Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: moomoose on August 18, 2011, 10:14:09 pm

Title: Elven Archer | Elven Archer
Post by: moomoose on August 18, 2011, 10:14:09 pm
(http://i.imgur.com/ZjXFQ.png)
(http://i.imgur.com/VXgnU.png)
NAME:
Elven Archer
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0|3
TEXT:
:air :air : Volley
Deal 10 damage to the target after 3 turns.
NAME:
Elven Archer
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
0|3
TEXT:
:air :air : Volley
Deal 10 damage to the target after 3 turns.
ART:
Hawanja http://freakmutantmonster.blogspot.com/2011/04/selenite.html
IDEA:
moomoose
NOTES:
life / air synergy, the archer fires the arrows into the air so high that they take three turns to reach their target- be it either a creature or the opponent player.  the arrows count as physical damage, not magic,
SERIES:
Title: Re: Elven Archer | Elven Archer
Post by: moomoose on August 19, 2011, 03:50:03 am
swing and a miss?
Title: Re: Elven Archer | Elven Archer
Post by: maverixk on August 19, 2011, 03:52:03 am
Hmm...I like it. It's....different, but I like it. Could you use volley every turn?
I think the upped deserves an hp boost of at least 1, possibly 2.
Title: Re: Elven Archer | Elven Archer
Post by: Rutarete on August 19, 2011, 03:52:39 am
Does it consider Hp?
Title: Re: Elven Archer | Elven Archer
Post by: oblivion1212 on August 19, 2011, 07:54:55 am
what happens if it dies before the skill hits?
Title: Re: Elven Archer | Elven Archer
Post by: moomoose on August 19, 2011, 11:52:59 am
what do you mean by consider hp?

if the creature dies before the arrow hits, the same thing happens as if you kill someone after they shoot an arrow- the arrow continues to fly and hit its target, assuming its target isnt immaterial or dead by then.
Title: Re: Elven Archer | Elven Archer
Post by: The_Mormegil on August 19, 2011, 12:44:14 pm
This is a duo version of Owl's Eye that costs less and deals a lot more damage, can attack on its own or provide CC, is delayed only by certain points of view since it isn't any more vulnerable to CC than OE is to PC, is a one-card-win-condition, deals a lot more damage, is easier to dispatch and deals a lot more damage.

It's not bad... but I don't know if it would be a good addition to the game. As it is, 10 damages is more than enough to dispatch in one hit even the most resilient creatures, and it would need little more than that to kill massive creatures. I'm not as concerned by the CC part of this as I'm concerned by the 10 points of direct damage to a player. It's a dragon, although damage is delayed by 3 turns, and costs far too little to be one. It might be balanced, but it would need testing.

As far as a one-card-win-condition goes, this is pretty high. Might overwhelm poor little FFQ, too...
Title: Re: Elven Archer | Elven Archer
Post by: oblivion1212 on August 19, 2011, 01:01:33 pm
what do you mean by consider hp?

if the creature dies before the arrow hits, the same thing happens as if you kill someone after they shoot an arrow- the arrow continues to fly and hit its target, assuming its target isnt immaterial or dead by then.
ahhh.. very evil sweet.. i can already see demonic effective use of TU and/or fractal (yes, i do know that requires three elements, but yeah, i use  :rainbow a lot, so it's fairly easy to do that combo)

even with just  :life :air , it SEEMS faster than the mono- :life rush.. or is it just me? o.O
Title: Re: Elven Archer | Elven Archer
Post by: maverixk on August 19, 2011, 01:25:12 pm
Could you use volley every turn?
Title: Re: Elven Archer | Elven Archer
Post by: moomoose on August 19, 2011, 01:43:23 pm
well, think about it like this, a dragon you pay for once and it does 10+ damage every turn thereafter.  this card you have to put into play.  then wait a turn to use the ability.  then fire (yes, you can fire each turn) for a cost.  and then wait 3 turns to see anything happen.  and you have to pay to shoot each turn, so it is less efficient at dealing damage as the game goes on.
Title: Re: Elven Archer | Elven Archer
Post by: maverixk on August 19, 2011, 01:45:06 pm
Ok, so after three turns it becomes like a dragon with an upkeep cost. Hmm, quite a drawback, but you can't really go around making another life dragon, so good job!
Title: Re: Elven Archer | Elven Archer
Post by: moomoose on August 19, 2011, 02:37:11 pm
a more detailed example:
turn 1: pillars, lets say you get lucky and get 3 :life towers and and 2 :air pillars, so you can play one of the archers on the first turn.  pay 3 :life, put archer into play
turn 2: fire for 2 :air, 0 damage, total cost to date = 3 :life 2 :air
turn 3: fire for 2 :air, 0 damage, total cost to date = 3 :life 4 :air
turn 4: fire for 2 :air, 0 damage, total cost to date = 3 :life 6 :air
turn 5: fire for 2 :air, first arrow hits for 10 damage total, total cost to date = 3 :life 8 :air
turn 6: fire for 2 :air, second arrow hits for 20 damage total, total cost to date = 3 :life 10 :air
turn 7: fire for 2 :air, third arrow hits for 30 damage total, total cost to date = 3 :life 12 :air
turn 8: fire for 2 :air, third arrow hits for 40 damage total, total cost to date = 3 :life 14 :air
turn 9: fire for 2 :air, third arrow hits for 50 damage total, total cost to date = 3 :life 16 :air
turn 10: fire for 2 :air, third arrow hits for 60 damage total, total cost to date = 3 :life 18 :air

maybe i could reduce the damage and reduce the :air cost.
Title: Re: Elven Archer | Elven Archer
Post by: maverixk on August 19, 2011, 02:38:49 pm
Yeah, probably 1 :air for 5 or six damage. maybe even 7 to avoid having the same ratio as it has bow of quanta->damage
Title: Re: Elven Archer | Elven Archer
Post by: ZephyrPhantom on August 19, 2011, 05:04:46 pm
Possible Suggestions :

1) Archer can only target players, keep current effect.
or
2) Change effect to :air - 5 damage in 2 turns to target.
Title: Re: Elven Archer | Elven Archer
Post by: The_Mormegil on August 19, 2011, 07:04:41 pm
Possible Suggestions :

1) Archer can only target players, keep current effect.
or
2) Change effect to :air - 5 damage in 2 turns to target.
Two turns seems enough of a wait, and with a lower damage it becomes primarily a CC card. With 10 damage the player becomes an attractive choice of target...
Title: Re: Elven Archer | Elven Archer
Post by: moomoose on August 20, 2011, 03:37:54 am
how about adding a base damage of 2, up from 0, and setting the damage of the skill to 5 with a 2 turn delay?
Title: Re: Elven Archer | Elven Archer
Post by: moomoose on August 20, 2011, 05:33:54 pm
also, is this more interesting as a :life, :water or :earth (base) card?
Title: Re: Elven Archer | Elven Archer
Post by: Aves on August 20, 2011, 08:28:06 pm
:earth would be most interesting, as air/earth are opposites.
But the card fits :life more.
Also; what effect will this have on shockwave?
Title: Re: Elven Archer | Elven Archer
Post by: Jappert on August 20, 2011, 09:40:29 pm
In my opinion an :air / :life combo would be good for this card.

2) Change effect to :air - 5 damage in 2 turns to target.
I like this suggestion best! Base damage of 2 would be good aswell.
blarg: