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Offline russianspy1234Topic starter

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Re: Asteroid | Asteroid https://elementscommunity.org/forum/index.php?topic=39963.msg508040#msg508040
« Reply #12 on: June 05, 2012, 06:46:53 pm »
I really like it now that it's been reworked.  But I feel it may be problematic to some due to the insta-kill effect.  I understand that it is a lot more expensive than standard control, but I am unsure on the balance...

its not instakill, i have it set to dealing 4 damage right now (in the notes) though i feel some varience is probably good since the falvor is you dont know the size/force of the asteroid.
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Re: Asteroid | Asteroid https://elementscommunity.org/forum/index.php?topic=39963.msg508147#msg508147
« Reply #13 on: June 05, 2012, 11:39:16 pm »
Ah.  That's what I get for looking over things far too quickly.  In that case, this is too expensive, even given its variance in effects.  Maybe drop the costs to 5|4 if not 4|3?

Also, I feel it should be a set damage, not a dynamic damage.  It can be justified as the spell attracts a target Asteroid with a certain amount of force.  Small asteroids will be attracted far more easily and accelerate much faster.  And, of course, larger objects shall move more slowly, accelerating downward at a lower rate.  But since they are larger, it will compensate for the acceleration and therefore deal equivalent force and, in turn, damage.

Offline russianspy1234Topic starter

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Re: Asteroid | Asteroid https://elementscommunity.org/forum/index.php?topic=39963.msg508324#msg508324
« Reply #14 on: June 06, 2012, 02:16:55 pm »
id rather set the damage higher than lower the cost, i feel something this varied that has a chance of knocking out both creatures and permanents at the same time should be a little expensive.  The damage being variable is good (though not required) because it's an "excuse" for not putting it on the card, which if I did put it on the card, I'd also have to put "or destroy permanent" which would  be tough to fit properly.
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