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Offline mildlyfrightenedboyTopic starter

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Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg427950#msg427950
« on: November 19, 2011, 09:04:18 pm »
NAME:
Coal-Burning Machine
ELEMENT:
Earth
COST:
8 :earth
TYPE:
Creature
ATK|HP:
1 | 5
TEXT:
Fuel: Gain +3|+1 each turn. At 10 ATK, gain the skill "Cool: Gain -2|+1 each turn. Gain 'Fuel' at 4 ATK."
NAME:
Coal-Burning Machine
ELEMENT:
Earth
COST:
10 :earth
TYPE:
Creature
ATK|HP:
1 | 5
TEXT:
Fuel: Gain +3|+1 each turn. At 13 ATK, gain the skill "Cool: Gain -2|+1 each turn. Gain 'Fuel' at 7 ATK."
ART:
http://www.sxc.hu/photo/1322156
IDEA:
MildlyFrightenedBoy
NOTES:
This is a pretty unique creature.  It constantly toggles back and forth between adding fuel and heating up to gain ATK and cooling off the engine to lose ATK. Once it hits 10/13 damage, it cools down for three turns (down to 4/7 damage), then heats back up again for two turns (back up to 10/13).  The passive skill takes place BEFORE it attacks.
Here's a chart of how the unupgraded version would work:
Turn - ATK
1 - 4
2 - 7
3 - 10 (It is now overheated, and needs to cool down.)
4 - 8
5 - 6
6 - 4 (It is now completely cooled down and begins to build up again)
7 - 7
8 - 10 (It is now overheated, ETC.)

Side notes:
For the upgraded version, it takes one extra turn to reach its maximum ATK, and afterwards has 3 more ATK then its unupgraded counterpart.

Using anything to add ATK to this creature is utterly pointless.

This creature is loosely based off of Rumble from League of Legends:
http://leagueoflegends.wikia.com/wiki/Rumble

If this creature were to be BELOW 4/7 ATK or ABOVE 10/13 ATK at any point, it would count as reaching 4/7 or 10/13 and the respective skill would be gained.
SERIES:
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Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline Shrink

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg427968#msg427968
« Reply #1 on: November 19, 2011, 09:52:22 pm »
Ohhh I like the fluctuation of attack.. this is cool
Doctor Death

Ekki

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg427970#msg427970
« Reply #2 on: November 19, 2011, 09:56:24 pm »
AGHHHHHHHHHHHH, MY EYES HURT!!!
/vampire
Maybe make the image less bright *.*

Now about the card... Looks too complicated, but cool enough to give it a try ;)
You'll have to rephrase that text, and divide the skills. Make "Fuel" an active skill and the swapping is passive, let's call it "cycling" for convenience sake. I know that it'd be more convenient for those two to be the same skill, but IDK if that's too complicated code-wise.
Then about the text: "Fuel: gain +3|+1 each turn"//(backspace) "Cycle: At X atk, gain Cool" Then explain "Cool" in the notes.
Hope that helps.

Offline Rutarete

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg427975#msg427975
« Reply #3 on: November 19, 2011, 10:00:05 pm »
Ohhh I like the fluctuation of attack.. this is cool
^. Seems a bit expensive to me. -2 cost?
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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg427992#msg427992
« Reply #4 on: November 19, 2011, 10:51:29 pm »
why earth? gravity has the most advanced technology
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Ekki

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg427997#msg427997
« Reply #5 on: November 19, 2011, 11:04:16 pm »
why earth? gravity has the most advanced technology
My guess is that it's because of the coal... But it's true that Gravity has the best technology.

Offline mildlyfrightenedboyTopic starter

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg428023#msg428023
« Reply #6 on: November 20, 2011, 12:00:07 am »
AGHHHHHHHHHHHH, MY EYES HURT!!!
/vampire
Maybe make the image less bright *.*

Now about the card... Looks too complicated, but cool enough to give it a try ;)
You'll have to rephrase that text, and divide the skills. Make "Fuel" an active skill and the swapping is passive, let's call it "cycling" for convenience sake. I know that it'd be more convenient for those two to be the same skill, but IDK if that's too complicated code-wise.
Then about the text: "Fuel: gain +3|+1 each turn"//(backspace) "Cycle: At X atk, gain Cool" Then explain "Cool" in the notes.
Hope that helps.
If the skill "Fuel" says "gain +3|+1 each turn", then how is that an active skill?  By "passive", I simply mean that it automatically takes place and you do not need to activate it.  It will never be an active skill; if it were, then you could just use Fuel to get to the maximum ATK, then never cool down.

I don't know what you mean by "dividing the skills'.  Right now, there are two skills that each, while active, grant each other under certain conditions (reaching 4/7 and 10/13 ATK).  They are not the same skill.  Please clarify.

I would rather include all of the information on the card.

Also, I really don't like how this comment is worded.  Unless I made some huge, glaring error in the table or the regular syntax of Elements cards, what you are saying to me is a suggestion, and I would rather if you didn't tell me that I "have" to do something.  I am not saying that I will not take suggestions and feedback, but I would rather suggestions and feedback instead of orders and commands.

why earth? gravity has the most advanced technology
Well, I always assumed that it was Water, seeing that Water has Steam Machine while Life is still attacking people with sticks and frogs.  I picked it mainly because coal comes from the earth, like Ekki said.

Ohhh I like the fluctuation of attack.. this is cool
^. Seems a bit expensive to me. -2 cost?
The cost isn't so much about the attack (which averages out cleanly to 7), which is the major part of this mechanic, but about the fact that it gains 1 HP every turn.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Ekki

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg428042#msg428042
« Reply #7 on: November 20, 2011, 01:12:13 am »
AGHHHHHHHHHHHH, MY EYES HURT!!!
/vampire
Maybe make the image less bright *.*

Now about the card... Looks too complicated, but cool enough to give it a try ;)
You'll have to rephrase that text, and divide the skills. Make "Fuel" an active skill and the swapping is passive, let's call it "cycling" for convenience sake. I know that it'd be more convenient for those two to be the same skill, but IDK if that's too complicated code-wise.
Then about the text: "Fuel: gain +3|+1 each turn"//(backspace) "Cycle: At X atk, gain Cool" Then explain "Cool" in the notes.
Hope that helps.
If the skill "Fuel" says "gain +3|+1 each turn", then how is that an active skill?  By "passive", I simply mean that it automatically takes place and you do not need to activate it.  It will never be an active skill; if it were, then you could just use Fuel to get to the maximum ATK, then never cool down.

I don't know what you mean by "dividing the skills'.  Right now, there are two skills that each, while active, grant each other under certain conditions (reaching 4/7 and 10/13 ATK).  They are not the same skill.  Please clarify.

I would rather include all of the information on the card.

Also, I really don't like how this comment is worded.  Unless I made some huge, glaring error in the table or the regular syntax of Elements cards, what you are saying to me is a suggestion, and I would rather if you didn't tell me that I "have" to do something.  I am not saying that I will not take suggestions and feedback, but I would rather suggestions and feedback instead of orders and commands.
Huh, sorry about that, thought you knew that stuff beforehand. Well, passive skills are the ones that can't be Lobo'd, like Pests' skill to drain quanta or the 'Airborne' skill, while the rest of lobo-able skills are the active ones. There are active activated skills and active automatic skills, this would be an active automatic skills. This is how it's said in the game, it isn't any unwritten convention, just Zanz' (the developer) words.
Also, ANY creature can have 2 different active skills, except for momentum+something else. This card, as it is, would need either 2 active skills (not available) or 1 active skill that is too complicated (I may be wrong here), so I suggested that this could have a passive skill to cycle between those 2 automatic active skills.
And about the lenght of the text, it's just as how it looks, since a more stilyzed text would look better. You can look at some of the cards (I don't remember many right now :-[ ), since a couple of them are abbreviated to look better.

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg429053#msg429053
« Reply #8 on: November 22, 2011, 04:28:40 am »
In the same element than Shrieker, you'd better make it less expensive imo. :)

But, even complicated, I like the idea!

Offline furballdn

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg429056#msg429056
« Reply #9 on: November 22, 2011, 04:34:22 am »
Very interesting and neat idea! Although you might want to lower the cost a bit since like Brontos said, shriekers are probably cheaper and better.

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg429060#msg429060
« Reply #10 on: November 22, 2011, 04:39:26 am »
So... if this were put into stasis, would the effect still take place? How would Adrenaline affect this (assuming that adrenaline still takes place- I'm a bit confused on the "Using anything to add ATK to this creature is utterly pointless" part)?

I like the idea, but it also seems a bit UP. at 8 :earth or 10 :earth you could play a shrieker or dragon, both of which seem to be superior- no waiting period as the machine charges up, and no fluctuations in attack. While this does have a good synergy with Overdrive (unless "Using anything to add ATK to this creature is utterly pointless." negates that, too), what niche would Coal-Burning Machine fill in :earth?
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Offline mildlyfrightenedboyTopic starter

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Re: Coal-Burning Machine | Coal-Burning Machine https://elementscommunity.org/forum/index.php?topic=33928.msg429907#msg429907
« Reply #11 on: November 24, 2011, 12:40:22 am »
So... if this were put into stasis, would the effect still take place? How would Adrenaline affect this (assuming that adrenaline still takes place- I'm a bit confused on the "Using anything to add ATK to this creature is utterly pointless" part)?

I like the idea, but it also seems a bit UP. at 8 :earth or 10 :earth you could play a shrieker or dragon, both of which seem to be superior- no waiting period as the machine charges up, and no fluctuations in attack. While this does have a good synergy with Overdrive (unless "Using anything to add ATK to this creature is utterly pointless." negates that, too), what niche would Coal-Burning Machine fill in :earth?
Increasing this creature's ATK stat is pretty useless - once it reaches 10/13 ATK, it starts to decrease again.  Overall, it will probably deal about two or three more damage, but, eventually, it will even out again.  I didn't mean that as some sort of hidden clause; it was more of a note that I wanted to point out.  If I had said "Using Adrenaline on a poisoned creature will make it die faster", it is true, but it doesn't mean that using Adrenaline on a poisoned creature will make the poison go any faster in addition to the poison + adrenaline combo.  I am not sure if I am making this clear, but while it is able to gain or lose ATK, it will eventually be negated naturally.

Using Overdrive on this would just turn it into a creature with Overdrive.  Fuel or Cool, depending on which is active at the time, would be removed.  However, since it gains 1 HP per turn, it wouldn't be a terrible idea to use Overdrive on it later (although it wouldn't be practical when there are already other options in Gravity with more health).

Adrenaline would take into account its ATK at the beginning of the turn, then it will attack the number of times that would correspond to that.  If a 4-ATK creature with Adrenaline attacks for 4, then 3 (75% of 4, the original ATK), then 2 (50% of 4, the original ATK) damage (I am not 100% sure, but I think that that is correct), then a CMB with Adrenaline that starts the attack phase with 4 ATK would attack one time for 4 damage, then one time for 5 damage (7*.75=5.25), then one more time for 5 damage (10*.5=5).  Its ATK is now 8.  As for the other four values, feel free to calculate them on your own.

Do a creature with Acceleration's stats change if it is delayed?  Whatever the answer is, that is the answer to your question.

I am considering adding a clause saying that any outside change made to the creature's ATK will also change the boundary values for Fuel and Cool (4/7 and 10/13).

CBM constantly gains health, making it a rather stable creature, and it has an average damage of 7/10.  It is a more stable creature than Shrieker with only one less ATK for the unupgraded version, but the cost and the unreliability make up for it.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

blarg: