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So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.Point taken
I suggest +2|+2 per 6 creaturesWhat are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.)
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)
I almost wan this to be a Life creature with a casting cost of 1 :life.
7|7 for 2 :rainbow is not UP.So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.Point takenI suggest +2|+2 per 6 creaturesWhat are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.) Simplicity
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)
I almost want this to be a Life creature with a casting cost of 1 :life.
This would fit in life well enough, but with your suggested growth stages, and the cost of 1 :life would probably undermine horned frog. For with one fractal of this, i'd have more frogs for less life quanta.Hence the almost
And whether there is an even growth rate or not, i feel it should end up a bit higher than 7/7. Could be just me, but i feel the above suggestions would be a bit UP
My fault for not seeing the almost. sorry. While it at full value would be technically 7/7 for 2 :rainbow, you still have to get 17 other creatures out to make it 7/7, which, unless all those other creatures are zero cost, means it's 7/7 for probably 20-40 quanta total. That's why i feel it's a bit UP7|7 for 2 :rainbow is not UP.So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.Point takenI suggest +2|+2 per 6 creaturesWhat are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.) Simplicity
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)
I almost want this to be a Life creature with a casting cost of 1 :life.
This would fit in life well enough, but with your suggested growth stages, and the cost of 1 :life would probably undermine horned frog. For with one fractal of this, i'd have more frogs for less life quanta.Hence the almost
And whether there is an even growth rate or not, i feel it should end up a bit higher than 7/7. Could be just me, but i feel the above suggestions would be a bit UP
You are used to growth that you paid an activation cost for. This has no activation cost and does not start out below par like Vulture.
You mean it is a 7|7 and (17 other creatures worth 18-38 quanta) for 20-38 quanta.My fault for not seeing the almost. sorry. While it at full value would be technically 7/7 for 2 :rainbow, you still have to get 17 other creatures out to make it 7/7, which, unless all those other creatures are zero cost, means it's 7/7 for probably 20-40 quanta total. That's why i feel it's a bit UP7|7 for 2 :rainbow is not UP.So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.Point takenI suggest +2|+2 per 6 creaturesWhat are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.) Simplicity
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)
I almost want this to be a Life creature with a casting cost of 1 :life.
This would fit in life well enough, but with your suggested growth stages, and the cost of 1 :life would probably undermine horned frog. For with one fractal of this, i'd have more frogs for less life quanta.Hence the almost
And whether there is an even growth rate or not, i feel it should end up a bit higher than 7/7. Could be just me, but i feel the above suggestions would be a bit UP
You are used to growth that you paid an activation cost for. This has no activation cost and does not start out below par like Vulture.
You mean it is a 7|7 and (17 other creatures worth 18-38 quanta) for 20-38 quanta.I mean it's a 1/1 that becomes a 7/7 after you've payed ~20-38 quanta
super nova, mitosis, random tower, fractal and this card... ;DWith ^ being mentioned again, i've decided to make a change. The ability will not work for itself. you can have 23 Emerging Beasts and they'll all be 1/1s
Can it lose the bonuses? Would a 7|7 become a 4|4 if you had 13 creatures and lost 3?Yep. If you had 13, lost 3, it would become shy again.
OK, here's the new proposition for the stages of shyness:Update the OP please.
1. 1/1 if you control 5 or less creatures.
2. 4/4 if you control 11 or less creatures.
3. 7/7 if you control 16 or less creatures.
4. 10/10 if you have more than 16 creatures.
Comments?
Remember this doesn't work for other emerging beasts.