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Offline russianspy1234Topic starter

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Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015201#msg1015201
« on: November 12, 2012, 10:58:09 pm »
NAME:
Elephant
ELEMENT:
Life
COST:
8 :life
TYPE:
Creature
ATK|HP:
8 | 8
TEXT:
:gravity :gravity : Stomp - Deal 1 damage to target creature, its damage is reduced by half next turn.
NAME:
Elephant
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
8 | 8
TEXT:
:gravity : Stomp - Deal 1 damage to target creature, its damage is reduced by half next turn.

ART:
http://www.sxc.hu/photo/1385553
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russianspy1234
NOTES:

SERIES:

« Last Edit: November 21, 2012, 06:43:11 pm by russianspy1234 »
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Offline furballdn

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015206#msg1015206
« Reply #1 on: November 12, 2012, 11:13:19 pm »
This concept really isn't new, it's like a much weaker version of snipe or infection.

Why does life need another :water user?

This card seems UP. 4|4 would warrant 3 :life, and I highly doubt having an ability like this is worth 2 :underworld.

I fail to see how something as sturdy as an elephant only has 4hp.

Offline russianspy1234Topic starter

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015210#msg1015210
« Reply #2 on: November 12, 2012, 11:36:37 pm »
This concept really isn't new, it's like a much weaker version of snipe or infection.
in a way, it can target players too which snipe/infection cant.  would multiple uses per turn be balanced?
Why does life need another :water user?
why not?  i mean, in theory elements will eventually have enough cards that every element will have multiple cards that use each element.
This card seems UP. 4|4 would warrant 3 :life, and I highly doubt having an ability like this is worth 2 :underworld.
yeah could use rebalancing, wanted to get the base idea out there
I fail to see how something as sturdy as an elephant only has 4hp.
fair point. ill raise stats once i figure out how to balance the ability.
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Offline furballdn

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015228#msg1015228
« Reply #3 on: November 13, 2012, 12:36:01 am »
This concept really isn't new, it's like a much weaker version of snipe or infection.
in a way, it can target players too which snipe/infection cant.  would multiple uses per turn be balanced?
Paying 2 :water for 1 extra damage per turn is hardly worth it. If you make it useable multiple times per turn, the idea has been done before
Why does life need another :water user?
why not?  i mean, in theory elements will eventually have enough cards that every element will have multiple cards that use each element.
True, but as of now, it's not complete. The missing gaps should be filled before redundant or overlapping should happen
This card seems UP. 4|4 would warrant 3 :life, and I highly doubt having an ability like this is worth 2 :underworld.
yeah could use rebalancing, wanted to get the base idea out there
I fail to see how something as sturdy as an elephant only has 4hp.
fair point. ill raise stats once i figure out how to balance the ability.
Not to sound like a harsh detractor, but as of now, I see nothing that stands out from the card, and its deliverance is not very elegant. The ability feels trite and overall, this doesn't bring anything new, nor does it make use of a concept in an interesting way

Offline russianspy1234Topic starter

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015393#msg1015393
« Reply #4 on: November 13, 2012, 05:34:36 pm »
hmm making it flood target square would probably be too powerful huh?
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Offline Pepitoss

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015395#msg1015395
« Reply #5 on: November 13, 2012, 05:46:15 pm »
I like the idea of the elephant, but for the passive i'd more see a synergie with  :earth or  :gravity like 1 :gravity stomp :the target's damage is reduced by half for the next two turns .
« Last Edit: November 13, 2012, 06:14:01 pm by Pepitoss »

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015396#msg1015396
« Reply #6 on: November 13, 2012, 05:48:10 pm »
I like the idea of the elephant, but for the passive i'd more see a synergie with  :earth or  :gravity like 1 :gravity stomp :the target's damge is reduced by half for the next two turns .

Well, that'd be a different idea.

But he is correct in a sense.  I imagined more synergy between Earth or Gravity instead of Water or Life.

Offline storyteller

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015397#msg1015397
« Reply #7 on: November 13, 2012, 06:08:31 pm »
it should just have momentum and be big. stomp is good too.

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015400#msg1015400
« Reply #8 on: November 13, 2012, 06:12:40 pm »
Yes but i guess Drake_XIV is right , stomp is a hole other idea , not wanted at all for this card.

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015401#msg1015401
« Reply #9 on: November 13, 2012, 06:18:43 pm »
But indeed just giving momentum to this card could be a good , logic idea

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015441#msg1015441
« Reply #10 on: November 13, 2012, 10:53:37 pm »
Elephants tend to use their physical mass and tusks to attack enemies rather than squirting water.
I'd suggest changing the ability cost and wording to " :gravity :gravity : Trample - Deal 1 damage to target."

Sidenote : Not a lot of creatures in ETG start with 1 HP. Also ETG tends to place decreased value on an individual creature as opposed to MTG.
« Last Edit: November 13, 2012, 10:57:25 pm by Zblader »

Offline russianspy1234Topic starter

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Re: Elephant | Elephant https://elementscommunity.org/forum/index.php?topic=44674.msg1015445#msg1015445
« Reply #11 on: November 13, 2012, 11:18:24 pm »
I like the idea of the elephant, but for the passive i'd more see a synergie with  :earth or  :gravity like 1 :gravity stomp :the target's damage is reduced by half for the next two turns .
not bad

it should just have momentum and be big. stomp is good too.
But indeed just giving momentum to this card could be a good , logic idea
my rhino card was that, it didn't go over well. : Rhino[/ur] the first version just started with momentum and people hated it.

Elephants tend to use their physical mass and tusks to attack enemies rather than squirting water.
I'd suggest changing the ability cost and wording to " :gravity :gravity : Trample - Deal 1 damage to target."

Sidenote : Not a lot of creatures in ETG start with 1 HP. Also ETG tends to place decreased value on an individual creature as opposed to MTG.
yeah, i'd been playing classic donkey kong so i went with water. i think :earth makes more sense for trampling.  I'm thinking something like :earth :earth: Deal 1 damage to target creature, it's attack is reduced by half for 1 turn.  also going to give it a fatter body.


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« Last Edit: November 13, 2012, 11:31:22 pm by russianspy1234 »
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