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Ignion

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Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251710#msg251710
« on: January 19, 2011, 05:24:07 am »
NAME:
Elemental Shackle
ELEMENT:
Other
COST:
3
TYPE:
Permanent
ATK|HP:
TEXT:
A target's skill cost is doubled while this card is on the field.
NAME:
Elemental Shackle
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
TEXT:
A target's skill cost is tripled while this card is on the field.
ART:
Ignion
IDEA:
Ignion
NOTES:
I originally posted these cards as Taxation | I.R.S. as a joke, but I received positive feedback, so I decided to rebirth them as serious cards with in-game potential. I hope you like them! :)
SERIES:
Not series

Offline Ajit

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251883#msg251883
« Reply #1 on: January 19, 2011, 02:21:04 pm »
why not.

I think it is themed appropriately as well.

Offline Jappert

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251894#msg251894
« Reply #2 on: January 19, 2011, 02:45:19 pm »
Both a very nice idea and well worked out. I can think of multiple uses for this, yet there are enough situations were it is useless, so it won't get OP.

The only change I think you should make is: the upgraded card should cost 2 quanta and have the same effect as the first. Tripling a skill cost is a bit to much imo.

Good job though!

BloodAngel

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251895#msg251895
« Reply #3 on: January 19, 2011, 02:45:49 pm »
Better name :), but the same (good) idea.

nothing else to say.

O wait, wut, it isn't in game already?

make it! >:(

Ignion

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251906#msg251906
« Reply #4 on: January 19, 2011, 02:57:51 pm »
Thanks, guys.

In terms of the upped card effect, I'd love to hear from more people before making a change too. I just quickly went through cards we have now, and the average of higher skill costs was 3, with the exception of some nymphs.

So, except for rare nymphs, the worst this card can do is 3x2=6 or 3x3=9 (upped). To me, that's not too much. But, then again, I'm relatively new to this game, so I'll need your help to determine this.

Thanks!

Offline Jappert

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251944#msg251944
« Reply #5 on: January 19, 2011, 04:37:20 pm »
Well, creature skills are (afaik) designed to be castable every turn. Unlike permanents or creatures itself. So a 6-9 quanta skill cost is very high yes.

Still, it's just my opinion.

BloodAngel

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251947#msg251947
« Reply #6 on: January 19, 2011, 04:41:38 pm »
Okay, so after a second look, and thinking this can, and will, also be used against me,
i suddenly don't like it that much anymore :-[ explanation follows.


Well, it is kind a lot off quanta to pay for,
due to the fact this is  :rainbow quanta, everyone can use it,
So you would probably ruin a lot of stategies, or at least give them a really hard time to break through.
And, the fact above would probably also include that everyone IS going to use it.
This way it would make most decks some turns slower, and when used to eachother they will even up, no-one will profit from it.

true, you have alternitives like quint or just use big monsters, but that isn't enough i think.

thus, all together:

- This will slow the game
- used by everyone to even up against each other
- easy playable, and make the games more boring in my opinion

Doesn't look that great to me, what about you?

Don't have time to look for a suitable change, have training, maybe i look again after, if i have some spare time.
I think reducing the multiplier to 2 would fit for now.
then make the unupped 4 :rainbow and the upped 3 :rainbow

My 2 :electrum so far.

YoYoBro

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg251948#msg251948
« Reply #7 on: January 19, 2011, 04:44:03 pm »
I think the card is just great, the artwork is excellent. The only thing I'd change would be the way it raises skill costs. Maybe you could make them additive rather than multiplicative, then it would be fine. I feel this has a high chance of making it into the game, since it's mechanic fits Elements, would be simple to code, and interesting.

Excellent job.

Ignion

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg252374#msg252374
« Reply #8 on: January 20, 2011, 04:41:22 am »
Okay, so after a second look, and thinking this can, and will, also be used against me,
i suddenly don't like it that much anymore :-[ explanation follows.


Well, it is kind a lot off quanta to pay for,
due to the fact this is  :rainbow quanta, everyone can use it,
So you would probably ruin a lot of stategies, or at least give them a really hard time to break through.
And, the fact above would probably also include that everyone IS going to use it.
This way it would make most decks some turns slower, and when used to eachother they will even up, no-one will profit from it.

true, you have alternitives like quint or just use big monsters, but that isn't enough i think.

thus, all together:

- This will slow the game
- used by everyone to even up against each other
- easy playable, and make the games more boring in my opinion

Doesn't look that great to me, what about you?

Don't have time to look for a suitable change, have training, maybe i look again after, if i have some spare time.
I think reducing the multiplier to 2 would fit for now.
then make the unupped 4 :rainbow and the upped 3 :rainbow

My 2 :electrum so far.
You make it sound like existing cards/decks don't do that already. I've played against many of those slow deck-out types with lots of cards to slow down, buy time while using tons of recovery cards like shards.

I also don't think "I don't want it used against me" is a good way to determine whether a card is good or bad.

And, another point, I think you are looking at only a half of the picture. Contrary to what you say, depending on how these cards are used, it can speed things up. It can be used to prevent those nagging slow deck-out decks by not allowing them to keep using annoying effects every turn. These cards also would be totally useless for decks that don't rely on activated skills. For example, my main deck only has creatures whose effect only require 1 quanta. Also, these cards will not do very well against decks that have tons of quantum towers (I'm sure you've seen how quickly they accumulate quanta) Every card is a part of strategy, even before the game play. You always run a risk of having cards that are not going to play well against certain opponents. In the end, it's not the card but the player's strategy that makes the difference. It's not what but "how" one uses it.

With that said, I'm not against the idea of fine-tuning things, of course. Like YoYoBro pointed out, I can see how triple might be too much for some people if they rely on high cost effects (although I rarely see decks containing that many nymphs, so I don't think this would be the case for the time being. But, that could change in the future, I suppose).

So, after much thought, I think the following change might be very appropriate, not just for the game-balance but for the theme of this card.

- Change this card from Spell to Permanent.
- Change the effect to: A target's skill cost is doubled while this card is on the field.

That way, you can destroy the card to free your target from its effect. With this, I think it'd be ok to leave the upped effect as tripled too? If not, we can brain-storm some more.

What do people think?


YoYoBro

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg252517#msg252517
« Reply #9 on: January 20, 2011, 01:09:05 pm »
Now that you mention it, the idea of making this a permanent sounds great. Shackles can be broken to free their target. I agree with you.

BloodAngel

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg252579#msg252579
« Reply #10 on: January 20, 2011, 03:19:30 pm »
My 2 :electrum so far.
- Change this card from Spell to Permanent.
- Change the effect to: A target's skill cost is doubled while this card is on the field.

That way, you can destroy the card to free your target from its effect. With this, I think it'd be ok to leave the upped effect as tripled too? If not, we can brain-storm some more.

first of all, yes, that would be a great idea, making it a permanent makes sense, like YYB said, Damn he is always faster :P

And then, like i mentioned before, i make the post quite quick, have soccer training and stuff, so didn't had time to do my full saying :P, glad you filled me on that.

True, its positive, if you look it that way, against stalling decks, or decks that rely on their mark to fuel the skill or something.
but the point i wanted to make was the other way arround, stall decks would probably also pack them, and due to the fact that generate tons of quanta, like you said it would kinda even up, but when we pack a pulverizer or something equal, it wouldn't hurt half as bad (with the new proposal)

so good idea :) thumbs up!

Ignion

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Re: Elemental Shackle | Elemental Shackle https://elementscommunity.org/forum/index.php?topic=19867.msg252615#msg252615
« Reply #11 on: January 20, 2011, 04:00:30 pm »
The changes were made. :)

BloodAngel,

Thanks, but if you hadn't voiced your point, I wouldn't have come up with this idea, so thanks for helping me out. :)

 

blarg: