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jallenw

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg56171#msg56171
« Reply #12 on: April 20, 2010, 12:56:10 am »
I'm looking forward to seeing how the votes stack up.  I made it where people can change their vote for when I change the cards.

Kurohami

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg56176#msg56176
« Reply #13 on: April 20, 2010, 01:00:18 am »
Can use a better card art, other than that, it's a good card idea.

Kael Hate

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg63893#msg63893
« Reply #14 on: May 05, 2010, 04:15:08 pm »
CURATOR COMMENT
- Your Poll suggests the Card is Above average in power level. What are you doing to address concerns? Do you have proof to show it is ok as is?

- It appears that the objections are to the lump sum of life you can gain. Why not make a dynamic mechanic for the healing? I suggest if you have less life than your opponent it heals the full 10hp (15hp) otherwise it only heals 3hp (5hp).

Kael Hate

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg65823#msg65823
« Reply #15 on: May 09, 2010, 11:46:43 am »
Interesting change.

Why'd you go with healing both players?

jallenw

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg66079#msg66079
« Reply #16 on: May 09, 2010, 08:19:35 pm »
I decided to change the card to heal both players because it balances the card in a way that changes the card dynamic in a unique way but does not detract from the effectiveness of the healing potential.  Now the player must decide if the ability is worth the drawback.  The card would not be simply used every turn for massive healing, it would be used carefully and strategically.

Offline Avenger

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg68175#msg68175
« Reply #17 on: May 13, 2010, 04:59:29 pm »
I voted balanced only because it heals both sides. So, this card alone won't be enough, you will have to have a bigger damage output than your opponent. Good luck with that :)

Offline Kuroaitou

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg68416#msg68416
« Reply #18 on: May 14, 2010, 12:36:53 am »
The 'mount' series is interesting, but this card really stood out to me considering the double-edged sword of two-way healing. It's pretty expensive (which is a good thing), and goes along well with Adrenaline, but can you name at least one situation where having a double heal is going to benefit you more than say, if this card healing you for double the amount you're healing your opponent? (You get healed for 10 [15], the opponent gets healed for 5 [8, rounded up])

Interesting concept of helping your foe, nonetheless...


binde22

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg69642#msg69642
« Reply #19 on: May 16, 2010, 04:31:36 pm »
The 'mount' series is interesting, but this card really stood out to me considering the double-edged sword of two-way healing. It's pretty expensive (which is a good thing), and goes along well with Adrenaline, but can you name at least one situation where having a double heal is going to benefit you more than say, if this card healing you for double the amount you're healing your opponent? (You get healed for 10 [15], the opponent gets healed for 5 [8, rounded up])

Interesting concept of helping your foe, nonetheless...
well what about stall decks? also im not sure if i can use adren on this and heal myself 60 a turn then this would be a great addition to any rainbow stall deck or a life on if there is one.

miniwally

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Re: Emerald Unicorn | Jade Unicorn https://elementscommunity.org/forum/index.php?topic=5489.msg69643#msg69643
« Reply #20 on: May 16, 2010, 04:33:50 pm »
The 'mount' series is interesting, but this card really stood out to me considering the double-edged sword of two-way healing. It's pretty expensive (which is a good thing), and goes along well with Adrenaline, but can you name at least one situation where having a double heal is going to benefit you more than say, if this card healing you for double the amount you're healing your opponent? (You get healed for 10 [15], the opponent gets healed for 5 [8, rounded up])

Interesting concept of helping your foe, nonetheless...
well what about stall decks? also im not sure if i can use adren on this and heal myself 60 a turn then this would be a great addition to any rainbow stall deck or a life on if there is one.
No you can't adrenaline only effects passive skills where as this is one that you activate.

 

anything
blarg: