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TENSUKI

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217303#msg217303
« Reply #12 on: December 05, 2010, 04:17:49 pm »
Maybe Caveman should come out of reverse timed skeletons....
That would be silly.

Caveman -> {x}

Caveman  ":time: Turn the caveman into a {x}.
{x} "Generate a Caveman if targeted with reverse time."

Eternity would work well with this.

Offline Dm

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217456#msg217456
« Reply #13 on: December 05, 2010, 07:32:28 pm »
But it would be rather silly, no? Also, would the hp go back? I mean, if you are almost dying, 1 hp left - CAVEMAN TURNS INTO {x} all hp comes back? I think Caveman itself should have more Hp and less attack, and {x} more attack and less hp. It would adapt itself very well with the battlefield.  But once you turn it into X it can't go back.  Otherwise the hp would come back and you would be unstoppable (No gravity pun intended.)

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217540#msg217540
« Reply #14 on: December 05, 2010, 09:18:07 pm »
But it would be rather silly, no? Also, would the hp go back? I mean, if you are almost dying, 1 hp left - CAVEMAN TURNS INTO {x} all hp comes back? I think Caveman itself should have more Hp and less attack, and {x} more attack and less hp. It would adapt itself very well with the battlefield.  But once you turn it into X it can't go back.  Otherwise the hp would come back and you would be unstoppable (No gravity pun intended.)
I can agree to the balancing of ATK/HP. That would be the whole point of evolving it regardless of the evolved creature's ability.

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217554#msg217554
« Reply #15 on: December 05, 2010, 09:24:54 pm »
I still support the technology thing.
Perception is the source of misunderstanding.

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217674#msg217674
« Reply #16 on: December 06, 2010, 12:07:38 am »
Caveman seems :earth in one way and :time in another, which to choose?
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Offline TheCrazyMangoTopic starter

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217676#msg217676
« Reply #17 on: December 06, 2010, 12:09:24 am »
Caveman seems :earth in one way and :time in another, which to choose?
well i know for a fact that i wont make the main element earth and the skill time. that would make shrieker rushes INSANELY OP.
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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217695#msg217695
« Reply #18 on: December 06, 2010, 12:23:56 am »
It's a mono time creature with growth.

It's the first mono growth card.  And time could do so much with it.  (quint it, stall while it grows, twin it with the aformentioned aether duo).

I almost think it's too powerful.

Offline TheCrazyMangoTopic starter

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217696#msg217696
« Reply #19 on: December 06, 2010, 12:24:57 am »
It's a mono time creature with growth.

It's the first mono growth card.  And time could do so much with it.  (quint it, stall while it grows, twin it with the aformentioned aether duo).

I almost think it's too powerful.
fire spirit actually beat me out but nvm.
and time kind of needs a mid attack creature and/or an op card.
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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg217707#msg217707
« Reply #20 on: December 06, 2010, 12:49:09 am »
It's a mono time creature with growth.

It's the first mono growth card.  And time could do so much with it.  (quint it, stall while it grows, twin it with the aformentioned aether duo).

I almost think it's too powerful.
To quint it needs aether, which would make a duo. I agree it could stall a lot though.

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg220787#msg220787
« Reply #21 on: December 10, 2010, 04:23:29 am »
im thinking about changin the card text to something like this; "Evolution: Caveman gains +1/+1 a turn
 :time :time: Grow" and raising the cost maybe by 1
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TENSUKI

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg221164#msg221164
« Reply #22 on: December 10, 2010, 06:48:31 pm »
im thinking about changin the card text to something like this; "Evolution: Caveman gains +1/+1 a turn
 :time :time: Grow" and raising the cost maybe by 1
Oh, I like that.

Evolution: +1/+1 every turn, and raise the cost by (1)  :time

Boret

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Re: Caveman | Caveman https://elementscommunity.org/forum/index.php?topic=16956.msg221185#msg221185
« Reply #23 on: December 10, 2010, 07:16:32 pm »
I'd love to see the technology thing implemented as a series! The Cavemen, then Middle-Age warriors, then Musketeers, ...

(10 turns laters)


Joke apart, you mean you have to pay  :time :time for +1/+1 bonus? Or maybe I didn't understand something?
Anyway, that's a nice idea :)

 

anything
blarg: