24, 2011, 05:28:59 am »
Estimated magnitude of effects. However these values would be decreased by the inability to rely on any of them. Also remember this would be in addition to the weapon only non targeting PC effect.
[2 Atk + Plague] = 6quanta effect
[3 Atk + Mass Web] = 4quanta effect
[3 Atk & Vampire] = 4-5quanta
[Venom & "Death effects do not trigger for 3 turns."] = 4-6quanta
[2 Atk + Earthquake/3] 3quanta
[2.5 Atk + Absorb  :entropy :entropy] 3-5quanta?
You do know Absorb implies it will be destroyed if they can't pay?
[ :fire/5 Atk + Absorb  :fire :fire :fire] too hard to estimate
[4 Atk + Teach Gravity Pull] 5quanta
[2 Atk + Halve healing] 4-5quanta?
[6 Atk + disable Biolum] 7-9quanta?
[4 Atk + disable Hasten] 4-6quanta
[3 Atk +May freeze an owners creature] 3-4quanta
+/-1 Atk -> +/- 1 quanta effect estimate.
So is it off? should i lower cost to play it or increase? since it is random to play it i thought it should be little higher.. 
What do you mean by not rely on any of them? i understand with all the PC it could be gone fairly quick or someone plays a new weapon over it, but a lot of the time you will still get some of these effects even for a few turns.
 *also why i had immaterial originally* so only way to get rid of it was to play new weapon or make it flying and have it die to a fire shield or something like that.

Also each of the "effects" is at end of every turn.. so it plagues every turn... hence the low damage amounts to the player while in weapon slot.
As for the :entropy absorb yes i know it means it is destroyed.. its purpose is to drain :entropy as a problem to rainbows (whom tend to use :entropy for supernovas etc.) 
Fire relies on cremation usually for all rushes and stalls so it deals damage /5 based on how much they've stored. the absorb is to cut down some of the damage so it doesn't get too high in power and slows them down a little.

Thanks for looking at it btw.
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Re: Apocalyspe Dagger | Apocalypse Blade https://elementscommunity.org/forum/index.php?topic=31481.msg398324#msg398324
« Reply #4 on: September 24, 2011, 06:18:40 am »
So is it off? should i lower cost to play it or increase? since it is random to play it i thought it should be little higher..  I do not know if it is off.
X :aether ~= 1.5*X :rainbow + 1.5 :rainbow
What do you mean by not rely on any of them? i understand with all the PC it could be gone fairly quick or someone plays a new weapon over it, but a lot of the time you will still get some of these effects even for a few turns.I meant you do not choose your opponent's mark.
 *also why i had immaterial originally* so only way to get rid of it was to play new weapon or make it flying and have it die to a fire shield or something like that.

Also each of the "effects" is at end of every turn.. so it plagues every turn... hence the low damage amounts to the player while in weapon slot. It deals 1 damage every turn. That was ~= 1 infection thus I used a 1 time use of Plague as a comparison.
As for the :entropy absorb yes i know it means it is destroyed.. its purpose is to drain :entropy as a problem to rainbows (whom tend to use :entropy for supernovas etc.) 
Fire relies on cremation usually for all rushes and stalls so it deals damage /5 based on how much they've stored. the absorb is to cut down some of the damage so it doesn't get too high in power and slows them down a little.

Thanks for looking at it btw.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline bored_ninja777Topic starter

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Re: Apocalyspe Dagger | Apocalypse Blade https://elementscommunity.org/forum/index.php?topic=31481.msg398326#msg398326
« Reply #5 on: September 24, 2011, 06:38:06 am »
I see, well as far as the mark thing yes i know but either way it is beneficial to you.
cost balancing i guess can come little later.. see how things go in crucible i guess..
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