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Offline EmeraldTigerTopic starter

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Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188160#msg188160
« on: October 30, 2010, 04:26:50 am »
now
NAME:
Elemental Scale
ELEMENT:
Other
COST:
6
TYPE:
Permanent
TEXT:
Card cost increase by 1 per creature of same element played this turn.
NAME:
Elemental Balance
ELEMENT:
Other
COST:
4
TYPE:
Permanent
TEXT:
Card cost increase by 1 per creature of same element played this turn.
ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:
Example a if this is in play. player plays fractal on RoL 1st Rol is free 2nd cost  :light ,
3rd :light :light and so on. I also think this would OP if it stacked.
Before
NAME:
Elemental Scale
ELEMENT:
Other
COST:
6
TYPE:
Permanent
TEXT:
All cards increase in cost by the number of previous cards played of that element in the same turn.
NAME:
Elemental Balance
ELEMENT:
Other
COST:
4
TYPE:
Permanent
TEXT:
All cards increase in cost by the number of previous cards played of that element in the same turn.
ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:
Example a if this is in play. player plays fractal on RoL 1st Rol is free 2nd cost  :light ,
3rd :light :light and so on. I also think this would OP if it stacked.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Ekki

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188162#msg188162
« Reply #1 on: October 30, 2010, 04:34:30 am »
OMG, it sounds complicated...
I guess... unupped: every card played increases the cost of the same element cards* and decreases the opposite element's cards*

*cards or creatures? Maybe just creatures

upped: every card played increased that element's creatures' stats by +1|+1 and decreases the opposite element's by -1|-1

Offline EmeraldTigerTopic starter

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188164#msg188164
« Reply #2 on: October 30, 2010, 04:40:39 am »
You do have the basic concept of what i want to do.
this could be an answer to fractal.
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Offline Ekki

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188167#msg188167
« Reply #3 on: October 30, 2010, 04:43:51 am »
You do have the basic concept of what i want to do.
this could be an answer to fractal.
I like it ^^ I don't know whether the upped or the unupped should affect creatures (the +1|+1/-1|-1 effect) or costs...

Offline EmeraldTigerTopic starter

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188170#msg188170
« Reply #4 on: October 30, 2010, 04:50:31 am »
ok i will leave the creature +'s and -'s out of the concept and focus solely on affecting card cost as they come into play
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TheMartyr24

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188182#msg188182
« Reply #5 on: October 30, 2010, 05:13:40 am »
pretty complicated but interesting
I love this one.

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188189#msg188189
« Reply #6 on: October 30, 2010, 05:21:28 am »
I like this card. Decent level of complexity while still being able to be balanced.

Maybe change it to:
For each element, each
additional card played of that
element increases in cost by the
number of previous cards
played of that element that turn.

(yes that will fit on the card)

Or

All cards increase in cost by the
number of previous cards
played of that element that turn.
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Offline EmeraldTigerTopic starter

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188191#msg188191
« Reply #7 on: October 30, 2010, 05:24:11 am »
OldTrees, Will you help me with good sensible wording to put on the card itself. thank you, i will use the second one with a little adjustment.
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home_wreckaz

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188221#msg188221
« Reply #8 on: October 30, 2010, 06:17:22 am »
Current description: All cards increase in cost by the number of previous cards played of that element in the same turn.

I would suggest it to be "Card cost increase by 1 per creature of same element in play/played this turn"

Main thing about this is to make it so that upgraded pillars/pendulums effect doesn't get negated or else it'll be impossible to beat this card if you play PC with it.

Offline EmeraldTigerTopic starter

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188225#msg188225
« Reply #9 on: October 30, 2010, 06:40:31 am »
Example a if this is in play. player plays fractal on RoL 1st RoL is free 2nd cost  :light ,
3rd :light :light and so on. So what you are saying is you don't want to have to pay  :light :light :light :light :light :light for a blessing a that point. simply wait a round. this is a form of quanta control.
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Offline Ekki

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188226#msg188226
« Reply #10 on: October 30, 2010, 06:44:48 am »
So is kind of an anti-fractal card :o

Now that I think of it, it'd increase the amount of rainbow decks  ::)

home_wreckaz

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Re: Elemental Scale | Elemental Balance https://elementscommunity.org/forum/index.php?topic=14813.msg188239#msg188239
« Reply #11 on: October 30, 2010, 07:21:01 am »
Example a if this is in play. player plays fractal on RoL 1st RoL is free 2nd cost  :light ,
3rd :light :light and so on. So what you are saying is you don't want to have to pay  :light :light :light :light :light :light for a blessing a that point. simply wait a round. this is a form of quanta control.
Not that, I'm just saying that it negates way too much making this card OP, look at this. Once this card is played, maybe 2nd turn or something. If your opponent has 2 aether quantum now, by right an upped aether pillar would allow lobo to be played, but with this card, the extra 1 quantum generated is negated because the lobo would cost 4 quantum to be played instead of 3. Same for any creature. And this negates EACH AND EVERY upped pillar/pendulums making rainbow decks the only viable option to go against this card.

If you'd went by creatures played this turn, the counter wouldn't be so huge as of to deny each and every upped deck that relies on elemental pends/pillars for quanta generation.


EDIT: Also I think my suggestion should of been changed to "Card cost increase by 1 per creature of same element in play/played this turn"

Else this card would just outright deny any fractal decks from working at all once this card is out.

 

anything
blarg: