I really like this.. the mechanics is interesting... especially the reverse time idea.
the accelerate ability is nice, but since it needs to be damaged, the skill more often than not might be wasted, because opponent will be careful not to deal any damage to this card at all, and there are not many damaging skills.
There are quite some imo...especially because it's a fire card, you can even Bolt it in the 2nd turn. Makes 3|5, 6|4...
It by the way makes it a lot less desirable for your opponent to steal a Fire Shield
Another thing is to Pot it. The Robot would have 7|3 and through Overdriving 10|2. Then 13|1 and it can be RT'd.
Besides that you can use Ice Bolt, Siphon Life, Shockwave, Thunderbolt, Sniper, try your luck with unupped Pandemonium. Additionally, the opponent will less likely use Rain of Fire, Lightning Storm, Carapace Shield, Poison on the creature and whatever i missed in both enumerations ;P In the early game the creature can also be Grav Pulled to start ravaging
this is going to be the first fire creature to have more hp than its attack if this card is made, and fire is more towards having brittle creature. i prefer the dusty machine to have higher attack with lower hp actually... and the accelerate skill is not necessary.
I know that the Robot doesn't totally fit in here, but still the most imo. Since the Steam Machine works with Water/Fire there is some relation. Additionally, to get this unit *working* you have to deal damage on it. Together with the -1def/turn effect, it quickly gets quite weak. In a mono fire you can almost not even use it cauz it *falls apart* within a heartbeat
The Acceleration effect is why I invented this card. I love that idea, and it's an essential part of it. No way I'm going to delete that
Love this card. So many different synergies. Would definantly make a time/fire duo with 6 of these, 6 RT, an eternity, pendulums, and a few other cards. Brilliant idea, +karma to you.
Wow, thanks a lot! =)