depends on the kind of opponent and on the first draw etc. That would make the card situational.
I see your point, but I also think that statement is true for many cards in this game? Bad draw = sucks. Some decks don't do well with particular decks.
I also think that this can be planned out if a user is going to use this card because one can have as many pillars as s/he wants.
Maybe I can up the amount of HP it gains, which will be well-worth a lost pillar? Any thoughts?
Here's another thought. I can go back to the original idea of using the amount of earth quanta. Then, I can modify it like this "gains the amount of earth quanta owned divided by 2 every turn."