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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Rutarete on May 05, 2011, 03:56:16 am

Title: Emerging Beast | Emerging Beast
Post by: Rutarete on May 05, 2011, 03:56:16 am
(http://i606.photobucket.com/albums/tt146/chaitori/EM1.png)
(http://i606.photobucket.com/albums/tt146/chaitori/EM2.png)
NAME:
Emerging Beast
ELEMENT:
Other
COST:
2
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Shy: This creature comes more out in the open if you have more creatures. Other Emerging Beasts don't count.
NAME:
Emerging Beast
ELEMENT:
Other
COST:
1
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Shy: This creature comes more out in the open if you have more creatures. Other Emerging Beasts don't count.
ART:
EmeraldTiger
IDEA:
Rutarete
NOTES:
I originally was going to name this Devious Bunny, because i thought 'bunnys are shy, but a devious bunny could fool them all!'

OK, here's the new proposition for the stages of shyness:
1. 1/1 if you control 5 or less creatures.
2. 4/4 if you control 11 or less creatures.
3. 7/7 if you control 16 or less creatures.
4. 10/10 if you have more than 16 creatures.

This card, even if put into a specific element, would have lots of opportunities to synergize with other elements. It goes well with rainbows, spawners (FFQ, pharoah), mitosis, and more.

This is for the Card Design Challenge: Passive Abilities Challenge is over.
http://elementscommunity.org/forum/index.php/topic,25540.0.html

Edit: Made it so the ability doesn't work for other Emerging Beasts
SERIES:
Title: Re: Emerging Beast | Emerging Beast
Post by: OldTrees on May 05, 2011, 04:26:03 am
If 6|6 were 7|7 then it would be +3|+3.
Title: Re: Emerging Beast | Emerging Beast
Post by: Nepycros on May 05, 2011, 04:32:56 am
So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.
Title: Re: Emerging Beast | Emerging Beast
Post by: OldTrees on May 05, 2011, 05:31:54 am
I suggest +2|+2 per 6 creatures
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)

I almost wan this to be a Life creature with a casting cost of 1 :life.
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on May 05, 2011, 10:33:31 pm
So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.
Point taken

I suggest +2|+2 per 6 creatures
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)

I almost wan this to be a Life creature with a casting cost of 1 :life.
What are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.)
This would fit in life well enough, but with your suggested growth stages, and the cost of 1 :life would probably undermine horned frog. For with one fractal of this, i'd have more frogs for less life quanta.
And whether there is an even growth rate or not, i feel it should end up a bit higher than 7/7. Could be just me, but i feel the above suggestions would be a bit UP
Title: Re: Emerging Beast | Emerging Beast
Post by: OldTrees on May 06, 2011, 02:48:27 am
So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.
Point taken

I suggest +2|+2 per 6 creatures
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)

I almost want this to be a Life creature with a casting cost of 1 :life.
What are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.) Simplicity
This would fit in life well enough, but with your suggested growth stages, and the cost of 1 :life would probably undermine horned frog. For with one fractal of this, i'd have more frogs for less life quanta.Hence the almost
And whether there is an even growth rate or not, i feel it should end up a bit higher than 7/7. Could be just me, but i feel the above suggestions would be a bit UP
7|7 for 2 :rainbow is not UP.
You are used to growth that you paid an activation cost for. This has no activation cost and does not start out below par like Vulture.
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on May 06, 2011, 02:55:36 am
So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.
Point taken

I suggest +2|+2 per 6 creatures
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)

I almost want this to be a Life creature with a casting cost of 1 :life.
What are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.) Simplicity
This would fit in life well enough, but with your suggested growth stages, and the cost of 1 :life would probably undermine horned frog. For with one fractal of this, i'd have more frogs for less life quanta.Hence the almost
And whether there is an even growth rate or not, i feel it should end up a bit higher than 7/7. Could be just me, but i feel the above suggestions would be a bit UP
7|7 for 2 :rainbow is not UP.
You are used to growth that you paid an activation cost for. This has no activation cost and does not start out below par like Vulture.
My fault for not seeing the almost. sorry. While it at full value would be technically 7/7 for 2 :rainbow, you still have to get 17 other creatures out to make it 7/7, which, unless all those other creatures are zero cost, means it's 7/7 for probably 20-40 quanta total. That's why i feel it's a bit UP
Title: Re: Emerging Beast | Emerging Beast
Post by: OldTrees on May 06, 2011, 02:58:39 am
So, if the mechanic were smoothed out, it would average that: Every 4 Emerging Beasts is a Blessing on each one. So, summoning 4 gets you +12|+12 each time, to a maximum of +120|+120 for 13 cards (total sum of stats among all the creatures). I'm worried since 2 Fractals become insta-kill. 1 Nova is deadly enough.
Point taken

I suggest +2|+2 per 6 creatures
0-5 1|1 (decent for an Other creature)
6-11 3|3 (Horned Frog [2 :life] for 2 :rainbow)
12-17 5|5 (Abomination [5 :entropy] for 2 :rainbow)
18-23 7|7 (Vanilla Archangel [6 :light] for 2 :rainbow)

I almost want this to be a Life creature with a casting cost of 1 :life.
What are the advantages of having an even +2/+2 rate over an uneven rate? (+2/+2, next +3/+3, next +2/+2, random etc.) Simplicity
This would fit in life well enough, but with your suggested growth stages, and the cost of 1 :life would probably undermine horned frog. For with one fractal of this, i'd have more frogs for less life quanta.Hence the almost
And whether there is an even growth rate or not, i feel it should end up a bit higher than 7/7. Could be just me, but i feel the above suggestions would be a bit UP
7|7 for 2 :rainbow is not UP.
You are used to growth that you paid an activation cost for. This has no activation cost and does not start out below par like Vulture.
My fault for not seeing the almost. sorry. While it at full value would be technically 7/7 for 2 :rainbow, you still have to get 17 other creatures out to make it 7/7, which, unless all those other creatures are zero cost, means it's 7/7 for probably 20-40 quanta total. That's why i feel it's a bit UP
You mean it is a 7|7 and (17 other creatures worth 18-38 quanta) for 20-38 quanta.
1|1 for 2 :rainbow is almost a fair price.
3|3 for 2 :rainbow is about 2 :life for 1 :life
5|5 for 2 :rainbow is about 5 :entropy for 1 entropy
7|7 for 2 :rainbow is about 6 :light for 1 :light
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on May 06, 2011, 03:01:53 am
You mean it is a 7|7 and (17 other creatures worth 18-38 quanta) for 20-38 quanta.
I mean it's a 1/1 that becomes a 7/7 after you've payed ~20-38 quanta
Title: Re: Emerging Beast | Emerging Beast
Post by: karis on May 06, 2011, 11:41:26 am
super nova, mitosis, random tower, fractal and this card...    ;D
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on May 06, 2011, 10:46:45 pm
super nova, mitosis, random tower, fractal and this card...    ;D
With ^ being mentioned again, i've decided to make a change. The ability will not work for itself. you can have 23 Emerging Beasts and they'll all be 1/1s
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on May 16, 2011, 02:31:27 am
OK, here's the new proposition for the stages of shyness:
1. 1/1 if you control 5 or less creatures.
2. 4/4 if you control 11 or less creatures.
3. 7/7 if you control 16 or less creatures.
4. 10/10 if you have more than 16 creatures.

Comments?
Remember this doesn't work for other emerging beasts.
Title: Re: Emerging Beast | Emerging Beast
Post by: AngeDeMort on May 16, 2011, 03:23:59 pm
Can it lose the bonuses? Would a 7|7 become a 4|4 if you had 13 creatures and lost 3?
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on May 16, 2011, 10:40:19 pm
Can it lose the bonuses? Would a 7|7 become a 4|4 if you had 13 creatures and lost 3?
Yep. If you had 13, lost 3, it would become shy again.
Title: Re: Emerging Beast | Emerging Beast
Post by: OldTrees on May 18, 2011, 12:00:34 am
OK, here's the new proposition for the stages of shyness:
1. 1/1 if you control 5 or less creatures.
2. 4/4 if you control 11 or less creatures.
3. 7/7 if you control 16 or less creatures.
4. 10/10 if you have more than 16 creatures.

Comments?
Remember this doesn't work for other emerging beasts.
Update the OP please.
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on May 18, 2011, 01:07:33 am
updated. any new comments?
Title: Re: Emerging Beast | Emerging Beast
Post by: Rutarete on September 21, 2011, 11:58:35 pm
I'm reviving this to send it to crucible. Is it ready for the crucible? (Aside from lack of art.
Title: Re: Emerging Beast | Emerging Beast
Post by: OldTrees on September 22, 2011, 12:51:56 am
It looks ready.
Title: Re: Emerging Beast | Emerging Beast
Post by: Kuroaitou on October 06, 2011, 06:53:07 am
CURATOR COMMENT
-Fix the ATK|HP section by using the pipe or 'divider' symbol, (|) to separate your ATK and HP values, instead of a slash (/): i.e. - 1|1 instead of 1/1
-Fix the ART section by attributing it to EmeraldTiger
blarg: